World War Z Cheat Table Trainer +19 & FOV Fix

World War Z Cheat Table Trainer +19 & FOV Fix 2020-07-28

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World War Z Cheat Table Trainer + FOV Fix
1595899616219.png


Features
  • Change the FOV
  • Max credits
  • god mode
  • infinite sprint
  • fly hack
  • change kill counter
  • teleporter
  • one hit kills
  • no recoil
  • no spread
  • no reload
  • instant weapon level up
  • infinite ammo
  • instant reload
  • rapid fire
  • infinite melee attack
  • infinite throwable / grenades
  • no zombies
Cheat Scripts
Teleport zombies away:
{ Game   : wwzRetailEgs.exe
  Version:
  Date   : 2019-04-22
  Author : l0wb1

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(_Test,wwzRetailEgs.exe,0F 58 47 70 0F 29 47 70) // should be unique
alloc(newmem,$1000,"wwzRetailEgs.exe"+1D017BA)

label(code)
label(return)

newmem:
cmp rcx,67C9
je code
cmp rcx,750c
je code
push rdx
mov [rdi+70],0
mov [rdi+74],0
mov [rdi+78],0
pop rdx
code:
  addps xmm0,[rdi+70]
  movaps [rdi+70],xmm0
  jmp return

_Test:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(_Test)

[DISABLE]

_Test:
  db 0F 58 47 70 0F 29 47 70

unregistersymbol(_Test)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "wwzRetailEgs.exe"+1D017BA

"wwzRetailEgs.exe"+1D01791: 0F 59 15 38 82 B8 00     -  mulps xmm2,[wwzRetailEgs.exe+28899D0]
"wwzRetailEgs.exe"+1D01798: 0F 5C C8                 -  subps xmm1,xmm0
"wwzRetailEgs.exe"+1D0179B: 0F 59 CA                 -  mulps xmm1,xmm2
"wwzRetailEgs.exe"+1D0179E: 0F 59 CC                 -  mulps xmm1,xmm4
"wwzRetailEgs.exe"+1D017A1: 0F 59 F1                 -  mulps xmm6,xmm1
"wwzRetailEgs.exe"+1D017A4: 48 8B 45 5F              -  mov rax,[rbp+5F]
"wwzRetailEgs.exe"+1D017A8: 41 0F 28 C2              -  movaps xmm0,xmm10
"wwzRetailEgs.exe"+1D017AC: 0F 59 C6                 -  mulps xmm0,xmm6
"wwzRetailEgs.exe"+1D017AF: 45 0F 28 C2              -  movaps xmm8,xmm10
"wwzRetailEgs.exe"+1D017B3: C7 45 77 7A 81 CF 3E     -  mov [rbp+77],3ECF817A
// ---------- INJECTING HERE ----------
"wwzRetailEgs.exe"+1D017BA: 0F 58 47 70              -  addps xmm0,[rdi+70]
"wwzRetailEgs.exe"+1D017BE: 0F 29 47 70              -  movaps [rdi+70],xmm0
// ---------- DONE INJECTING  ----------
"wwzRetailEgs.exe"+1D017C2: F3 0F 10 45 77           -  movss xmm0,[rbp+77]
"wwzRetailEgs.exe"+1D017C7: 8B 40 0C                 -  mov eax,[rax+0C]
"wwzRetailEgs.exe"+1D017CA: 0F 28 D0                 -  movaps xmm2,xmm0
"wwzRetailEgs.exe"+1D017CD: 89 47 7C                 -  mov [rdi+7C],eax
"wwzRetailEgs.exe"+1D017D0: 44 0F 28 B7 90 00 00 00  -  movaps xmm14,[rdi+00000090]
"wwzRetailEgs.exe"+1D017D8: 0F B6 8F CB 00 00 00     -  movzx ecx,byte ptr [rdi+000000CB]
"wwzRetailEgs.exe"+1D017DF: 44 0F 29 B7 80 00 00 00  -  movaps [rdi+00000080],xmm14
"wwzRetailEgs.exe"+1D017E7: 44 0F 59 05 61 06 26 01  -  mulps xmm8,[wwzRetailEgs.exe+2F61E50]
"wwzRetailEgs.exe"+1D017EF: C7 45 77 B8 AC 52 3F     -  mov [rbp+77],3F52ACB8
"wwzRetailEgs.exe"+1D017F6: 0F C6 D2 00              -  shufps xmm2,xmm2,00
}
Main Cheat script:
{ Game   : wwzRetailEgs.exe
  Version:
  Date   : 2019-04-19
  Author : l0wb1

