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  • Results 1 to 6 of 6
    1. #1
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      priyanshu14's Avatar
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      How to find player info for math-based aimbots

      Silent VPN
      Will anyone please explain how to find player location addresses in Counter Strike using cheat engine? I reach up to a stage where I shortlist around 3 addresses after starting an unknown scan but after that I have no idea about what to do.
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    2. #2
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      When you have 3 addy's of X Y Z you will know that you are in class that have smt to do with player i think you should use Struct Builder or smt like that to generate code for player info like speed ammo heal and other stuff. Than it's a short way to make your speed hack or teleport or other.

    3. #3
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      Quote Originally Posted by BlackPitchPL View Post
      When you have 3 addy's of X Y Z you will know that you are in class that have smt to do with player i think you should use Struct Builder or smt like that to generate code for player info like speed ammo heal and other stuff. Than it's a short way to make your speed hack or teleport or other.
      x, y , z arent enough to make the structs keep im ,mind that attaching a struct builder aka reclass will trigger a vac detection would suggest you to prove it first on a non steam version

      anyways heres some help for your start

      Code:
      typedef struct //Credits: godly
      {
      	char _0x0000[4];
      	__int32 Alive; //0x0004
      	__int32 Alive2; //0x0008
      	__int32 IsDucking; //0x000C 
      	__int32 Valid; //0x0010 
      	vec3_t Origin; //0x0014 
      	float AngleY; //0x0020 
      	float AngleX; //0x0024 
      }player_entity_t;//Size=0x0028
      
      typedef struct //From SDK
      {
      	char crap001[12]; //0x0000 
      	__int32 MessageNum; //0x000C 
      	vec3_t Origin; //0x0010 
      	vec3_t Angles; //0x001C 
      	char crap002[4]; //0x0028 
      	__int32 Sequence; //0x002C 
      	char crap003[10]; //0x0030 
      	__int16 Solid; //0x003A 
      	char crap004[48]; //0x003C 
      	vec3_t Velocity; //0x006C 
      	vec3_t Min; //0x0078 
      	vec3_t Max; //0x0084 
      	char crap005[32]; //0x0090 
      	__int32 WeaponModel; //0x00B0 
      	__int32 GaitSequence; //0x00B4 
      	char crap006[12]; //0x00B8 
      	__int32 Ducking; //0x00C4 
      	char N102DD3F6[140]; //0x00C8 
      }entity_state_t;//Size=0x0154
      
      typedef struct //From SDK
      {
      	__int32 Index; //0x0000 
      	char crap001[684]; //0x0004 
      	entity_state_t State; //0x02B0 
      	char crap002[1860]; //0x0404 
      	vec3_t Origin; //0x0B48 
      	vec3_t Angles; //0x0B54 
      	char crap003[52]; //0x0B60 
      	DWORD ModelAddr; //0x0B94 
      	char crap004[32]; //0x0B98 
      }cl_entity_t;//Size=0x0BB8
      
      typedef struct //From SDK
      {
      	char Name[64]; //0x0000 
      	char crap001[328]; //0x0040 
      }model_t;//Size=0x0188
      Credits Godly

      oh damn sorry for bringing back to life this old thread didnt noticed the date (my bad) i would take care of this in next posts, i apologize

    4. #4
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      This structs wouldn't even help him, since it's different in every engine.
      Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.

    5. #5
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      ELExTrO's Avatar
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      Quote Originally Posted by brinkz View Post
      This structs wouldn't even help him, since it's different in every engine.
      Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.
      WTF are u talking about?

      Quote Originally Posted by priyanshu14 View Post
      Will anyone please explain how to find player location addresses in Counter Strike using cheat engine? I reach up to a stage where I shortlist around 3 addresses after starting an unknown scan but after that I have no idea about what to do.
      the structs obviusly will help him a lot, there is no other engine as far as he is talking about counter strike is the same engine HL1

      Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.
      then how the fuck u pretend to logg the model of the player if you dont have a clue where the hp/ammo/name gets stored u need to part from somewhere and as the mod said X.Y.Z offsets are the best way to start but not like the real best, struct builder can become less detected than attaching a debugger to get this addresses or structs else you will have to attach cheat engine or some other debugger (ida, ollydbg) and will trigger detections all over the way

      next time learn to read the original main post since as far as the game is counter strike CANT USE ANOTHER ENGINE no sense in ur post

      i will recommend you to use reclass (threadstarter) try to do it in a game without anticheat such as counter strike garena version or private servers versions wich arent protected by VAC

      u can get reclass from here

      https://www.mediafire.com/?43ufhpxknx552ob

      virustotal of the software

      https://www.virustotal.com/es/file/4...is/1363311659/

      screen of the software

      How to find player info for math-based aimbots

      Tutorial of how to use it

      https://www.youtube.com/watch?v=9aPrtl7TbcI

      else u can search at youtube

      Credits Drunkeen Cheetah for this awesome soft :P
      Last edited by ELExTrO; 03-14-2013 at 08:51 PM.

    6. #6
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      Silent VPN
      Quote Originally Posted by Crypt View Post
      Bah... Removed I guess.
      removed what? could you please try to stop trolling my posts?

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