Hi i am new to this forum, and got a question.
For now i am using trace_t & bullettrace_t to make my aimbot (cod4) shooting trough walls (short: autowall)
But ive been reading and reading over again it could be ways easier and better with CG_DrawBulletImpacts.
Does anyone already have experience with CG_DrawBulletImpacts?
[move] ??? Such A good Question ![/move]
Stop posting useless stuff, this is your first warning.
Originally Posted by nguang8888
Wessie what game are you doing this for? Cod4?
Yes i did sent you a PM with some more informations.
Originally Posted by Fleep
Solved :-) start reversing at 00456ABF from there you will get inside CG_DrawBulletImpacts. After you have finished that make a vector wich traces to your target, make a naked hook, make an exception, call it, and you are done.
PS: I will wait a bit to release the full code due some small bug fixes (logging offsets)