• Amused
  • Angry
  • Annoyed
  • Awesome
  • Bemused
  • Cocky
  • Cool
  • Crazy
  • Crying
  • Down
  • Drunk
  • Embarrased
  • Enraged
  • Friendly
  • Geeky
  • Godly
  • Happy
  • Hateful
  • Hungry
  • Innocent
  • Meh
  • Piratey
  • Poorly
  • Sad
  • Secret
  • Shy
  • Sneaky
  • Tired
  • Wtf
  • At Work
  • CodenzHub
  • Coding
  • Deejaying
  • Donating
  • Drinking
  • Eating
  • Editing
  • Hacking
  • Hate Mailing
  • Jamin'
  • Lagging
  • Live Streaming
  • Lurking
  • No Status
  • Pawning
  • PC Gaming
  • PS Gaming
  • Raging
  • Reversing
  • Sleeping
  • Steam Gaming
  • Trolling
  • TwitchStreamer
  • Vodka!
  • Watching TV/Movie
  • Xbox Gaming
  • Youtuber
  • Zombies
  • Results 1 to 9 of 9
    1. #1
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Shadoninja's Avatar
      Join Date
      Apr 2013
      Location
      Fort Collins, CO
      Posts
      36
      Thanks (-->)
      5
      Thanks (<--)
      1

      Need clever way to find tricky pointers

      John Kittz
      I am making a more indepth aimbot for AssaultCube, but I don't think pointer scans are going to cut it. Can someone suggest a way that I can go about finding the pointers for multiple enemies? Fleep goes over how to find the first one if you are in a 1v1 situation, but that method isn't logical after you have more than 1 enemy player in the match.

    2. #2
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Archerus's Avatar
      Join Date
      Dec 2012
      Posts
      12
      Thanks (-->)
      0
      Thanks (<--)
      0
      Im pretty sure you can use this pointer for all enemy players, or you could add another player scan and check what the difference is.

    3. #3
      Learning to hack games!
       
      Feeling Normal
       
      's Avatar
      Join Date
      Jan 1970
      Posts
      0
      Thanks (-->)
      294
      Thanks (<--)
      328

    4. #4
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Shadoninja's Avatar
      Join Date
      Apr 2013
      Location
      Fort Collins, CO
      Posts
      36
      Thanks (-->)
      5
      Thanks (<--)
      1
      Quote Originally Posted by Archerus View Post
      Im pretty sure you can use this pointer for all enemy players, or you could add another player scan and check what the difference is.
      how would I go about doing that? Are you suggesting that each enemy object is going to be stored sequentially in memory after the first

      Quote Originally Posted by Magnificient View Post
      This is awesome information, but those are just the answers to my problem. What I want to know is the process of finding those out for myself. (I am going to read through your post again as well as the thread you made that answer for now)

      That thread does look like a lot of work so thank you for the info!

      EDIT: I have been lead to the idea of object managers by some members of the community. After googling it, I have found that this contains the exact information necessary for what I was searching to do!
      Last edited by Shadoninja; 04-28-2013 at 10:11 PM.

    5. #5
      Coder
      Kappa
       
      Hacking
       
      Szaka's Avatar
      Join Date
      Mar 2013
      Posts
      168
      Thanks (-->)
      1
      Thanks (<--)
      6
      bruteforce it like pointerscan does. Works 100% on paused olly. I managed to find a 6 level pointers which changed everytime u moved to other location and pointed to other objects in list randomly.
      Last edited by Szaka; 04-29-2013 at 04:05 AM.

    6. #6
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Shadoninja's Avatar
      Join Date
      Apr 2013
      Location
      Fort Collins, CO
      Posts
      36
      Thanks (-->)
      5
      Thanks (<--)
      1
      I have put a breakpoint at the point in the code where the enemy's health is decrimented in hopes of following the thread backward to the code that loops through each enemy in the match, but as when I hit the return statement, I cannot understand the code at all. Am I going about this correctly?

    7. #7
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      edgar's Avatar
      Join Date
      Dec 2012
      Posts
      29
      Thanks (-->)
      2
      Thanks (<--)
      11
      Quote Originally Posted by Shadoninja View Post
      I have put a breakpoint at the point in the code where the enemy's health is decrimented in hopes of following the thread backward to the code that loops through each enemy in the match, but as when I hit the return statement, I cannot understand the code at all. Am I going about this correctly?
      Paste the disassembly of this function and we will take a look.

    8. #8
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Shadoninja's Avatar
      Join Date
      Apr 2013
      Location
      Fort Collins, CO
      Posts
      36
      Thanks (-->)
      5
      Thanks (<--)
      1
      I hope this is what you are referring to:

      The first picture is the line that olly breaks when I set a hardware breakpoint on the line containing the enemy's hex health

      Need clever way to find tricky pointers

      This picture is after the first return statement as I step through the code:

      Need clever way to find tricky pointers

      Im not sure what to be looking for

    9. #9
      Newbie
      Learning to hack games!
       
      Feeling Normal
       
      Shadoninja's Avatar
      Join Date
      Apr 2013
      Location
      Fort Collins, CO
      Posts
      36
      Thanks (-->)
      5
      Thanks (<--)
      1
      Cheats'n'Trainers
      With some more help from the community, I have been able to find the pointer to the enemy object manager, but it is only its dynamic pointer. I still need to find out the static pointer that points to the object manager, but I cannot figure out where the register containing the dynamic pointer is set. I went a decent way back in the code, but I have had no luck so far
      Last edited by Shadoninja; 04-30-2013 at 10:53 PM.

    Similar Game Hacker Threads

    1. [Help] Pointers
      By Vyr in forum Hacking Help
      Replies: 11
      Last Post: 04-02-2016, 04:59 AM
    2. [Tutorial] Pointers
      By opmewilliam1 in forum C/C++
      Replies: 3
      Last Post: 10-31-2015, 04:19 PM
    3. [Help] WPM, RPM & Pointers
      By [GH]Rake in forum C/C++
      Replies: 6
      Last Post: 11-08-2014, 11:43 PM
    4. [CSS] Pointers
      By Thinkwso in forum Hacking Help
      Replies: 9
      Last Post: 06-15-2013, 07:23 AM
    5. Replies: 8
      Last Post: 12-10-2012, 05:18 PM

    Tags for this Thread