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  • Results 1 to 5 of 5
    1. #1
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      Simple question regarding the translation from CE to Olly

      Silent VPN
      I am still struggling to understand how to take addresses in CE and bring them to Olly to get more information. In the image below,the top part contains the address for the enemy's hp (I tested it to confirm it contained his hp). When I take that same address and search for it using Olly (this is all without closing the game), I get unreadable code that doesn't even contain that exact address, and shows no trace of 100 in hex or dec. What am I missing here?

      Simple question regarding the translation from CE to Olly

    2. #2
      Kim Kong Trasher
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      There is an hex dump window below, ctrl + g to the address with that and see if it equals to 100 (0x64), considering it's 4 bytes of course.
      Simple question regarding the translation from CE to Olly

    3. #3
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      Quote Originally Posted by c5 View Post
      There is an hex dump window below, ctrl + g to the address with that and see if it equals to 100 (0x64), considering it's 4 bytes of course.
      The hex dump shows the enemy health, but can you explain why the memory view is useless in this case? I don't see why it should be different like it is

    4. #4
      Kim Kong Trasher
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      By default the upper view shows you the .text section where all the main instructions of the program are.

      Basically they just interpret data differently
      Last edited by c5; 04-30-2013 at 09:55 AM.
      Simple question regarding the translation from CE to Olly

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    6. #5
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      Quote Originally Posted by c5 View Post
      By default the upper view shows you the .text section where all the main instructions of the program are.

      Basically they just interpret data differently
      Thank you!

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