I need a little help here. I have written a trainer for a game but now I have a problem. How do I force the trainer to only write or read memory from the first opened process of the game?
Everytime I open a new process of my game the trainer switches reading/writing from/to the new process.
How can I force the trainer to use only the first process opened?
So it means that trainer doesnt know which window should he work with, so user has to make the choice, best is with PID i guess
As Szaka stated, with Process ID (PID)
//How do I check the processID or how do I close the unwanted process if found?
Edit: Thanks for the help I will try this now.
Edit2: Still cant get it working. How did you guys do it?
Last edited by Liduen; 08-30-2013 at 12:36 PM.