Here's my trainer spy.Also got some help from a few people so thanks to them.
It shows the address where the data is written to/read from and shows the data in hexademical form. Ctrl+H for "options": (You either catch the data or let it go through without getting to see it... my hook has some issues and I'm too lazy to fix them so you can't have them together lol).
Before using: PLEASE use this ONLY for educational purposes. Please don't steal someone elses hard work by making your own trainer simply using offsets you got using this and without giving proper credits. Such people are a disgrace to the whole gamehacking field.
1) Get an injector of your choice (I used winject)
2) Inject this .dll with the injector to the target process (into trainer, not game or appilcation)
Worked with my windows 7 64bit + Winject
This is brought to you as is - no warranty..
Last edited by c5; 12-11-2012 at 10:50 AM.
Reason: updated to 1.3
Post Thanks / Like - 2 Thanks
So you just hooked Windows API functions?
You are correct, if you are wondering about the big size, it's the crappy packer I used. Repacked and reuploaded
Originally Posted by velreine
Last edited by c5; 11-30-2012 at 12:46 PM.
Updated - added data view.
Cool program! Nice work c5.
Post Thanks / Like - 1 Thanks
thanked for this post
Thanks, tried to keep it simple
Originally Posted by crazywink
Well I updated it to the final version (not going to fix/update it anymore). It now shows the data read using ReadProcessMemory too (which can be flawed, no hatred please).
When I have time, I'll release my winsock packet sniffer.
Do you hook Kernel32.WriteProcessMemory or KERNELBASE.WriteProcessMemory? Because I only got it working for kernelbase only :/
Originally Posted by c5
Originally Posted by till0sch97