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  • Results 1 to 5 of 5
    1. #1
      Coder
      Wishing Trove had logical
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      maymonaise's Avatar
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      Question Client side storage games!

      Silent VPN
      Hey,

      I know this is asking for a lot, but I'm looking for a list
      of games that use client side storage. I am in need
      of this because I'm just starting out in C++ and need
      to know what games I can hack and which are
      impossible to create trainers, wallhacks, etc. for, so
      that I'm not wasting my time.
      "All you need is ignorance and confidence and the success is sure."
      -- Mark Twain

      "For a long time it puzzled me how something so expensive, so leading edge, could be so useless, and then it occurred to me that a computer
      is a stupid machine with the ability to do incredibly smart things, while computer programmers are smart people with the ability to do incredibly
      stupid things. They are, in short, a perfect match."
      -- Bill Bryson

    2. #2
      Coder
      Learning to hack games!
       
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      AlexSleyore's Avatar
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      you can make trainers for any game. Wall hacks for any game also. Client side lets you mod ammo, and health and such. I find the best way to find out what you can do - is to just look at what other people have done, or play around with the game yourself.

    3. #3
      Coder
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      maymonaise's Avatar
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      Quote Originally Posted by AlexSleyore View Post
      you can make trainers for any game. Wall hacks for any game also. Client side lets you mod ammo, and health and such. I find the best way to find out what you can do - is to just look at what other people have done, or play around with the game yourself.
      Awesome, thanks so much. I always thought wall hacks were client
      side. Thanks for telling me otherwise. Also I know that's what I
      should be doing, but I don't want to run into the typical error
      where someone mods something client side but it turns out
      the thing they're modding is kept server side.


      ex. I mod gold in an MMORPG and the amount of gold I have
      changes client side but not server side, so I end up buying
      something that I think I have enough money for but I really
      don't. It just seems very time consuming. :(
      "All you need is ignorance and confidence and the success is sure."
      -- Mark Twain

      "For a long time it puzzled me how something so expensive, so leading edge, could be so useless, and then it occurred to me that a computer
      is a stupid machine with the ability to do incredibly smart things, while computer programmers are smart people with the ability to do incredibly
      stupid things. They are, in short, a perfect match."
      -- Bill Bryson

    4. #4
      Coder
      Learning to hack games!
       
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      AlexSleyore's Avatar
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      it is very time consuming. A good rule of thumb is everything that stays the same no matter where you log in it - is server sided. so name, gold, silver, what guns you have, what you currently have equipted, etc.

    5. #5
      Coder
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      maymonaise's Avatar
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      Silent VPN
      Quote Originally Posted by AlexSleyore View Post
      it is very time consuming. A good rule of thumb is everything that stays the same no matter where you log in it - is server sided. so name, gold, silver, what guns you have, what you currently have equipted, etc.
      O.K, thanks :)
      "All you need is ignorance and confidence and the success is sure."
      -- Mark Twain

      "For a long time it puzzled me how something so expensive, so leading edge, could be so useless, and then it occurred to me that a computer
      is a stupid machine with the ability to do incredibly smart things, while computer programmers are smart people with the ability to do incredibly
      stupid things. They are, in short, a perfect match."
      -- Bill Bryson

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