I think.. I'm not entirely sure, but there MAY just be a awesome guy named Fleep on here who has a youtube channel dedicated to tutorials, its crazy!!!
well would you look at that, there happens to be a section called tutorials, and in that section I found a video called C# memory aimbot! :O OMG!!
haha... :P use that tutorial, make the C# aimbot, and once you understand how it works you can port the code over to your own preferred game and language!
In Fleeps Tutorials he is able to directly write Pitch and Yaw into the Memory. Lets assume that isnt possible (since it isnt for many games). How could one figure out the Screen Position with just the given Player X Y Z, Pitch, Yaw and Enemy X Y Z?
I googled a lot to get the answer, but everyone just throws pieces of code at you that won't compile since most of the dependencies are missing (classes etc.).
I've downloaded the ESPMultihack code and so far i learned that he just reads something to an angleView Vector. I wasn't able to find something to read that from in the game im trying to cheat on (Looking at the structures for the players). What is he reading there?
Sadly i wasn't able to try his hack at the game it was designed for, since i haven't downloaded it quite yet. My entire "Aimbot" works perfectly fine (finding/reading adresses for all enemies on the map etc.) up to the point where it has to aim directly at someone, since im just not able to get the Screen coordinates of the Player. I've tried to write the Pitch and Yaw, it doesn't work, now i'm stuck, and i don't know how to approach that problem. Any help would be appreciated.
How far into math have you gotten?? If you dont know how to use Sin, Cosin, and Tangent (aka Precalculus) - This is more then likely to advanced for you to understand. As for not being able to set the players Pitch and Yaw, I find it hard to believe that it is not possible.. but if it is, your gonna have to do some math of figuring out the ratios of the games mouse sensitivity and mouse coordinate changes to player rotation amounts.
You could use a World2Screen Function and set you Mouse Position.
And the whole point of that drawing method is to do everything just by reading memory.
Visibility checks often require in game functions, maybe il release another in future with checks but to be honest I am not a fan of using in game functions.