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  • Results 1 to 7 of 7
    1. #1
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      Basic DirectX Window Issues

      How to Manual Map DLL
      Hey I have been having an issue with this Direct 3D window. I have been getting these errors when ever i try to compile
      Code:
      1&gt;------ Build started: Project: empty, Configuration: Debug Win32 ------
      1&gt; window.cpp
      1&gt;c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(39): error C2440: '=' : cannot convert from 'const wchar_t [12]' to 'LPCSTR'
      1&gt;     Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
      1&gt;c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(52): error C2664: 'CreateWindowExA' : cannot convert parameter 2 from 'const wchar_t [12]' to 'LPCSTR'
      1&gt;     Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
      1&gt;c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(144): fatal error C1075: end of file found before the left brace '{' at 'c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(141)' was matched
      ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
      Could any one give me an explanation on why this is happening or if you are really kind how to fix it?



      Code:
      // include the basic windows header files and the Direct3D header file
      #include &lt;windows.h&gt;
      #include &lt;windowsx.h&gt;
      #include &lt;d3d9.h&gt;
      
      // include the Direct3D Library file
      #pragma comment (lib, "d3d9.lib")
      
      // global declarations
      LPDIRECT3D9 d3d;  // the pointer to our Direct3D interface
      LPDIRECT3DDEVICE9 d3ddev;  // the pointer to the device class
      
      // function prototypes
      void initD3D(HWND hWnd);  // sets up and initializes Direct3D
      void render_frame(void);  // renders a single frame
      void cleanD3D(void);  // closes Direct3D and releases memory
      
      // the WindowProc function prototype
      LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
      
      
      // the entry point for any Windows program
      int WINAPI WinMain(HINSTANCE hInstance,
                HINSTANCE hPrevInstance,
                LPSTR lpCmdLine,
                int nCmdShow)
      {
        HWND hWnd;
        WNDCLASSEX wc;
      
        ZeroMemory(&amp;wc, sizeof(WNDCLASSEX));
      
        wc.cbSize = sizeof(WNDCLASSEX);
        wc.style = CS_HREDRAW | CS_VREDRAW;
        wc.lpfnWndProc = WindowProc;
        wc.hInstance = hInstance;
        wc.hCursor = LoadCursor(NULL, IDC_ARROW);
        wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
        wc.lpszClassName = L"WindowClass";
      
        RegisterClassEx(&amp;wc);
      
        hWnd = CreateWindowEx(NULL,
                   L"WindowClass",
                   L"Our First Direct3D Program",
                   WS_OVERLAPPEDWINDOW,
                   300, 300,
                   800, 600,
                   NULL,
                   NULL,
                   hInstance,
                   NULL);
      
        ShowWindow(hWnd, nCmdShow);
      
        // set up and initialize Direct3D
        initD3D(hWnd);
      
        // enter the main loop:
      
        MSG msg;
      
        while(TRUE)
        {
          while(PeekMessage(&amp;msg, NULL, 0, 0, PM_REMOVE))
          {
            TranslateMessage(&amp;msg);
            DispatchMessage(&amp;msg);
          }
      
          if(msg.message == WM_QUIT)
            break;
      
          render_frame();
        }
      
        // clean up DirectX and COM
        cleanD3D();
      
        return msg.wParam;
      }
      
      
      // this is the main message handler for the program
      LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
      {
        switch(message)
        {
          case WM_DESTROY:
            {
              PostQuitMessage(0);
              return 0;
            } break;
        }
      
        return DefWindowProc (hWnd, message, wParam, lParam);
      }
      
      
      // this function initializes and prepares Direct3D for use
      void initD3D(HWND hWnd)
      {
        d3d = Direct3DCreate9(D3D_SDK_VERSION);  // create the Direct3D interface
      
        D3DPRESENT_PARAMETERS d3dpp;  // create a struct to hold various device information
      
        ZeroMemory(&amp;d3dpp, sizeof(d3dpp));  // clear out the struct for use
        d3dpp.Windowed = TRUE;  // program windowed, not fullscreen
        d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;  // discard old frames
        d3dpp.hDeviceWindow = hWnd;  // set the window to be used by Direct3D
      
      
        // create a device class using this information and the info from the d3dpp stuct
        d3d-&gt;CreateDevice(D3DADAPTER_DEFAULT,
                 D3DDEVTYPE_HAL,
                 hWnd,
                 D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                 &amp;d3dpp,
                 &amp;d3ddev);
      }
      
      
      // this is the function used to render a single frame
      void render_frame(void)
      {
        // clear the window to a deep blue
        d3ddev-&gt;Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0);
      
        d3ddev-&gt;BeginScene();  // begins the 3D scene
      
        // do 3D rendering on the back buffer here
      
        d3ddev-&gt;EndScene();  // ends the 3D scene
      
        d3ddev-&gt;Present(NULL, NULL, NULL, NULL);  // displays the created frame on the screen
      }
      
      
      // this is the function that cleans up Direct3D and COM
      void cleanD3D(void)
      {
        d3ddev-&gt;Release();  // close and release the 3D device
        d3d-&gt;Release();  // close and release Direct3D

    2. #2
      Coder
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      hmm when i copy your code to my visual i just add } at end function that clean d3d and it was successful . Tell me if you still get this error with convert did you make DLL project or maybe CONSOLE ??

    3. #3
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      hmm when i copy your code to my visual i just add } at end function that clean d3d and it was successful . Tell me if you still get this error with convert did you make DLL project or maybe CONSOLE ??
      lol i noticed that but i still have issues the thing cannot convert or whatever stupid reason it has to fail (I have also tried this on CodeBLocks IDE with GNU GCC compiler still the same issues)

      "'=' : cannot convert from 'const wchar_t [12]' to 'LPCSTR'" "'CreateWindowExA' : cannot convert parameter 2 from 'const wchar_t [12]' to 'LPCSTR'"


      Code:
      1&gt;------ Build started: Project: empty, Configuration: Debug Win32 ------
      1&gt; window.cpp
      1&gt;c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(39): error C2440: '=' : cannot convert from 'const wchar_t [12]' to 'LPCSTR'
      1&gt;     Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
      1&gt;c:\users\brett\documents\visual studio 2010\projects\empty\empty\window.cpp(52): error C2664: 'CreateWindowExA' : cannot convert parameter 2 from 'const wchar_t [12]' to 'LPCSTR'
      1&gt;     Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
      ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    4. #4
      Coder
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      BlackPitchPL's Avatar
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      On my was no error :P just this one that i mention You post above :P ( i work on VISUAL STUDIO 2010)

    5. #5
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      ya i try to work on it but i've tried Dark GDK and it's includes have screwed the VC++ 2010 IDE (im reinstalling window's today so i will have to see whether or not this will work now

    6. #6
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      Well i figured it out, reinstalling windows did fix it :

    7. #7
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      Cheat Engine Tutorials
      I think the problem was that you didnt set the char set to Multibyte but left it at unicode.
      Proud to be Dutch, excuse my English.

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