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(_NoRecoil,wwzRetailEgs.exe,F3 0F 10 8B 84 00 00 00 FF)
aobscanmodule(_CameraFOV,wwzRetailEgs.exe,F3 0F 11 89 B8 03 00 00)
aobscanmodule(_CrosshairCoords,wwzRetailEgs.exe,89 47 28 41 8B 46 2C)
aobscanmodule(_AllCoords,wwzRetailEgs.exe,0F 28 4F 70 0F 28 C1)
aobscanmodule(_CharCollisionBase,wwzRetailEgs.exe,48 8B 4F 08 F3 0F 58 D6)
aobscanmodule(_Coords,wwzRetailEgs.exe,0F 28 4B 70 0F 28 C1 0F C6 D2 00 0F 15 C2 0F C6 C8 C4 0F 29 4B 60 E8 D1)
aobscanmodule(_InfiniteMeeleAttack,wwzRetailEgs.exe,F3 0F 10 42 08 F3 0F 11 41)
aobscanmodule(_NameChange,wwzRetailEgs.exe,8B 02 48 8B FA 48 8B D9 83 F8 10)
aobscanmodule(_CreditsAndWeaponEXP,wwzRetailEgs.exe,8B 42 08 C7 01 01 00 00 00)
alloc(NoRecoilMem,$2000,wwzRetailEgs.exe)
alloc(_enableNoRecoil,8)
alloc(_CameraFOVVAR,8)
alloc(_enableCameraFOVMod,8)
alloc(_Crosshair_X,8)
alloc(_Crosshair_Y,8)
alloc(_Crosshair_Z,8)
alloc(_pCrossHairCoords,8)
alloc(_enableTeleToCrosshair,8)
alloc(_pCharCollisionBase,8)
alloc(_enableNoCollision,8)
alloc(_enableFly,8)
alloc(_pCoords,8)
alloc(_TeleUp,8)
alloc(_TeleDown,8)
alloc(_UpDownVar,8)
alloc(_enableInfiniteMeeleeAttack,8)
alloc(_enableRapidFire,8)
alloc(_enableInstantReload,8)
alloc(_enableNoSpread,8)
alloc(_ReloadSpeedVar,8)
alloc(_pName,8)
alloc(_enableGetMAxCredits,8)
alloc(_enableInstantWeaponLvlUp,8)
registersymbol(_ReloadSpeedVar)
registersymbol(_enableNoSpread)
registersymbol(_enableInstantReload)
registersymbol(_enableRapidFire)
registersymbol(_enableInfiniteMeeleeAttack)
registersymbol(_InfiniteMeeleAttack)
registersymbol(_enableNoRecoil)
registersymbol(_NoRecoil)
registersymbol(_enableCameraFOVMod)
registersymbol(_CameraFOVVAR)
registersymbol(_CameraFOV)
registersymbol(_enableTeleToCrosshair)
registersymbol(_AllCoords)
registersymbol(_pCrossHairCoords)
registersymbol(_Crosshair_X)
registersymbol(_Crosshair_Y)
registersymbol(_Crosshair_Z)
registersymbol(_CrosshairCoords)
registersymbol(_enableFly)
registersymbol(_enableNoCollision)
registersymbol(_pCharCollisionBase)
registersymbol(_CharCollisionBase)
registersymbol(_pCoords)
registersymbol(_TeleUp)
registersymbol(_TeleDown)
registersymbol(_Coords)
registersymbol(_UpDownVar)
registersymbol(_pName)
registersymbol(_NameChange)
registersymbol(_enableInstantWeaponLvlUp)
registersymbol(_enableGetMAxCredits)
registersymbol(_CreditsAndWeaponEXP)


NoRecoilMem:
cmp [_enableNoRecoil],1
jne codeNoRecoil
mov [rbx+00000084],0
mov [rbx+00000080],0
codeNoRecoil:
  movss xmm1,[rbx+00000084]
  jmp returnNoRecoil

CameraFOVMem:
push rbx
mov rbx,[_CameraFOVVAR]
mov [rcx+000003B8],rbx
pop rbx
  jmp returnCameraFOV
codeCameraFOV:
  movss [rcx+000003B8],xmm1
  jmp returnCameraFOV

