Watch Dogs Cheat Table - God Mode, infinite ammo

Watch Dogs Cheat Table - God Mode, infinite ammo 2020-07-22

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Watch Dogs was released in 2014 by Ubisoft and was released in 2020. This game provides a multiplayer mode, plus a person can also play online with different gamers. This game was planned in Chicago in 2013. In this game, a hacker, Aiden Pearce, who in revenge for his niece’s murder. He uses the hacking app on his phone to assassinate a criminal who killed his niece. He manipulates the city system by stopping traffic lights, can turn off the electric grid and can explode gas lines. You can do much more damage than that if you use Cheat Engine to hack this game.

However, the game is worth buying, and you should endeavor it. Before playing, you should upgrade your hacking tree and trying buying cars instead of guns. Audio logs will enhance the story of the game and will double your light-hearted pleasure. If you want to really play this game in an enjoyable way, so avoid the police. The police are absolute psychopaths and will follow you if you make a little mistake. The resolutions and pictures are crystal clear, and the sounds are unique. The weapons are upgraded, and cars are unbelievable.

Watch Dogs Cheat Table

You might be changing games after a few weeks of playing it. But I am pretty sure that any game the gamer buy pushes it farther to last its taste. Without accomplishing tasks and without meticulous gaming skills, no gamer leaves the vacuum to remain as it is. But what’s main in this conversation is the assistance you gain from the cheat tables. Applying hacks and valuing the cheats lay down the foundation of full functioning by your character. To be honest, it’s these couple of words or phrases that help you through with a potent show put up.

It’s not wrong, though. Absolutely! It’s ethical. The cheats were formed to decrease down the complexity of the games. It might never have been possible to succeed in some of the games around without the cheat table. Similarly, ease yourself with the download of Watch Dogs cheat table.

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Watch Dogs Cheat Features
  • God Mode
  • infinite ammo
  • unlimited stealth
  • money hack

Cheat Engine Sample Cheat Engine Scripts
stealth cheat:
[ENABLE]

aobscanmodule(stealth1,Disrupt_b64.dll,F3 0F 11 41 08 74 0B) // should be unique
alloc(newmem,$100,"Disrupt_b64.dll"+A03B82)

label(code)
label(return)

newmem:

code:
push rax
mov rax,(float)0
mov [rcx],rax
mov [rcx+04],rax
mov [rcx+0C],rax
mov [rcx+10],rax
mov [rcx+08],rax
pop rax
jmp return

stealth1:
  jmp newmem
return:
registersymbol(stealth1)

[DISABLE]

stealth1:
  db F3 0F 11 41 08

unregistersymbol(stealth1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Disrupt_b64.dll"+A03B82

"Disrupt_b64.dll"+A03B67: C3                       -  ret
"Disrupt_b64.dll"+A03B68: 0F 2F CB                 -  comiss xmm1,xmm3
"Disrupt_b64.dll"+A03B6B: F3 0F 11 51 04           -  movss [rcx+04],xmm2
"Disrupt_b64.dll"+A03B70: 76 07                    -  jna Disrupt_b64.dll+A03B79
"Disrupt_b64.dll"+A03B72: 0F 2F C8                 -  comiss xmm1,xmm0
"Disrupt_b64.dll"+A03B75: 76 05                    -  jna Disrupt_b64.dll+A03B7C
"Disrupt_b64.dll"+A03B77: EB 06                    -  jmp Disrupt_b64.dll+A03B7F
"Disrupt_b64.dll"+A03B79: 0F 28 CB                 -  movaps xmm1,xmm3
"Disrupt_b64.dll"+A03B7C: 0F 28 C1                 -  movaps xmm0,xmm1
"Disrupt_b64.dll"+A03B7F: 0F 2E C2                 -  ucomiss xmm0,xmm2
// ---------- INJECTING HERE ----------
"Disrupt_b64.dll"+A03B82: F3 0F 11 41 08           -  movss [rcx+08],xmm0
// ---------- DONE INJECTING  ----------
"Disrupt_b64.dll"+A03B87: 74 0B                    -  je Disrupt_b64.dll+A03B94
"Disrupt_b64.dll"+A03B89: 48 8B 41 20              -  mov rax,[rcx+20]
"Disrupt_b64.dll"+A03B8D: 48 83 C1 20              -  add rcx,20
"Disrupt_b64.dll"+A03B91: FF 50 10                 -  call qword ptr [rax+10]
"Disrupt_b64.dll"+A03B94: 48 83 C4 28              -  add rsp,28
"Disrupt_b64.dll"+A03B98: C3                       -  ret
"Disrupt_b64.dll"+A03B99: CC                       -  int 3
"Disrupt_b64.dll"+A03B9A: CC                       -  int 3
"Disrupt_b64.dll"+A03B9B: CC                       -  int 3
"Disrupt_b64.dll"+A03B9C: CC                       -  int 3
}
Infinite Skill Points:
[ENABLE]

aobscanmodule(skillpnts1,Disrupt_b64.dll,8B 84 81 9C 00 00 00) // should be unique
alloc(newmem,$1000,"Disrupt_b64.dll"+692FB3)

label(code)
label(return)

newmem:

code:
mov [rcx+rax*4+0000009C],#99
  mov eax,[rcx+rax*4+0000009C]
  jmp return

skillpnts1:
  jmp newmem
  nop
  nop
return:
registersymbol(skillpnts1)

