Yakuza Kiwami Cheat Table - God Mode, Disable Durability, gold hack

Yakuza Kiwami Cheat Table - God Mode, Disable Durability, gold hack 2020-07-22

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Yakuza Kiwami Cheat Table

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Features

  • God Mode
  • Disable Durability
  • gold hack
  • Unlimited ability points
  • instant / infinite heat
  • Inventory editor
  • Bowling bowl stock address
  • Instant love meter
  • More points in Batting Cage

Sample Scripts
God mode:
{ Game   : YakuzaKiwami.exe
  Version:
  Date   : 2019-03-11
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

//aobscanmodule(health1,YakuzaKiwami.exe,66 45 89 48 16) // should be unique
define(health1,"YakuzaKiwami.exe"+4C3227)
alloc(newmem,$1000,"YakuzaKiwami.exe"+4C3227)
alloc(health,8)


label(code)
label(return)
registersymbol(health)



health:
dq 0

newmem:
cmp [r8+418],#800
jne code
mov [health],r8
mov r9w,[r8+18]

code:
  mov [r8+16],r9w
  jmp return

health1:
  jmp newmem
return:
registersymbol(health1)

[DISABLE]

health1:
  db 66 45 89 48 16

unregistersymbol(health1)
unregistersymbol(health)
dealloc(newmem)
dealloc(health)


{
// ORIGINAL CODE - INJECTION POINT: "YakuzaKiwami.exe"+4C3227

"YakuzaKiwami.exe"+4C3206: 0F B7 D0                 -  movzx edx,ax
"YakuzaKiwami.exe"+4C3209: 41 0F B7 40 16           -  movzx eax,word ptr [r8+16]
"YakuzaKiwami.exe"+4C320E: 41 2B C2                 -  sub eax,r10d
"YakuzaKiwami.exe"+4C3211: 3B C1                    -  cmp eax,ecx
"YakuzaKiwami.exe"+4C3213: 0F 4F C8                 -  cmovg ecx,eax
"YakuzaKiwami.exe"+4C3216: 3B CA                    -  cmp ecx,edx
"YakuzaKiwami.exe"+4C3218: 66 0F 4C D1              -  cmovl dx,cx
"YakuzaKiwami.exe"+4C321C: 0F B7 C2                 -  movzx eax,dx
"YakuzaKiwami.exe"+4C321F: 41 3B C1                 -  cmp eax,r9d
"YakuzaKiwami.exe"+4C3222: 66 44 0F 42 C8           -  cmovb r9w,ax
// ---------- INJECTING HERE ----------
"YakuzaKiwami.exe"+4C3227: 66 45 89 48 16           -  mov [r8+16],r9w
// ---------- DONE INJECTING  ----------
"YakuzaKiwami.exe"+4C322C: C3                       -  ret
"YakuzaKiwami.exe"+4C322D: CC                       -  int 3
"YakuzaKiwami.exe"+4C322E: CC                       -  int 3
"YakuzaKiwami.exe"+4C322F: CC                       -  int 3
"YakuzaKiwami.exe"+4C3230: 48 8B 81 60 1B 00 00     -  mov rax,[rcx+00001B60]
"YakuzaKiwami.exe"+4C3237: 85 D2                    -  test edx,edx
"YakuzaKiwami.exe"+4C3239: 74 08                    -  je YakuzaKiwami.exe+4C3243
"YakuzaKiwami.exe"+4C323B: 81 48 10 00 00 00 40     -  or [rax+10],40000000
"YakuzaKiwami.exe"+4C3242: C3                       -  ret
"YakuzaKiwami.exe"+4C3243: 81 60 10 FF FF FF BF     -  and [rax+10],BFFFFFFF
}
Disable Durability:
{ Game   : YakuzaKiwami.exe
  Version:
  Date   : 2019-03-17
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(weapon_health,YakuzaKiwami.exe,66 0F 4C C2 66 89 41 02) // should be unique
alloc(newmem,$1000,"YakuzaKiwami.exe"+908DE3)

label(code)
label(return)

newmem:

code:
  mov [rcx+02],ax
  jmp return

weapon_health:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(weapon_health)

[DISABLE]

weapon_health:
  db 66 0F 4C C2 66 89 41 02

unregistersymbol(weapon_health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "YakuzaKiwami.exe"+908DE3

