We Happy Few Cheats

We Happy Few Cheats 2020-07-23

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We Happy Few is a 2018 video game by Compulsion Games and covers the genres action-adventure, survival and horror. The exciting game offers a first person perspective to the players.

The plot is set in an historical timeline in a fictional village of Wellington Wells. The players can take control of one of three characters namely, Arthur Hastings, Sally Boyle, and Ollie Starkey for the three different acts. The gameplay features melee weapons, items, food and drink, and wealth for the player to collect on his way. An interesting part of the game is the use of ‘Joy,’ an addictive drug which has a pleasant effect on the consumer. For instance, the consumer will see everything colorful, hence the player can use it to walk unnoticed in the city.

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Get your hands on Our We Happy Few Cheat Table to get started destroying this game. You can become invincible and get many many advantages throughout the gameplay. Cheats can help you improve the player’s gaming skills and have sneaky benefits no one else knows about. For instance, you can use the ‘infinite joy’ hack to get an unlimited supply of the precious drug all the time, or become unstoppable with the use of ‘God Mode.’ Not only this, you can also use infinite stamina, infinite hunger, infinite thirst and infinite fatigue cheat codes too. Get them all in one hack. Download the We Happy Few Cheat Table and get them all, use the green button at the top of the page.

Cheat Trainer Features
  • God mode
  • infinite stamina
  • infinite hunger
  • infinite thirst
  • infinite fatigue
  • infinite joy
Cheat Engine Scripts
Base address lookup:
{ Game   : GlimpseGame.exe
  Version:
  Date   : 2018-08-12
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(stamina1,GlimpseGame.exe,F3 0F 58 0B 41 0F 92 C0) // should be unique
alloc(newmem,$1000,"GlimpseGame.exe"+2FE300)

label(code)
label(return)
label(stamina)
registersymbol(stamina)

newmem:

code:
mov [stamina],rbx
  movss xmm1,dword ptr [rbx]
  setb r8l
  jmp return

  stamina:
  dd 0

stamina1:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(stamina1)

////////////////////////////////////////////



[DISABLE]



stamina1:
  db F3 0F 58 0B 41 0F 92 C0

unregistersymbol(stamina1)
unregistersymbol(stamina)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GlimpseGame.exe"+2FE300

"GlimpseGame.exe"+2FE2D3: 0F 84 8D 00 00 00     -  je GlimpseGame.exe+2FE366
"GlimpseGame.exe"+2FE2D9: 48 69 CE 30 01 00 00  -  imul rcx,rsi,00000130
"GlimpseGame.exe"+2FE2E0: 0F 28 C6              -  movaps xmm0,xmm6
"GlimpseGame.exe"+2FE2E3: 48 89 5C 24 50        -  mov [rsp+50],rbx
"GlimpseGame.exe"+2FE2E8: 48 8D 9F F0 00 00 00  -  lea rbx,[rdi+000000F0]
"GlimpseGame.exe"+2FE2EF: 48 03 D9              -  add rbx,rcx
"GlimpseGame.exe"+2FE2F2: 48 8B CB              -  mov rcx,rbx
"GlimpseGame.exe"+2FE2F5: F3 0F 59 43 08        -  mulss xmm0,[rbx+08]
"GlimpseGame.exe"+2FE2FA: 0F 2F C1              -  comiss xmm0,xmm1
"GlimpseGame.exe"+2FE2FD: 0F 28 CE              -  movaps xmm1,xmm6
// ---------- INJECTING HERE ----------
"GlimpseGame.exe"+2FE300: F3 0F 58 0B           -  addss xmm1,dword ptr [rbx]
"GlimpseGame.exe"+2FE304: 41 0F 92 C0           -  setb r8l
// ---------- DONE INJECTING  ----------
"GlimpseGame.exe"+2FE308: E8 33 3C 0B 00        -  call GlimpseGame.exe+3B1F40
"GlimpseGame.exe"+2FE30D: 48 8B CB              -  mov rcx,rbx
"GlimpseGame.exe"+2FE310: 40 88 74 24 20        -  mov [rsp+20],sil
"GlimpseGame.exe"+2FE315: E8 C6 24 10 02        -  call GlimpseGame.exe+24007E0
"GlimpseGame.exe"+2FE31A: 48 8D 8F 80 09 00 00  -  lea rcx,[rdi+00000980]
"GlimpseGame.exe"+2FE321: F3 0F 11 44 24 24     -  movss [rsp+24],xmm0
"GlimpseGame.exe"+2FE327: 48 8D 54 24 20        -  lea rdx,[rsp+20]
"GlimpseGame.exe"+2FE32C: F3 0F 11 74 24 28     -  movss [rsp+28],xmm6
"GlimpseGame.exe"+2FE332: E8 89 3D F0 FF        -  call GlimpseGame.exe+2020C0
"GlimpseGame.exe"+2FE337: 48 8B CB              -  mov rcx,rbx
}
infinite stats:
{ Game   : GlimpseGame.exe
  Version:
  Date   : 2018-08-12
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(inf_stats,GlimpseGame.exe,F3 0F 11 33 74 58) // should be unique
alloc(newmem,$1000,"GlimpseGame.exe"+3ACF19)

