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  • Results 1 to 8 of 8
    1. #1
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      Counter Strike: Source Detect If Player Is Touching Ground

      John Kittz
      Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.

    2. #2
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      [quote author=MangWTF link=topic=352.msg2128#msg2128 date=1342710379]
      Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.
      [/quote]

      Knowing what language you're talking about would really help. And by the way, "spamming" space bar does work...

    3. #3
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.

    4. #4
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      [quote author=MangWTF link=topic=352.msg2130#msg2130 date=1342713818]
      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
      [/quote]

      Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.

    5. #5
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      [quote author=Helios link=topic=352.msg2131#msg2131 date=1342714237]
      [quote author=MangWTF link=topic=352.msg2130#msg2130 date=1342713818]
      Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
      [/quote]

      Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.
      [/quote]
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.

    6. #6
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      [quote author=MangWTF link=topic=352.msg2132#msg2132 date=1342714415]
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
      [/quote]

      Have you had a look/searched this forum?

      ClickMeLink

    7. #7
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      [quote author=Helios link=topic=352.msg2133#msg2133 date=1342714818]
      [quote author=MangWTF link=topic=352.msg2132#msg2132 date=1342714415]
      Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
      [/quote]

      Have you had a look/searched this forum?

      ClickMeLink
      [/quote]
      No, but I'll have a look. Thanks.

    8. #8
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      Re: Counter Strike: Source Detect If Player Is Touching Ground

      Cheats'n'Trainers
      If you are still looking for this PM me and I will give you some memory addresses that you can read which give you the x,y,z position plus x,y mouse angles. They are only readable though, Nothing I inputted ever stuck, meaning they were being overwritten by something which I couldn't find. But they are static and work for both multiplay and singleplay.

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