"YakuzaKiwami.exe"+908DC4: 41 B8 FF FF 00 00           -  mov r8d,0000FFFF
"YakuzaKiwami.exe"+908DCA: 66 41 3B C0                 -  cmp ax,r8w
"YakuzaKiwami.exe"+908DCE: 74 1B                       -  je YakuzaKiwami.exe+908DEB
"YakuzaKiwami.exe"+908DD0: 0F B7 C0                    -  movzx eax,ax
"YakuzaKiwami.exe"+908DD3: 03 C2                       -  add eax,edx
"YakuzaKiwami.exe"+908DD5: 33 D2                       -  xor edx,edx
"YakuzaKiwami.exe"+908DD7: 85 C0                       -  test eax,eax
"YakuzaKiwami.exe"+908DD9: 0F 4F D0                    -  cmovg edx,eax
"YakuzaKiwami.exe"+908DDC: B8 10 27 00 00              -  mov eax,00002710
"YakuzaKiwami.exe"+908DE1: 3B D0                       -  cmp edx,eax
// ---------- INJECTING HERE ----------
"YakuzaKiwami.exe"+908DE3: 66 0F 4C C2                 -  cmovl ax,dx
"YakuzaKiwami.exe"+908DE7: 66 89 41 02                 -  mov [rcx+02],ax
// ---------- DONE INJECTING  ----------
"YakuzaKiwami.exe"+908DEB: C3                          -  ret
"YakuzaKiwami.exe"+908DEC: CC                          -  int 3
"YakuzaKiwami.exe"+908DED: CC                          -  int 3
"YakuzaKiwami.exe"+908DEE: CC                          -  int 3
"YakuzaKiwami.exe"+908DEF: CC                          -  int 3
"YakuzaKiwami.exe"+908DF0: 48 63 C2                    -  movsxd  rax,edx
"YakuzaKiwami.exe"+908DF3: 48 8D 14 80                 -  lea rdx,[rax+rax*4]
"YakuzaKiwami.exe"+908DF7: 41 8B C0                    -  mov eax,r8d
"YakuzaKiwami.exe"+908DFA: 48 C1 E2 05                 -  shl rdx,05
"YakuzaKiwami.exe"+908DFE: 48 03 D0                    -  add rdx,rax
}
Unlimited Ability Points:
{ Game   : YakuzaKiwami.exe
  Version:
  Date   : 2019-03-12
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(experience1,YakuzaKiwami.exe,48 8B 44 C1 48) // should be unique
alloc(newmem,$1000,"YakuzaKiwami.exe"+903F23)

label(code)
label(return)

newmem:

code:
mov [rcx+rax*8+48],#99999
  mov rax,[rcx+rax*8+48]
  jmp return

experience1:
  jmp newmem
return:
registersymbol(experience1)

[DISABLE]

experience1:
  db 48 8B 44 C1 48

unregistersymbol(experience1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "YakuzaKiwami.exe"+903F23

"YakuzaKiwami.exe"+903F17: CC                       -  int 3
"YakuzaKiwami.exe"+903F18: CC                       -  int 3
"YakuzaKiwami.exe"+903F19: CC                       -  int 3
"YakuzaKiwami.exe"+903F1A: CC                       -  int 3
"YakuzaKiwami.exe"+903F1B: CC                       -  int 3
"YakuzaKiwami.exe"+903F1C: CC                       -  int 3
"YakuzaKiwami.exe"+903F1D: CC                       -  int 3
"YakuzaKiwami.exe"+903F1E: CC                       -  int 3
"YakuzaKiwami.exe"+903F1F: CC                       -  int 3
"YakuzaKiwami.exe"+903F20: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"YakuzaKiwami.exe"+903F23: 48 8B 44 C1 48           -  mov rax,[rcx+rax*8+48]
// ---------- DONE INJECTING  ----------
"YakuzaKiwami.exe"+903F28: C3                       -  ret
"YakuzaKiwami.exe"+903F29: CC                       -  int 3
"YakuzaKiwami.exe"+903F2A: CC                       -  int 3
"YakuzaKiwami.exe"+903F2B: CC                       -  int 3
"YakuzaKiwami.exe"+903F2C: CC                       -  int 3
"YakuzaKiwami.exe"+903F2D: CC                       -  int 3
"YakuzaKiwami.exe"+903F2E: CC                       -  int 3
"YakuzaKiwami.exe"+903F2F: CC                       -  int 3
"YakuzaKiwami.exe"+903F30: 40 53                    -  push rbx
"YakuzaKiwami.exe"+903F32: 48 83 EC 20              -  sub rsp,20
}
  • Love
Reactions: Kleon742
Author
ChrisFayte
Downloads
1
Views
44
First release
Last update
Rating
0.00 star(s) 0 ratings

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