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  • Results 1 to 10 of 10
    1. #1
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      emistz's Avatar
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      D3DModelRipper - Utility for Extracting 3D Modles from Directx9 Games

      Silent VPN
      Hello gents,

      I put together a utility to extract 3d geometry from games for the sake of learning how it is done as well as having the source code available for others to learn from it.

      For how to use and more indepth explanation of the tool see Documentation

      A tutorial is coming explaining the principles behind this tool and some of the common problems I ran into when coding this.

      [Screenshots]

      Click image for larger version. 

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      Click image for larger version. 

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      [Release]

      Github Repo
      Source + Binary Package
      Virus Total

      2 scans from VT are reporting a trojan, I'm not sure if it is because of detours or because of the injector. But the source is there so take a look for yourself if you don't trust me.

      cheers,

      emist
      Attached Thumbnails Attached Thumbnails slender_tree.jpg  
      Last edited by emistz; 06-26-2013 at 06:20 PM.

    2. Thanks Crazywink, Fleep, squeenie thanked for this post
    3. #2
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      Very cool stuff! Approved!

    4. #3
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      I've been fixing some bugs on the tool. There are still a couple of things I don't understand. I'm holding off on the tutorial until I'm more confident that I've covered all the bases.

      But in the meantime, my brother re-textured the model from the ripped obj file and the ripped texture files from the game, it looks legit. Check it out:
      Click image for larger version. 

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      The whole process took him about an hour. Which got me thinking, I think I can export the uv maps as well for the models which should make being able to re-texture them automatic.

    5. #4
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      This is awesome man!

    6. #5
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      Hi gents,

      I've put together the first part of the tutorial explaining how all of this is done. Check it out here.

      It is probably going to be two or three parts long. In the end I hope to completely cover all there is to it.

    7. #6
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      Hi gents, part two of the tutorial will be up later today.

    8. #7
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      Quote Originally Posted by emistz View Post
      Hi gents, part two of the tutorial will be up later today.
      Looking forward to it

      Fleep

    9. #8
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      Hi gents,

      Here is part two of the tutorial.

    10. #9
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      Third and final part coming up on saturday. I'm gonna also put together something for directx11 models and such. I still gotta get around implementing this into the other tool. I have a feeling it is gonna be a general pain in the ass so I keep putting it off.

    11. #10
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      Silent VPN
      Hello gents,

      Part 3 is up. Goes over how to turn your 3d geometry data into obj format for use with 3d modeling software.

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