C# How to Hack Any Game AssaultCube AIMBOT Tutorial DIFFICULTY [6/10]
Hey again, here is the How to Make AIMBOT tutorial, Memory aimbots are found in the best hacks, they are extremely efficient
and are very accurate because they do everything based on game coordinates.
As alot of you requested this is done in C#.
----------Files required can be found in the attachements------------
For those that prefer C++ this should still be useful to you and you can easily adapt the code.
Make sure you replace float pitchX = (float)Math.Atan2(enemyDataVector.zPos - playerDataVector.zPos, Get3dDistance(enemyDataVector, playerDataVector))* 180 / PI; TO
For better and more consistent accuracy(Big Thanks to Stephen Ahmad for the correction)
Thanks for watching and as usual if you have completed the tutorial and have problems then I recommend you download the source code and compare to your own, if you still cant get it to work then look for any threads
Amazing tutorial as always, Fleep! Will the C++ version of this tutorial be with a D3D hook?
Thanks , I don't think so, I am going to just do the memory aimbot part probably with the console interface. Reason for that is because the aimbot itself will be fairly difficult. But I can always add a version with a D3D menu afterwards for those of you who want it.
Hey fleep, i would like u to do small tut/post about how you find other enemy structures in memory.
If so how to get the entity pointer, and the size of memory we need to move to get the next entity, are they next to each other? Assume they are in table's so should be.. but i dont know how to get the size of actual struct to loop thru the all enemys.
I think the attachment for the files required zip is broken... I downloaded the FUll source Completely and works fine, but when I Click on the required files link, I just get a new blank page and nothing happens o_0. any one care to re upload?