We Happy Few Cheats

We Happy Few Cheats 2020-07-23

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Features
  • God mode
  • infinite stamina
  • infinite hunger
  • infinite thirst
  • infinite fatigue
  • infinite joy
Cheat Scripts
Base address lookup:
{ Game   : GlimpseGame.exe
  Version:
  Date   : 2018-08-12
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(stamina1,GlimpseGame.exe,F3 0F 58 0B 41 0F 92 C0) // should be unique
alloc(newmem,$1000,"GlimpseGame.exe"+2FE300)

label(code)
label(return)
label(stamina)
registersymbol(stamina)

newmem:

code:
mov [stamina],rbx
  movss xmm1,dword ptr [rbx]
  setb r8l
  jmp return

  stamina:
  dd 0

stamina1:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(stamina1)

////////////////////////////////////////////



[DISABLE]



stamina1:
  db F3 0F 58 0B 41 0F 92 C0

unregistersymbol(stamina1)
unregistersymbol(stamina)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GlimpseGame.exe"+2FE300

"GlimpseGame.exe"+2FE2D3: 0F 84 8D 00 00 00     -  je GlimpseGame.exe+2FE366
"GlimpseGame.exe"+2FE2D9: 48 69 CE 30 01 00 00  -  imul rcx,rsi,00000130
"GlimpseGame.exe"+2FE2E0: 0F 28 C6              -  movaps xmm0,xmm6
"GlimpseGame.exe"+2FE2E3: 48 89 5C 24 50        -  mov [rsp+50],rbx
"GlimpseGame.exe"+2FE2E8: 48 8D 9F F0 00 00 00  -  lea rbx,[rdi+000000F0]
"GlimpseGame.exe"+2FE2EF: 48 03 D9              -  add rbx,rcx
"GlimpseGame.exe"+2FE2F2: 48 8B CB              -  mov rcx,rbx
"GlimpseGame.exe"+2FE2F5: F3 0F 59 43 08        -  mulss xmm0,[rbx+08]
"GlimpseGame.exe"+2FE2FA: 0F 2F C1              -  comiss xmm0,xmm1
"GlimpseGame.exe"+2FE2FD: 0F 28 CE              -  movaps xmm1,xmm6
// ---------- INJECTING HERE ----------
"GlimpseGame.exe"+2FE300: F3 0F 58 0B           -  addss xmm1,dword ptr [rbx]
"GlimpseGame.exe"+2FE304: 41 0F 92 C0           -  setb r8l
// ---------- DONE INJECTING  ----------
"GlimpseGame.exe"+2FE308: E8 33 3C 0B 00        -  call GlimpseGame.exe+3B1F40
"GlimpseGame.exe"+2FE30D: 48 8B CB              -  mov rcx,rbx
"GlimpseGame.exe"+2FE310: 40 88 74 24 20        -  mov [rsp+20],sil
"GlimpseGame.exe"+2FE315: E8 C6 24 10 02        -  call GlimpseGame.exe+24007E0
"GlimpseGame.exe"+2FE31A: 48 8D 8F 80 09 00 00  -  lea rcx,[rdi+00000980]
"GlimpseGame.exe"+2FE321: F3 0F 11 44 24 24     -  movss [rsp+24],xmm0
"GlimpseGame.exe"+2FE327: 48 8D 54 24 20        -  lea rdx,[rsp+20]
"GlimpseGame.exe"+2FE32C: F3 0F 11 74 24 28     -  movss [rsp+28],xmm6
"GlimpseGame.exe"+2FE332: E8 89 3D F0 FF        -  call GlimpseGame.exe+2020C0
"GlimpseGame.exe"+2FE337: 48 8B CB              -  mov rcx,rbx
}
infinite stats:
{ Game   : GlimpseGame.exe
  Version:
  Date   : 2018-08-12
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(inf_stats,GlimpseGame.exe,F3 0F 11 33 74 58) // should be unique
alloc(newmem,$1000,"GlimpseGame.exe"+3ACF19)

label(code)
label(return)
label(fatigue)

newmem:
cmp [rbx+14],01
je code
cmp [rbx+14],00
je fatigue
cmp [rbx+14],04
je fatigue
mov [rbx],(float).9
  je GlimpseGame.exe+3ACF77
  jmp return

fatigue:
movss [rbx],xmm1
  je GlimpseGame.exe+3ACF77
  jmp return

code:
  movss [rbx],xmm6
  je GlimpseGame.exe+3ACF77
  jmp return

inf_stats:
  jmp newmem
  nop
return:
registersymbol(inf_stats)

[DISABLE]

inf_stats:
  db F3 0F 11 33 74 58

unregistersymbol(inf_stats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GlimpseGame.exe"+3ACF19

"GlimpseGame.exe"+3ACEEE: F3 44 0F 10 03           -  movss xmm8,[rbx]
"GlimpseGame.exe"+3ACEF3: F3 0F 59 3D CD 46 66 02  -  mulss xmm7,[GlimpseGame.exe+2A115C8]
"GlimpseGame.exe"+3ACEFB: E8 80 26 FF FF           -  call GlimpseGame.exe+39F580
"GlimpseGame.exe"+3ACF00: F3 0F 58 3B              -  addss xmm7,dword ptr [rbx]
"GlimpseGame.exe"+3ACF04: 0F 2F FE                 -  comiss xmm7,xmm6
"GlimpseGame.exe"+3ACF07: 72 07                    -  jb GlimpseGame.exe+3ACF10
"GlimpseGame.exe"+3ACF09: F3 0F 5D F8              -  minss xmm7,xmm0
"GlimpseGame.exe"+3ACF0D: 0F 28 F7                 -  movaps xmm6,xmm7
"GlimpseGame.exe"+3ACF10: 41 0F 2E F0              -  ucomiss xmm6,xmm8
"GlimpseGame.exe"+3ACF14: 0F 28 7C 24 40           -  movaps xmm7,[rsp+40]
// ---------- INJECTING HERE ----------
"GlimpseGame.exe"+3ACF19: F3 0F 11 33              -  movss [rbx],xmm6
"GlimpseGame.exe"+3ACF1D: 74 58                    -  je GlimpseGame.exe+3ACF77
// ---------- DONE INJECTING  ----------
"GlimpseGame.exe"+3ACF1F: 0F B6 43 14              -  movzx eax,byte ptr [rbx+14]
"GlimpseGame.exe"+3ACF23: 48 8D 8F 80 09 00 00     -  lea rcx,[rdi+00000980]
"GlimpseGame.exe"+3ACF2A: F3 0F 11 74 24 24        -  movss [rsp+24],xmm6
"GlimpseGame.exe"+3ACF30: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"GlimpseGame.exe"+3ACF35: F3 41 0F 5C F0           -  subss xmm6,xmm8
"GlimpseGame.exe"+3ACF3A: 88 44 24 20              -  mov [rsp+20],al
"GlimpseGame.exe"+3ACF3E: F3 0F 11 74 24 28        -  movss [rsp+28],xmm6
"GlimpseGame.exe"+3ACF44: E8 77 51 E5 FF           -  call GlimpseGame.exe+2020C0
"GlimpseGame.exe"+3ACF49: F3 0F 10 03              -  movss xmm0,[rbx]
"GlimpseGame.exe"+3ACF4D: 48 8D 8F 90 09 00 00     -  lea rcx,[rdi+00000990]
}
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Author
ChrisFayte
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0
Views
32
First release
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