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  • Page 1 of 2 12 LastLast
    Results 1 to 10 of 11
    1. #1
      Newbie
      Learning to hack games!
       
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      Aimbot & Triggerbot Not Working Online.

      John Kittz
      Hi,
      I have made an Aimbot & Triggerbot CSS hack and they work on a local server but not a dedicated server. I am playing the game in offline mode and bhop works fine on public servers but my aimbot & trigger don't

      Any help please.
      Thanks.

    2. #2
      Newbie
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      Splaze's Avatar
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      Hmm i'm not sure, because i'm not a good coder yet, but maybe it has got something to do with the addresses?

    3. #3
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      shell toes yes
       
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      squeenie's Avatar
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      Writeprocessmemory is blocked apparently

    4. #4
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      Quote Originally Posted by Crypt View Post
      Is it dll or...?
      No, it's external and works fine with bots.

    5. #5
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      It's probably because you've got the wrong addresses. How about you make a friend host a server and you join as a guest and try to get the new addresses and offsets that way.
      Also make sure the server is not VAC secured if you're going to use the same code as Fleep posted or hook cheat engine; you do this by "status" in the dev console.

    6. #6
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      Quote Originally Posted by kaz View Post
      It's probably because you've got the wrong addresses. How about you make a friend host a server and you join as a guest and try to get the new addresses and offsets that way.
      Also make sure the server is not VAC secured if you're going to use the same code as Fleep posted or hook cheat engine; you do this by "status" in the dev console.
      "client.dll"+0054D324

      That is the address I am using for enemies. I can't see why it would change.

    7. #7
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      This is the address for the list of entitys, it doesn't change, what are you using for offsets else?

    8. #8
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      Quote Originally Posted by Josho View Post
      "client.dll"+0054D324

      That is the address I am using for enemies. I can't see why it would change.
      I don't really mean that.
      Well how about you do a debug type of thing.

      cout << "Enemy Pos X " << WhatevertheXint << "\n" << endl;
      in the loop, you should be able to adapt this.

      If the correct Enemy Pos X doesn't show then you know that's the problem.

    9. #9
      Kim Kong Trasher
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      Quote Originally Posted by kaz View Post
      cout << "Enemy Pos X " << WhatevertheXint << "\n" << endl;
      :O

      How about << endl << endl?
      Aimbot & Triggerbot Not Working Online.

    10. #10
      Global Moderator
      give me my colorz back
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      Cheats'n'Trainers
      Quote Originally Posted by Josho View Post
      "client.dll"+0054D324

      That is the address I am using for enemies. I can't see why it would change.
      In AssaultCube there's also a list of bot playerbases and of enemies. Try through reversing.

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