CrosshairCoordsMem:
mov [_pCrossHairCoords],rdi
push rdx
mov rdx,[rdi+20]
mov [_Crosshair_X],rdx
mov rdx,[rdi+24]
mov [_Crosshair_Y],rdx
mov rdx,[rdi+28]
mov [_Crosshair_Z],rdx
pop rdx
codeCrosshairCoords:
  mov [rdi+28],eax
  mov eax,[r14+2C]
  jmp returnCrosshairCoords

AllCoordsMem:
cmp rcx,63 // Player
jne codeAllCoords
mov [_pCoords],rdi
cmp byte ptr [_enableTeleToCrosshair],1
jne codeAllCoords
cmp rcx,63 // Player
je TeleToCrosshair
jmp codeAllCoords
//cmp rcx,75 // Enemy
//je codeAllCoords
TeleToCrosshair:
mov byte ptr [_enableTeleToCrosshair],0
push rdx
mov rdx,[_Crosshair_X]
mov [rdi+70],rdx
mov rdx,[_Crosshair_Y]
mov [rdi+74],rdx
mov rdx,[_Crosshair_Z]
mov [rdi+78],rdx
pop rdx
codeAllCoords:

  movaps xmm1,[rdi+70]
  movaps xmm0,xmm1
  jmp returnAllCoords

CharCollisionBaseMem:
mov [_pCharCollisionBase],rdi
cmp [_enableNoCollision],1
jne CheckCollisionOff
mov byte ptr [rdi+94],0
jmp Check1

CheckCollisionOff:
cmp [_enableNoCollision],0
jne Check1
cmp byte ptr [rdi+94],0
jne Check1
mov byte ptr [rdi+94],1
jmp Check1

Check1:
cmp [_enableFly],1
jne CheckIsFlyDisabled
mov [rdi+98],0
mov [rdi+9C],(float)-1
mov [rdi+D4],(float)10
jmp codeCharCollisionBase

CheckIsFlyDisabled:
cmp [_enableFly],0
jne codeCharCollisionBase
mov [rdi+98],(float)-9.8
mov [rdi+9C],(float)-50
mov [rdi+D4],(float)0.3
jmp codeCharCollisionBase

codeCharCollisionBase:
  mov rcx,[rdi+08]
  addss xmm2,xmm6
  jmp returnCharCollisionBase

CoordsMem:
cmp rcx,63
jne codeCoords
cmp [_enableFly],1
jne codeCoords
cmp [_TeleUp],1
je Up
cmp [_TeleDown],1
je Down
jmp codeCoords

Up:
mov [_TeleUp],0
fld [rbx+74]
fld [_UpDownVar]
faddp
fstp [rbx+74]
jmp codeCoords

Down:
mov [_TeleDown],0
fld [rbx+74]
fld [_UpDownVar]
fsubp
fstp [rbx+74]
jmp codeCoords

codeCoords:
  movaps xmm1,[rbx+70]
  movaps xmm0,xmm1
  jmp returnCoords

MeeleAttackMem:
cmp r14d,00800013
jne RapidFireCheck
//cmp r12,A
//jne codeMeeleAttack
//cmp word ptr [ebp-1E8],9435
//jne codeMeeleAttack
//cmp [rbp-118],D
//jne codeMeeleAttack
cmp [_enableInfiniteMeeleeAttack],1
jne RapidFireCheck
mov [rdx+08],(float)100
codeMeeleAttack:
  movss xmm0,[rdx+08]
  jmp returnMeeleAttack

RapidFireCheck:
cmp r14d,00800061
jne InstantReloadCheck
cmp [_enableRapidFire],1
jne codeMeeleAttack
mov [rdx+08],(float)1500
jmp codeMeeleAttack

InstantReloadCheck:
cmp r14d,00800062
jne NoSpreadCheck
cmp [_enableInstantReload],1
jne codeMeeleAttack
mov [rdx+08],416312CF
mov [rdx+0C],E0000000
jmp codeMeeleAttack

NoSpreadCheck:
cmp r14d,00800021
jne NoSpreadCheck2
cmp r12,1
jne codeMeeleAttack
cmp [_enableNoSpread],1
jne codeMeeleAttack
mov [rdx+08],0
jmp codeMeeleAttack


NoSpreadCheck2:
cmp r14d,00800020
jne codeMeeleAttack
cmp r12d,3
jne codeMeeleAttack
cmp [_enableNoSpread],1
jne codeMeeleAttack
mov [rdx+08],0
push rdx
mov rdx,[rdx+08]
pop rdx
jmp codeMeeleAttack

