Hi guys, everthing is alright with u?
'm here with so many question that annoy me about Game Hacking.
What's the difference between internal and external hacking? - I saw so many tutorials that is something about external hacking, example: external esp, external aim, external bhop. What's the difference?
I'm studing so much Game Hacking, i can make a OpenGL wallhack, make some modification on the game, i can make the detour, but i don't know how to make an aim. When i download some source on the internet it's come with something such a game source, HOW i can use it to do my own cheats?
What's is the famous "cvar"?
I don't understand why using the game source i can make my own cheats. I see this way: The source code is to make my own game running in the server side, how it can help me if i don't have any permission to do modifications on the game? - Reading a little i figure out it's because make easy to search the pointers and offsets in the game (I don't know... It's right?)
As edgar said basicly External means you're doing things externally so basicly you're pulling stuff out without sitting in the process.
And internal you're just taking what you want from inside because you are in the process.
"cvar" is an abbreviation for console-variable, i think i saw it in CSS first.
You can't change memory that is on that specific games server, because it's not on your own computer, you can only manipulate memory that is on your own computer. While your client gets data like coins in a game if you try to overwrite it the server will just send the actual value again and overwrite it. And all checks are made server-wide meaning if you for example tend to spend those coins, the server will check if you in deed have enough coins to buy that specific items.
That's why everything gets stored on the server, so you can't just manipulate it. That's also why many single player games has trainers because all the memory is basicly stored on the clients own computer, meaning he can manipulate it as he wants to.
About the game source, some games has "source code" of either their servers or the game or an SDK (source-development-kit) or similar, people take advantage of this as they know how the server functions, that also means you know exactly what to do to counter it.
For example many of the best css hacks is based on their own source, from a server source, because much of the data they need, they can get through the standard functions the server use, which makes it alot easier.