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    1. #1
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      C++ colour aimbot doesn't work in full screen game

      Silent VPN
      hi, i tried fleep's C++ colour aimbot on css, but the aimbot works only when the game is playing in window mode.It doesn't work after i changed it to full screen.is there anything wrong?

    2. #2
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      No, that's how the aimbot functions. It's locating the game window and taking a screenshot, so you have to play it in window mode. :-\ The memory aimbot works in full screen and windowed mode though, so I'd suggest checking that out.

    3. #3
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      Couldn't have suggested better myself, Nice sig by the way crazywink

      Fleep

    4. #4
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      oh i see...ok then...anyway.. thanks and great job fleep =)

    5. #5
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      Thank you Fleep!

    6. #6
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      This is def possible too accomplish, I am working on doing this right now but am waiting on figuring out how to get D3D injection working with CSS. I figure it would require a change in the take screen shot function. Basically since the game is full screen, have the function that just takes a shot of the screen then have the pixel detector only scan a certain portion of this picture. The size of this area would be user preference, basically the smaller the area the faster the scan would take.

      It may require detecting the screen by process ID.

    7. #7
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      It's definitely possible, but it will require a lot of changes to the code. I think you'll find problems with the screenshot function though, since it's using Windows.

    8. #8
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      well I was just thinking force call a print screen to bmp then use said print screen in the pixel detector with some modifications. I would just set the pixel detector to only scan a portion of it seeing as it will be a fairly large.

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      Quote Originally Posted by nomad
      well I was just thinking force call a print screen to bmp then use said print screen in the pixel detector with some modifications. I would just set the pixel detector to only scan a portion of it seeing as it will be a fairly large.
      Hmm.. Sounds interesting. That sounds like that might work. I'd definitely give it a shot.

    10. #10
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      Quote Originally Posted by nomad
      well I was just thinking force call a print screen to bmp then use said print screen in the pixel detector with some modifications. I would just set the pixel detector to only scan a portion of it seeing as it will be a fairly large.
      Hm from what I have research print screen to an array isn't as easy or fast to do, the method that I used was already pretty slow for older computers so I don't see your idea working very well unless you have an excellent system.

      In my opinion I think you would be better off just focusing on making a memory based aimbot

      Fleep

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