NameChangeMem:
push rbx
//push rdi
mov rbx,'Nickname'
cmp [rdx+08],rbx
jne codeNameChange
cmp [rdx+38],2
jne codeNameChange
//mov rdi,[rdx+08]
mov [_pName],rdx//
codeNameChange:
//pop rdi
pop rbx
  mov eax,[rdx]
  mov rdi,rdx
  jmp returnNameChange


CreditsAndMem:
cmp r14d,00800005
jne Credits
cmp [rbp+30],'Inga'
jne codeCreditsAndMem
cmp [rdx+20],5
je codeCreditsAndMem
cmp [_enableInstantWeaponLvlUp],1
jne codeCreditsAndMem
mov [rdx+08],1
codeCreditsAndMem:
  mov eax,[rdx+08]
  mov [rcx],00000001
  jmp returnCreditsAndMem


Credits:
cmp r14d,0080000E
jne codeCreditsAndMem
cmp [rbp+10],'Nick'
jne codeCreditsAndMem
cmp word ptr [ebp-D8],6212
jne codeCreditsAndMem
cmp [_enableGetMAxCredits],1
jne codeCreditsAndMem
mov [rdx+08],#9999999
jmp codeCreditsAndMem


_NoRecoil:
  jmp NoRecoilMem
  nop
  nop
  nop
returnNoRecoil:

_CameraFOV:
  jmp CameraFOVMem
  nop
  nop
  nop
returnCameraFOV:

_CrosshairCoords:
  jmp CrosshairCoordsMem
  nop
  nop
returnCrosshairCoords:

_AllCoords:
  jmp AllCoordsMem
  nop
  nop
returnAllCoords:

_CharCollisionBase:
  jmp CharCollisionBaseMem
  nop
  nop
  nop
returnCharCollisionBase:

_Coords:
  jmp CoordsMem
  nop
  nop
returnCoords:

_NameChange:
  jmp NameChangeMem
returnNameChange:


_InfiniteMeeleAttack:
  jmp MeeleAttackMem
returnMeeleAttack:


_CreditsAndWeaponEXP:
  jmp CreditsAndMem
  nop
  nop
  nop
  nop
returnCreditsAndMem:

_CameraFOVVAR:
dd (float)100
_enableCameraFOVMod:
dd 0
_enableNoRecoil:
dd 0
_Crosshair_X:
dd 0
_Crosshair_Y:
dd 0
_Crosshair_Z:
dd 0
_pCrossHairCoords:
dd 0
_enableTeleToCrosshair:
dd 0
_enableNoCollision:
dd 0
_pCharCollisionBase:
dd 0
_enableFly:
dd 0
_pCoords:
dd 0
_TeleUp:
dd 0
_TeleDown:
dd 0
_UpDownVar:
dd (float)1.0
_enableInfiniteMeeleeAttack:
dd 0
_enableRapidFire:
dd 0
_enableInstantReload:
dd 0
_enableNoSpread:
dd 0
_ReloadSpeedVar:
dd (double)9999
_pName:
dd 0
_enableGetMAxCredits:
dd 0
_enableInstantWeaponLvlUp:
dd 0
[DISABLE]