label(code)
label(return)
label(fatigue)

newmem:
cmp [rbx+14],01
je code
cmp [rbx+14],00
je fatigue
cmp [rbx+14],04
je fatigue
mov [rbx],(float).9
  je GlimpseGame.exe+3ACF77
  jmp return

fatigue:
movss [rbx],xmm1
  je GlimpseGame.exe+3ACF77
  jmp return

code:
  movss [rbx],xmm6
  je GlimpseGame.exe+3ACF77
  jmp return

inf_stats:
  jmp newmem
  nop
return:
registersymbol(inf_stats)

[DISABLE]

inf_stats:
  db F3 0F 11 33 74 58

unregistersymbol(inf_stats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GlimpseGame.exe"+3ACF19

"GlimpseGame.exe"+3ACEEE: F3 44 0F 10 03           -  movss xmm8,[rbx]
"GlimpseGame.exe"+3ACEF3: F3 0F 59 3D CD 46 66 02  -  mulss xmm7,[GlimpseGame.exe+2A115C8]
"GlimpseGame.exe"+3ACEFB: E8 80 26 FF FF           -  call GlimpseGame.exe+39F580
"GlimpseGame.exe"+3ACF00: F3 0F 58 3B              -  addss xmm7,dword ptr [rbx]
"GlimpseGame.exe"+3ACF04: 0F 2F FE                 -  comiss xmm7,xmm6
"GlimpseGame.exe"+3ACF07: 72 07                    -  jb GlimpseGame.exe+3ACF10
"GlimpseGame.exe"+3ACF09: F3 0F 5D F8              -  minss xmm7,xmm0
"GlimpseGame.exe"+3ACF0D: 0F 28 F7                 -  movaps xmm6,xmm7
"GlimpseGame.exe"+3ACF10: 41 0F 2E F0              -  ucomiss xmm6,xmm8
"GlimpseGame.exe"+3ACF14: 0F 28 7C 24 40           -  movaps xmm7,[rsp+40]
// ---------- INJECTING HERE ----------
"GlimpseGame.exe"+3ACF19: F3 0F 11 33              -  movss [rbx],xmm6
"GlimpseGame.exe"+3ACF1D: 74 58                    -  je GlimpseGame.exe+3ACF77
// ---------- DONE INJECTING  ----------
"GlimpseGame.exe"+3ACF1F: 0F B6 43 14              -  movzx eax,byte ptr [rbx+14]
"GlimpseGame.exe"+3ACF23: 48 8D 8F 80 09 00 00     -  lea rcx,[rdi+00000980]
"GlimpseGame.exe"+3ACF2A: F3 0F 11 74 24 24        -  movss [rsp+24],xmm6
"GlimpseGame.exe"+3ACF30: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"GlimpseGame.exe"+3ACF35: F3 41 0F 5C F0           -  subss xmm6,xmm8
"GlimpseGame.exe"+3ACF3A: 88 44 24 20              -  mov [rsp+20],al
"GlimpseGame.exe"+3ACF3E: F3 0F 11 74 24 28        -  movss [rsp+28],xmm6
"GlimpseGame.exe"+3ACF44: E8 77 51 E5 FF           -  call GlimpseGame.exe+2020C0
"GlimpseGame.exe"+3ACF49: F3 0F 10 03              -  movss xmm0,[rbx]
"GlimpseGame.exe"+3ACF4D: 48 8D 8F 90 09 00 00     -  lea rcx,[rdi+00000990]
}
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Author
ChrisFayte
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