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    1. #1
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      [CSS] Bonematrixbase + Bones

      Silent VPN
      Alright so I dont know if this is the right section to post this in because its not really a tutorial, Its more like information about CSS. So lets see how it goes..

      Current BoneMatrixBase (12/25/12)

      CBaseEntity + 0x538

      List of all bones for anyone who wants it

      BoneNumber:[0] = [Pelvis]
      BoneNumber:[1] = [Left_Thigh]
      BoneNumber:[2] = [Left_Calf]
      BoneNumber:[4] = [Left_Toe0]
      BoneNumber:[5] = [Right_Thigh]
      BoneNumber:[6] = [Right_Calf]
      BoneNumber:[7] = [Right_Foot]
      BoneNumber:[8] = [Right_Toe0]
      BoneNumber:[9] = [Spine]
      BoneNumber:[10] = [Spine1]
      BoneNumber:[11] = [Spine2]
      BoneNumber:[12] = [Spine4]
      BoneNumber:[13] = [Neck1]
      BoneNumber:[14] = [Head1]
      BoneNumber:[15] = [Left_Clavicle]
      BoneNumber:[16] = [Left_UpperArm]
      BoneNumber:[17] = [Left_Forearm]
      BoneNumber:[18] = [Left_Hand]
      BoneNumber:[19] = [Left_Finger2]
      BoneNumber:[20] = [Left_Finger21]
      BoneNumber:[21] = [Left_Finger22]
      BoneNumber:[22] = [Left_Finger1]
      BoneNumber:[23] = [Left_Finger11]
      BoneNumber:[24] = [Left_Finger12]
      BoneNumber:[25] = [Left_Finger0]
      BoneNumber:[26] = [Left_Finger01]
      BoneNumber:[27] = [Left_Finger02]
      BoneNumber:[28] = [Right_Clavicle]
      BoneNumber:[29] = [Right_UpperArm]
      BoneNumber:[30] = [Right_Forearm]
      BoneNumber:[31] = [Right_Hand]
      BoneNumber:[32] = [Right_Finger2]
      BoneNumber:[33] = [Right_Finger21]
      BoneNumber:[34] = [Right_Finger22]
      BoneNumber:[35] = [Right_Finger1]
      BoneNumber:[36] = [Right_Finger11]
      BoneNumber:[37] = [Right_Finger12]
      BoneNumber:[38] = [Right_Finger0]
      BoneNumber:[39] = [Right_Finger01]
      BoneNumber:[40] = [Right_Finger02]
      BoneNumber:[41] = [Right_Wrist]
      BoneNumber:[42] = [Left_Wrist]
      BoneNumber:[43] = [Left_Ulna]
      BoneNumber:[44] = [Right_Ulna]
      BoneNumber:[45] = [weapon_bone]
      BoneNumber:[46] = [weapon_bone_RightHand]
      BoneNumber:[47] = [weapon_bone_LleftHand]
      BoneNumber:[48] = [weapon_bone_Clip]
      BoneNumber:[49] = [player forward]
      Last edited by NubTIK; 12-31-2012 at 01:18 PM.
      ≧◔◡◔≦

    2. Thanks Fleep, Fegga, tinmar0, squeenie, NTvalk, Liduen, torgomanz10 thanked for this post
    3. #2
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      For those who are intereste, in CSGO the Offset is: 0xA18
      But the Bone are different there, ofc

    4. #3
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      Quote Originally Posted by siM View Post
      For those who are intereste, in CSGO the Offset is: 0xA18
      But the Bone are different there, ofc
      Thanks for your post.
      And
      Yea. can easilly be reversed tho
      ≧◔◡◔≦

    5. #4
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      Can someone give me the information about CS Promod Beta 1.10 ?

    6. #5
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      Never played CS Promod, but try looking for the String "SetupBones" in client.dll

    7. #6
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      #define BONE_HEAD 10
      #define BONE_NECK 12
      (for CSGO)

      : My offset for the Bones is A10 though

      Thats all i need

    8. #7
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      Quote Originally Posted by NubTIK View Post
      BoneNumber:[0] = [Pelvis]
      BoneNumber:[1] = [Left_Thigh]
      BoneNumber:[2] = [Left_Calf]
      BoneNumber:[4] = [Left_Toe0]
      You forgot one. BoneNumber[3] = [Left_Foot].
      BoneMatrix: 0x570 ( Checked: 19.08.2013 )

      For those who are intrested..
      Code:
      enum PlayerBone_t
      {
      	Bone_Pelvis = 0,
      	Bone_L_Thing,
      	Bone_L_Calf,
      	Bone_L_Foot,
      	Bone_L_Toe,
      	Bone_R_Thing,
      	Bone_R_Calf,
      	Bone_R_Foot,
      	Bone_R_Toe,
      	Bone_Spine,
      	Bone_Spine1,
      	Bone_Spine2,
      	Bone_Spine4,
      	Bone_Neck,
      	Bone_Head,
      	Bone_L_Clavicle,
      	Bone_L_UpperArm,
      	Bone_L_Forearm,
      	Bone_L_Hand,
      	Bone_L_Finger2,
      	Bone_L_Finger21,
      	Bone_L_Finger22,
      	Bone_L_Finger1,
      	Bone_L_Finger11,
      	Bone_L_Finger12,
      	Bone_L_Finger0,
      	Bone_L_Finger01,
      	Bone_L_Finger02,
      	Bone_R_Clavicle,
      	Bone_R_UpperArm,
      	Bone_R_Forearm,
      	Bone_R_Hand,
      	Bone_R_Finger2,
      	Bone_R_Finger21,
      	Bone_R_Finger22,
      	Bone_R_Finger1,
      	Bone_R_Finger11,
      	Bone_R_Finger12,
      	Bone_R_Finger0,
      	Bone_R_Finger01,
      	Bone_R_Finger02,
      	Bone_R_Wirst,
      	Bone_L_Wirst,
      	Bone_L_Ulna,
      	Bone_R_Ulna,
      	Bone_Weapon,
      	Bone_Weapon_R_Hand,
      	Bone_Weapon_L_Hand,
      	Bone_Weapon_Clip,
      	Bone_Player_Forward,
      };
      Last edited by Amphetamin; 08-21-2013 at 07:10 AM.

    9. #8
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      Thanks for the reply Amphetamin, Also for anyone who needs the bonematrix offset after a CSS Update it will always be in this thread https://guidedhacking.com/showthread...atrix-(UPDATE)
      I update the thread after a CSS Update as soon as I can.
      ≧◔◡◔≦

    10. #9
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      How do I read these in exactly? Is it a 3 dimensional array? The structure seems kind of inconsistent.

      This it?
      https://www.unknowncheats.me/forum/c...-internal.html

      I'm getting some whacky values when reading like that.

      EDIT: Nevermind I forgot a pair of () brackets, fml, programming is such an unforgiving hobby.
      Last edited by squeenie; 08-29-2013 at 03:07 AM.

    11. #10
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      Silent VPN
      Every bone is a matrix3x4 structure, which you can find in the SDK.
      The bone pos is: x = matrix3x4.fl_MatVal[0][3]; y = matrix3x4.fl_MatVal[1][3]; z = matrix3x4.fl_MatVal[2][3];

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