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  • Results 1 to 5 of 5
    1. #1
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      Most freaky thing ever: packets 1 length

      John Kittz
      Heyo i got problem with game, started from packets because its online game. The problem is every packet, both WSAsend and send, are 1 in lenght. No matter where i turn, what i say, the packet is alwoays "01" byte with 1 lenght. How the hell can app communicate with server??

    2. #2
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      Odd guess but maybe it's just heartbeats to something that are done through WS and proper comms is done with something else? Just a wild guess
      Most freaky thing ever: packets 1 length

    3. #3
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      its not some kind of "keep alive packet". I can stand for minutes without sending anything, but every move i make sends this 01 packet. Game is PokeMMO, someone said about it in other topic

      How can app send packets without send or wsasend? mever had such problem before
      Last edited by Szaka; 07-22-2013 at 01:16 PM.

    4. #4
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      Quote Originally Posted by Szaka View Post
      its not some kind of "keep alive packet". I can stand for minutes without sending anything, but every move i make sends this 01 packet. Game is PokeMMO, someone said about it in other topic

      How can app send packets without send or wsasend? mever had such problem before
      Try API monitor (there is x32 and x64). Check everything that is about internet sockets etc. Then start monitoring. There should be other calls.

    5. #5
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      Cheats'n'Trainers
      im sure there should be, how then would server know what im doing

      It shows some typical OpenGL apis, but when i tick networking it doesnt send and WSAsend at all ;x
      Last edited by Szaka; 07-22-2013 at 01:59 PM.

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