[DISABLE]

skillpnts1:
  db 8B 84 81 9C 00 00 00

unregistersymbol(skillpnts1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Disrupt_b64.dll"+692FB3

"Disrupt_b64.dll"+692FA0: F3 0F 10 81 88 01 00 00  -  movss xmm0,[rcx+00000188]
"Disrupt_b64.dll"+692FA8: C3                       -  ret
"Disrupt_b64.dll"+692FA9: CC                       -  int 3
"Disrupt_b64.dll"+692FAA: CC                       -  int 3
"Disrupt_b64.dll"+692FAB: CC                       -  int 3
"Disrupt_b64.dll"+692FAC: CC                       -  int 3
"Disrupt_b64.dll"+692FAD: CC                       -  int 3
"Disrupt_b64.dll"+692FAE: CC                       -  int 3
"Disrupt_b64.dll"+692FAF: CC                       -  int 3
"Disrupt_b64.dll"+692FB0: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"Disrupt_b64.dll"+692FB3: 8B 84 81 9C 00 00 00     -  mov eax,[rcx+rax*4+0000009C]
// ---------- DONE INJECTING  ----------
"Disrupt_b64.dll"+692FBA: C3                       -  ret
"Disrupt_b64.dll"+692FBB: CC                       -  int 3
"Disrupt_b64.dll"+692FBC: CC                       -  int 3
"Disrupt_b64.dll"+692FBD: CC                       -  int 3
"Disrupt_b64.dll"+692FBE: CC                       -  int 3
"Disrupt_b64.dll"+692FBF: CC                       -  int 3
"Disrupt_b64.dll"+692FC0: CC                       -  int 3
"Disrupt_b64.dll"+692FC1: CC                       -  int 3
"Disrupt_b64.dll"+692FC2: CC                       -  int 3
"Disrupt_b64.dll"+692FC3: CC                       -  int 3
}
Infinite Ammo:
[ENABLE]

aobscanmodule(ammo1,Disrupt_b64.dll,75 21 80 BF 9D 00 00 00 00) // should be unique
alloc(newmem,$1000,"Disrupt_b64.dll"+7B9899)

label(code)
label(return)

newmem:

code:
mov [rdi+0000009D],63
  jmp Disrupt_b64.RunGame+7B38DC
  cmp byte ptr [rdi+0000009D],00
  jmp return

ammo1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(ammo1)

[DISABLE]

ammo1:
  db 75 21 80 BF 9D 00 00 00 00

unregistersymbol(ammo1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Disrupt_b64.dll"+7B9899

"Disrupt_b64.dll"+7B9863: 48 89 84 24 20 01 00 00     -  mov [rsp+00000120],rax
"Disrupt_b64.dll"+7B986B: FF 40 18                    -  inc [rax+18]
"Disrupt_b64.dll"+7B986E: 4D 8B C4                    -  mov r8,r12
"Disrupt_b64.dll"+7B9871: F3 0F 10 84 24 D4 00 00 00  -  movss xmm0,[rsp+000000D4]
"Disrupt_b64.dll"+7B987A: F3 0F 11 44 24 20           -  movss [rsp+20],xmm0
"Disrupt_b64.dll"+7B9880: 48 8B CF                    -  mov rcx,rdi
"Disrupt_b64.dll"+7B9883: E8 A8 1B FE FF              -  call Disrupt_b64.dll+79B430
"Disrupt_b64.dll"+7B9888: 48 8D 4C 24 50              -  lea rcx,[rsp+50]
"Disrupt_b64.dll"+7B988D: E8 6E 25 FE FF              -  call Disrupt_b64.dll+79BE00
"Disrupt_b64.dll"+7B9892: 80 BF 9C 00 00 00 00        -  cmp byte ptr [rdi+0000009C],00
// ---------- INJECTING HERE ----------
"Disrupt_b64.dll"+7B9899: 75 21                       -  jne Disrupt_b64.dll+7B98BC
"Disrupt_b64.dll"+7B989B: 80 BF 9D 00 00 00 00        -  cmp byte ptr [rdi+0000009D],00
// ---------- DONE INJECTING  ----------
"Disrupt_b64.dll"+7B98A2: 74 18                       -  je Disrupt_b64.dll+7B98BC
"Disrupt_b64.dll"+7B98A4: 8B 87 90 00 00 00           -  mov eax,[rdi+00000090]
"Disrupt_b64.dll"+7B98AA: FF 8F 98 00 00 00           -  dec [rdi+00000098]
"Disrupt_b64.dll"+7B98B0: 85 C0                       -  test eax,eax
"Disrupt_b64.dll"+7B98B2: 7E 08                       -  jle Disrupt_b64.dll+7B98BC
"Disrupt_b64.dll"+7B98B4: FF C8                       -  dec eax
"Disrupt_b64.dll"+7B98B6: 89 87 90 00 00 00           -  mov [rdi+00000090],eax
"Disrupt_b64.dll"+7B98BC: 48 8B 1E                    -  mov rbx,[rsi]
"Disrupt_b64.dll"+7B98BF: 4C 8B A4 24 08 01 00 00     -  mov r12,[rsp+00000108]
"Disrupt_b64.dll"+7B98C7: 48 8B BC 24 38 01 00 00     -  mov rdi,[rsp+00000138]
}
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Author
ChrisFayte
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