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    1. #1
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      Fleep's Avatar
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      Wink C++ Counter Strike Aimbot Game Cheat TUTORIAL DIFFICULTY[5/10]

      Silent VPN
      Hey there guys, so here is a tutorial on how to create your own Aimbot. The aimbot Seen here is a color detecting one. This can be created for ANY GAME as long as you can get your own Chams to change players colors. This method is undetectable which means you can never get BANNED for using it.

      A lot of people enjoy hating on colour detecting aimbots but I thought I would give them a chance. Turns out they are kindof fun and if pushed they can actually perform quite well.

      The game used for this tutorial will be Counter strike source cs source cs:s, any other game should work just fine as long as you have your own chams and your able to adapt to any small differences.

      So lets start with the tutorial!
      If you want to use some other type of chams with 0 chance of getting kicked or banned for CSS then download and install the file in the attachments called "Counter strike source - Colored player models.zip", this was provided by Helios, so great thanks to him.
      Here are his instructions on how to install the alternate chams
      You should obviously not have Counter-Strike Source running while you do this.

      1. Extract the files from "Counter-Strike Source - Colored Player Models.rar"
      2. Open the "Counter-Strike Source - Colored Player Models" folder.
      - In this folder you'll find 2 folders and 2 screen shots. If you aren't done with the tutorial, you can use the pictures in the "Quality Pictures - For Color Codes-" to get the color codes.
      3. Click the start button.
      4. Click the "Computer".
      5. Choose whatever drive your files are in, it will most likely be the "C:" drive.
      6. If you have a:
      - x64Bit system, open the "Programs(x86) folder.
      - x32Bit system, open the "Program Files" folder.
      7. Find the Steam folder and open that (It might actually be a folder called "Valve", that's what it used to be for me, but now I have the "Steam" folder too).
      8. Open the "steamapps" folder.
      9. Open the folder with your name on it.
      10. Open the folder "counter-strike source".
      11. Now go back into the folder "Counter-Strike Source - Colored Player Models" that you extracted earlier, and grab the "cstrike" folder and drag it into the "counter-strike source" folder.
      12. Just overwrite everything and then you're done


















      Thanks for watching,

      If you have completed the tutorial and have problems then I recommend you download the source code and compare to your own, if you still cant get it to work then look for any threads or post your own in the Tutorials help section.

      Download the full source for everything in the attachments

      Fleep
      Attached Files Attached Files
      Last edited by [GH]Rake; 10-24-2015 at 01:11 PM.

    2. Thanks D-vid, artfulwave, vikipediator, NAZ0K, TYPEX, squeenie thanked for this post
    3. #2
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      I tried this TUT but i tested it when you did on part 6 and it had lots of ERROR's

      Could i have the one you used in the 1st video?

    4. #3
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      Haha, Welcome to the Forum Fleep Jr, they are exactly the same. The only difference should be that the full solution has comments so I recommend comparing those lines to the error's you have.

      Fleep

    5. #4
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      Can it work for Blackshot?

    6. #5
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      can it pass the game guard

    7. #6
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      hmm.. i'm having trouble with the pPixels rgb color detection, it always returns me a value of 0 .... any idea why ?

    8. #7
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      yeha can it pass the Gameguard?

    9. #8
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      I think so, cause you dont need to change the memory(pls correct me if im wrong). But you need to make the players colored and that would be difficult to pass through gameguard

    10. #9
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      Hello, Fleep.
      Nice tutorial! Thanks for sharing.

      I'm slowly trying to learn C++ and this seems like an ideal project, as I have some prior experience making these kind of bots, and have many improvements in mind.
      I'll spend some time trying to modify this to my needs, which are ambitious compared to my ability.

      My initial goals are as follows:

      - Compile your functions to a simple .dll, for easier testing of bot logic etc.
      I'm glad to leave the optimization-heavy stuff to C++, and do the aimbot math, GUI stuff, etc elsewhere.
      Passing HWND, window dimensions, scan coordinates, and target color ranges, and having coordinates returned seems feasible enough.

      - Modify the screenshot function so that I can pass coordinates of small sections of the screen/gamewindow to it as arguments, to improve speed and lessen the resource load.
      Capturing and parsing the entire screen is far too slow, at least for high resolution games, and more samples = more accuracy in my experience.
      I'd rather target a few thousand pixels around the crosshair once per frame than scan the entire screen a few times a second.

      - Alter the color scan function so that it parses in multiple directions, instead of just topleft to bottomright, and have it return the results of these instead of just one set of coordinates.
      This would allow for more accurate targeting, since it is easy to derive the center of a target from its extremities. Or not even the center, if the game rewards headshots etc.
      It would also allow for these values to be passed back to the screenshot function, thereby avoiding the multiple-targets problem that color aimbots typically display.
      I could even draw an ESP-like box around the target using the returned values, which could be interesting.

      This should only take a few years, right?
      Last edited by ZerothMagic; 11-05-2012 at 10:43 PM.

    11. #10
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      Silent VPN
      i could not download the files....
      can you check it, pls?

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