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  • Results 1 to 6 of 6

    Thread: magnet\teleport

    1. #1
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      magnet\teleport

      John Kittz
      What are some other ways to find the coordinates of enemies? In addition:
      1. through health
      2. Help a friend
      Since it does not work



      How can I find the coordinates of all the enemies in a single address?



      p.s. online game - warfaceRU

    2. #2
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      well if you use c++ just make a for loop and all you need is one static address example

      for(int enemy = 0 , enemy < 50 , enemy ++ ) so it loops through fifty entities
      {
      code for teleporting all or even one hitting all example
      enemyhealth = 0;
      }

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    4. #3
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      coordinates for teleport -> move on a line and scran for increasing/decreasing values or changing values; to remove useless adresses just dont move and scan for unchanged values~
      if you have e.g. the coord for the heigh , y , than you can put the address mostly into the memory-viewer and there you will see it with some practice~
      health-> you have e.g. 100 live when starting, else uknown value to scan, than hurt yourself ingame and scan for decreasing value ....

      (->for enemys, try it with a single bot or friend and scan for him ..)

      after all you have dynamic/changing adresses.. find out the basepointers, offsets .. finished~
      Last edited by GAFO666; 04-23-2013 at 04:25 PM.

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    6. #4
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      Quote Originally Posted by GAFO666 View Post
      coordinates for teleport -> move on a line and scran for increasing/decreasing values or changing values; to remove useless adresses just dont move and scan for unchanged values~
      if you have e.g. the coord for the heigh , y , than you can put the address mostly into the memory-viewer and there you will see it with some practice~
      health-> you have e.g. 100 live when starting, else uknown value to scan, than hurt yourself ingame and scan for decreasing value ....

      (->for enemys, try it with a single bot or friend and scan for him ..)

      after all you have dynamic/changing adresses.. find out the basepointers, offsets .. finished~
      It's not working!
      1. I only found their static position.
      2. In PVP mode, 16 players (2 teams of 8 people)
      BlackWood Warface
      player1 player1
      player2 player2
      player3 player3
      player4 player4
      player5 player5
      player6 player6
      player7 player7
      player8 player8
      I asked my friends to help me.
      I was for the team "Warface"
      2 of my friends for the team, "Blackwood"
      I found the coordinates of "Player 1"(my friend) then "Player 2"(my friend) from the team BlackWood - "Static pointer"
      Reloaded other map with random players.
      coordinates of "Player 1" (team BlackWood) were equal coordinates of "Player 4" (team Warface)
      coordinates of "Player 2" (team BlackWood) were equal my coordinates

      WHY???


      p.s. Through the structure of the address of my health you can find my coordinates.
      But through the structure of the address can not be the enemy of health!!

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      hmm there should be a way to find one adress which is used for making esp boxes for all enemys hmm~
      hope anyone has a tipp, already saw that type of hack in one of Fleeps hacks for CoD, but dont know if there was a tut also for boxes esp~

      (because that adress makes it possible to draw it on every player~)

    8. #6
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      Cheats'n'Trainers
      Quote Originally Posted by GAFO666 View Post
      hmm there should be a way to find one adress which is used for making esp boxes for all enemys hmm~
      hope anyone has a tipp, already saw that type of hack in one of Fleeps hacks for CoD, but dont know if there was a tut also for boxes esp~

      (because that adress makes it possible to draw it on every player~)
      Yes .... must be

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