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  • Results 1 to 8 of 8
    1. #1
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      Counter Strike: Source Detect If Player Is Touching Ground

      Silent VPN
      Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.

    2. #2
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      Quote Originally Posted by MangWTF
      Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.
      Knowing what language you're talking about would really help. And by the way, "spamming" space bar does work...

    3. #3
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      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.

    4. #4
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      Quote Originally Posted by MangWTF
      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
      Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.

    5. #5
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      Quote Originally Posted by Helios
      Quote Originally Posted by MangWTF
      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
      Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.

    6. #6
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      Quote Originally Posted by MangWTF
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
      Have you had a look/searched this forum?

      ClickMeLink

    7. #7
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      Quote Originally Posted by Helios
      Quote Originally Posted by MangWTF
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
      Have you had a look/searched this forum?

      ClickMeLink
      No, but I'll have a look. Thanks.

    8. #8
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      If you are still looking for this PM me and I will give you some memory addresses that you can read which give you the x,y,z position plus x,y mouse angles. They are only readable though, Nothing I inputted ever stuck, meaning they were being overwritten by something which I couldn't find. But they are static and work for both multiplay and singleplay.

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