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  • Page 1 of 2 12 LastLast
    Results 1 to 10 of 18
    1. #1
      Coder
      Learning to hack games!
       
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      Faded's Loading Screen

      How to Manual Map DLL
      Hi this is my game
      Attached Thumbnails Attached Thumbnails LoadingFaded.jpg  
      Last edited by AlexSleyore; 02-03-2013 at 02:42 PM.

    2. #2
      Kim Kong Trasher
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      c5's Avatar
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      Looks good

      What's the game about? Is it for that MMO?
      Last edited by c5; 11-05-2012 at 12:10 PM.
      Faded's Loading Screen

    3. #3
      Founder
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      Looks cool, look forward to seeing more of it.

      Fleep

    4. #4
      Coder
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      Its going to be an MMORPG when im done, I dont talk about the main parts of it online because I dont want a major game company to notice there is a HUGE hole in the gaming world that needs filled, and then beating me to finishing it. Ive only found 2 examples of what im making online, both are pretty crappy - one is a counter strike source mod, and one is kinda what im doing - but its not MMO and his game is for linux and gets like 3-10 FPS on minimum setting on a gaming computer.. so I dont see anyone else beating me besides a major game company. I believe I should be able to show examples of what im doing sometime in the next 6-8 months, but as of right now im just working on my SDK, which is coming along nicely - Got classes for most of the 2d drawing set up - redid my Directx and window classes so that they would be tied to a central frameword and not spaghetti coded like chad veron did (Or... there was a reason he did that crap.. and I just havnt run into it yet, but considering my window runs and my directx runs.. im thinking he just made spaghetti code because it was easier for people to implement in pieces.)

    5. #5
      Kim Kong Trasher
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      Sounds promising, hope I'm excited for a reason

      Let me know in a year when you need a tester
      Faded's Loading Screen

    6. #6
      Coder
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      Will do, Thinking im gonna get some hackers to try and hack my game when im done, but that wont be till late beta. Yeah my WinMain function is epic... You can either write code so complex, there are no obvious flaws. Or code so simple there is obviously no flaws.

      Code:
      #include "MainHeader.h"
      #include "Framework.h"
      
      int WINAPI WinMain( HINSTANCE Instance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) 
      {
      
      	Faded* YourGift = new Faded(); //Framework.H
      	YourGift->Initialize(Instance);
      	delete YourGift;
          return(0);
      }

    7. #7
      Kim Kong Trasher
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      lol, I guess you took the second route - obviously no flaws
      Faded's Loading Screen

    8. #8
      Coder
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      either that... or according to the rules of c++ - I just cant see some massive flaw staring me down and im gonna run into it at somepoint.. or paraphrased by the guy who wrote c++ "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off."

    9. #9
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      Definatley keep posting about it, I love to know
      more. It sounds like you might have a shot to
      make some serious progress with this. I know a
      guy, he's actual in the top 10 best World of
      Warcraft players, and he made an MMORPG
      when he was 15 then sold the idea
      to some gaming company and they gave him a
      job when he turned 18!

    10. #10
      Coder
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      Cheat Engine Tutorials
      I will thank you, I just got my new SDK for it up and running well. had sprites and basic shapes and timers in the old one, new one just has text. But my new setup is a LOT easier then the way that chad vernon was doing it I think. should be able to tack them back on - then onto writing a basic 2d input class (Textboxes, message boxes, buttons, etc etc) and then I add 3d, lights and some other crap.. and I can actually begin writing the game part of it.

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