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  • Results 1 to 10 of 10

    Thread: [CSS] Pointers

    1. #1
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      [CSS] Pointers

      Silent VPN
      I Have watched all fleeps how to hack any game videos where he makes a memory hack.
      I Have everything else setup here is my memory base.
      Code:
      #include <windows.h>
      #include <iostream>
      using namespace std;
      int main() 
      {
      	HWND hWnd = FindWindow(0, "Counter-Strike Source");
        	if(hWnd == 0)
      	{
                  cout << "[ERROR] Error cannot find 'Counter-Strike Source' ";
          		
        	} 
      	else 
      	{
          		DWORD proccess_ID;
          		GetWindowThreadProcessId(hWnd, &proccess_ID);
          		HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, proccess_ID);
          		if(!hProcess)
      		{
                      cout << "[ERROR] Failed to open process";
            			
          		} 
      		else 
      		{
            			int newdata = 2;
           		 	DWORD newdatasize = sizeof(newdata);
            			if(WriteProcessMemory(hProcess, (LPVOID)0x61FE60C0, &newdata, newdatasize, NULL))
      			    {
              				cout << "[HACK] Succesfully wrote the process memory. ";
            			} 
      			else 
      			    {
                              cout << "[ERROR] Cannot write process memory.";
         			    }
            			CloseHandle(hProcess);
          		}
        	}
        	return 0;
      }
      i tried it with dynamic adresses and it worked

      i tried but
      i cant get get static pointers.

      Can someone help me get the pointers?
      r_drawothermodels
      player team
      player coords

    2. #2
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      r_drawothermodels: Go on lan server, type type r_drawothermodels 2 in the console, search for 2, type in r_drawothermodels 1337, search for 1337. You should just have one static one left.
      Player team / Coords: Aren't static addresses, you need to find the entitylist and the localplayer.

    3. #3
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      thats the dynamic adress .. (changes when game is restarted) i know how to get that..
      i need to get the pointer (static adress) that doesnt change.

    4. #4
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      No it is static, you are doing it wrong than.

    5. #5
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      no the adress changes when i restart the game, i dont want to go and get the adress, then recompile the application over and over again.

    6. #6
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      Like I said you are doing something wrong, if you mean r_drawothermodels 2.
      For EntityList / Localplayer you need to make pointer scans.

    7. #7
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      Quote Originally Posted by brinkz View Post
      r_drawothermodels: Go on lan server, type type r_drawothermodels 2 in the console, search for 2, type in r_drawothermodels 1337, search for 1337. You should just have one static one left.
      Player team / Coords: Aren't static addresses, you need to find the entitylist and the localplayer.
      Confirmed that this works and is static

    8. #8
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      You can get the pointer by right clicking the static address with cheat engine.
      The pointer is something like "client.dll + offset".

      But getting the base address of client.dll is quite hard, atleast I wasn´t able to do it in c# :S

    9. #9
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      Getting the Module Base is just the same like in every other Process, and there are several ways to do it (VirtualQueryEx, CreateToolhelp32Snapshot + Module32First / Module32Next, EnumProcessModules).

    10. #10
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      Quote Originally Posted by brinkz View Post
      Getting the Module Base is just the same like in every other Process, and there are several ways to do it (VirtualQueryEx, CreateToolhelp32Snapshot + Module32First / Module32Next, EnumProcessModules).
      Process32First / Process32Next, and the list goes on and on.

      PS @brinkz, clean up your inbox
      [CSS] Pointers

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