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  • Results 1 to 7 of 7
    1. #1
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      Reskinning valve game characters/Aimbot failure

      John Kittz
      I combined some of Fleep's hacks to make a external color based hack including triggerbot, aimbot, crosshair, and snapline. I can't test it because I am having trouble changing the skins of the players. I don't plan on using it online so I don't care if it's vac detectable color changes. The script builds fine I just can't test the aimbot/triggerbot/snapline without having solid colored people.

      Anyone know how to reskin player models for valve games(yes I plan on trying other valve games)?

      Thanks for reading.

      EDIT: I made a color detecting aim bot that is very similar to Fleep's only altered so it activates when you type what color and game window and where to shoot at in the command console that shows.
      It started acting up and flinging my persons view in random directions fast, so I downloaded Fleep's and it did the same thing, only it works when you set the mouse sensitivity at 2.0 which is 13 off from my normal

      I made a video showing it, I also used it online so I have moving targets which you couldn't have with badly made npcs.

      EVERYTHING IS SOLVED
      1.) Aimbot, IADataStorSvc was outdated causing memory failure.
      2.) reskin, thanks to the people I reskin everything.

      Thanks for reading,
      Last edited by kaz; 05-13-2013 at 07:32 PM.

    2. #2
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      Try and search on google for counter-strike source fullbright models. Change the game name ofc if it's for another one.

    3. #3
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      doing that didnt let me change the tf2 models. But for Garry's mod it loaded it css skins.
      The aimbot flips out when i aim at it an looks the complete other way. the trigger bot works like a charm though.

    4. #4
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      If it's GCF, VPK, or BSP you can use GCFScape to extract the files and from there you can use whatever program you use for skinning (gimp, photoshop, paint.net).

      I prefer using Gimp (it's free, lots of 3rd party plugins, and you can use all photoshop plugins with the PSPI plugin. For 3d modelling I recommend Blender or

      Here's some tutorials/info that could help you now or in the future.
      https://developer.valvesoftware.com/wiki/GCFScape
      https://developer.valvesoftware.com/...compiling_Maps
      https://www.moddb.com/games/garrys-m...-by-killer-x39
      Blacks Ops Zombies, BioShock Infinite Array of Bytes
      "People say I'm a bad influence. I say the world's already fucked, I'm just adding to it" -Eminem

    5. Thanks kaz thanked for this post
    6. #5
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      Quote Originally Posted by Syperus View Post
      If it's GCF, VPK, or BSP you can use GCFScape to extract the files and from there you can use whatever program you use for skinning (gimp, photoshop, paint.net).

      I prefer using Gimp (it's free, lots of 3rd party plugins, and you can use all photoshop plugins with the PSPI plugin. For 3d modelling I recommend Blender or

      Here's some tutorials/info that could help you now or in the future.
      https://developer.valvesoftware.com/wiki/GCFScape
      https://developer.valvesoftware.com/...compiling_Maps
      https://www.moddb.com/games/garrys-m...-by-killer-x39
      Aha, just what I was looking for. If there is a reputation system in the forums I would give you +1.

    7. Thanks Fleep thanked for this post
    8. #6
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      Quote Originally Posted by kaz View Post
      Aha, just what I was looking for. If there is a reputation system in the forums I would give you +1.
      There's a thank/rep link under every post, except your own of course.
      Blacks Ops Zombies, BioShock Infinite Array of Bytes
      "People say I'm a bad influence. I say the world's already fucked, I'm just adding to it" -Eminem

    9. #7
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      Cheats'n'Trainers
      even though I hate to bump a solved question I added another, I can't change the title.
      The question is at the top, I like to reuse the same thread.

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