_NoRecoil:
  db F3 0F 10 8B 84 00 00 00
_CameraFOV:
  db F3 0F 11 89 B8 03 00 00
_CrosshairCoords:
  db 89 47 28 41 8B 46 2C
_AllCoords:
  db 0F 28 4F 70 0F 28 C1
_CharCollisionBase:
  db 48 8B 4F 08 F3 0F 58 D6
_Coords:
  db 0F 28 4B 70 0F 28 C1
_InfiniteMeeleAttack:
  db F3 0F 10 42 08
_NameChange:
  db 8B 02 48 8B FA
_CreditsAndWeaponEXP:
  db 8B 42 08 C7 01 01 00 00 00
unregistersymbol(_NoRecoil)
unregistersymbol(_enableNoRecoil)
unregistersymbol(_CameraFOV)
unregistersymbol(_CameraFOVVAR)
unregistersymbol(_enableCameraFOVMod)
unregistersymbol(_CrosshairCoords)
unregistersymbol(_Crosshair_X)
unregistersymbol(_Crosshair_Y)
unregistersymbol(_Crosshair_Z)
unregistersymbol(_pCrossHairCoords)
unregistersymbol(_AllCoords)
unregistersymbol(_enableTeleToCrosshair)
unregistersymbol(_CharCollisionBase)
unregistersymbol(_enableNoCollision)
unregistersymbol(_pCharCollisionBase)
unregistersymbol(_enableFly)
unregistersymbol(_pCoords)
unregistersymbol(_TeleUp)
unregistersymbol(_TeleDown)
unregistersymbol(_Coords)
unregistersymbol(_UpDownVar)
unregistersymbol(_InfiniteMeeleAttack)
unregistersymbol(_enableInfiniteMeeleeAttack)
unregistersymbol(_enableRapidFire)
unregistersymbol(_enableInstantReload)
unregistersymbol(_enableNoSpread)
unregistersymbol(_ReloadSpeedVar)
unregistersymbol(_NameChange)
unregistersymbol(_pName)
unregistersymbol(_CreditsAndWeaponEXP)
unregistersymbol(_enableGetMAxCredits)
unregistersymbol(_enableInstantWeaponLvlUp)
dealloc(_ReloadSpeedVar)
dealloc(_enableNoSpread)
dealloc(_enableInstantReload)
dealloc(_enableRapidFire)
dealloc(_enableNoRecoil)
dealloc(NoRecoilMem)
dealloc(_enableCameraFOVMod)
dealloc(_CameraFOVVAR)
dealloc(_enableTeleToCrosshair)
dealloc(_pCrossHairCoords)
dealloc(_Crosshair_X)
dealloc(_Crosshair_Y)
dealloc(_Crosshair_Z)
dealloc(_enableFly)
dealloc(_enableNoCollision)
dealloc(_pCharCollisionBase)
dealloc(_pCoords)
dealloc(_TeleUp)
dealloc(_TeleDown)
dealloc(_UpDownVar)
dealloc(_enableInfiniteMeeleeAttack)
dealloc(_pName)
dealloc(_enableInstantWeaponLvlUp)
dealloc(_enableGetMAxCredits)
{
// ORIGINAL CODE - INJECTION POINT: "wwzRetailEgs.exe"+B10093

"wwzRetailEgs.exe"+B10078: 75 14                    -  jne wwzRetailEgs.exe+B1008E
"wwzRetailEgs.exe"+B1007A: F6 C2 01                 -  test dl,01
"wwzRetailEgs.exe"+B1007D: 74 0F                    -  je wwzRetailEgs.exe+B1008E
"wwzRetailEgs.exe"+B1007F: 0F B7 48 0E              -  movzx ecx,word ptr [rax+0E]
"wwzRetailEgs.exe"+B10083: 48 03 C8                 -  add rcx,rax
"wwzRetailEgs.exe"+B10086: 74 06                    -  je wwzRetailEgs.exe+B1008E
"wwzRetailEgs.exe"+B10088: 48 8B 49 08              -  mov rcx,[rcx+08]
"wwzRetailEgs.exe"+B1008C: EB 02                    -  jmp wwzRetailEgs.exe+B10090
"wwzRetailEgs.exe"+B1008E: 33 C9                    -  xor ecx,ecx
"wwzRetailEgs.exe"+B10090: 48 8B 01                 -  mov rax,[rcx]
// ---------- INJECTING HERE ----------
"wwzRetailEgs.exe"+B10093: F3 0F 10 8B 84 00 00 00  -  movss xmm1,[rbx+00000084]
// ---------- DONE INJECTING  ----------
"wwzRetailEgs.exe"+B1009B: FF 50 08                 -  call qword ptr [rax+08]
"wwzRetailEgs.exe"+B1009E: 0F 28 F0                 -  movaps xmm6,xmm0
"wwzRetailEgs.exe"+B100A1: 48 8B 0F                 -  mov rcx,[rdi]
"wwzRetailEgs.exe"+B100A4: 48 85 C9                 -  test rcx,rcx
"wwzRetailEgs.exe"+B100A7: 74 3A                    -  je wwzRetailEgs.exe+B100E3
"wwzRetailEgs.exe"+B100A9: 0F B7 51 0C              -  movzx edx,word ptr [rcx+0C]
"wwzRetailEgs.exe"+B100AD: 0F B6 C2                 -  movzx eax,dl
"wwzRetailEgs.exe"+B100B0: C0 E8 02                 -  shr al,02
"wwzRetailEgs.exe"+B100B3: A8 01                    -  test al,01
"wwzRetailEgs.exe"+B100B5: 75 2C                    -  jne wwzRetailEgs.exe+B100E3
}
Author
l0wb1t
Downloads
86
Views
1,275
First release
Last update
Rating
0.00 star(s) 0 ratings

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