WARRIORS OROCHI 4 Cheat Table - God More + more

WARRIORS OROCHI 4 Cheat Table - God More + more 2020-07-22

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Warriors Orochi 4 is called Musou Orochi 3 in Japan. It was released in 2018 as an action adventure and hack and slash video game by the developers ‘Omega Force.’ The game gives the player control over a team of three men. Each character has his own unique powers and abilities. It’s up to the player to use techniques to encounter enemies and kill them. The interesting hack and slash game also features interactive multiplayer options featuring a 3 vs 3 mode, made even more fun when you apply your Cheat Engine skills :).

Players often become a victim of boredom in Warriors Orochi 4. Although the storyline is very interactive, the gameplay sometimes leaves the gamer yawning. What this game needs is a little improvisation! You can use a cheat engine to make the game twice the fun and entertaining. Use some witty tricks and a few smart hacks to outdistance the game itself. Our Warriors Orochi 4 Cheat Table features a variety of top notch cheat codes which will not only give you an addictive exhilarating gaming experience but also enhance your gaming skills. You can become inexorable! And propagate through the gameplay right to the top with no fear of losing. Let’s go all the way up!

Players can get access to unlimited Magic by using the Infinite Magic hack, and even gain more power by enabling the Unity Magic cheat. You can encounter enemies and turn them to dust easily by using the Freeze enemy’s flag and Freeze enemy’s timer cheat codes. Not only this, our Warriors Orochi 4 Cheat Table also has the Infinite Musou attack hack, which players can use anytime anywhere! There is also a coordinat plus teleport hack adding more to your convenience. Lastly, you can become the ultimate warrior by enabling the God mode hack. Get them all for free, just download the trainer using the green button at the top of the page.

WARRIORS OROCHI 4 Cheat Table

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Cheat Features

  • God Mode
  • Infinite magic
  • Unity Magic cheat
  • Infinite Musou Attack
  • Coordinate + teleport
  • Freeze enemy's timer
  • Freeze enemy's flag

Sample Cheat Engine Scripts
God Mode Cheat:
[ENABLE]

aobscanmodule(health1,WO4.exe,F3 41 0F 11 59 10 EB 27) // should be unique
alloc(newmem,$1000,"WO4.exe"+2741EE)

label(code)
label(return)

newmem:
cmp [r9+3C],00
je code
movss xmm3,xmm1

code:

  movss [r9+10],xmm3
  jmp return

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db F3 41 0F 11 59 10

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "WO4.exe"+2741EE

"WO4.exe"+2741C8: F3 0F 11 82 40 02 00 00  -  movss [rdx+00000240],xmm0
"WO4.exe"+2741D0: FF C1                    -  inc ecx
"WO4.exe"+2741D2: 41 3B 8A 40 35 00 00     -  cmp ecx,[r10+00003540]
"WO4.exe"+2741D9: 72 BD                    -  jb WO4.exe+274198
"WO4.exe"+2741DB: F3 41 0F 10 49 18        -  movss xmm1,[r9+18]
"WO4.exe"+2741E1: 0F 2F CD                 -  comiss xmm1,xmm5
"WO4.exe"+2741E4: 76 10                    -  jna WO4.exe+2741F6
"WO4.exe"+2741E6: 0F 2F F5                 -  comiss xmm6,xmm5
"WO4.exe"+2741E9: 77 0E                    -  ja WO4.exe+2741F9
"WO4.exe"+2741EB: 0F 28 DD                 -  movaps xmm3,xmm5
// ---------- INJECTING HERE ----------
"WO4.exe"+2741EE: F3 41 0F 11 59 10        -  movss [r9+10],xmm3
// ---------- DONE INJECTING  ----------
"WO4.exe"+2741F4: EB 27                    -  jmp WO4.exe+27421D
"WO4.exe"+2741F6: 0F 28 D9                 -  movaps xmm3,xmm1
"WO4.exe"+2741F9: F3 41 0F 11 59 10        -  movss [r9+10],xmm3
"WO4.exe"+2741FF: EB 1C                    -  jmp WO4.exe+27421D
"WO4.exe"+274201: F3 0F 58 D4              -  addss xmm2,xmm4
"WO4.exe"+274205: 0F 2F CA                 -  comiss xmm1,xmm2
"WO4.exe"+274208: 76 0A                    -  jna WO4.exe+274214
"WO4.exe"+27420A: 0F 2F F2                 -  comiss xmm6,xmm2
"WO4.exe"+27420D: 76 08                    -  jna WO4.exe+274217
"WO4.exe"+27420F: 0F 28 D3                 -  movaps xmm2,xmm3
}
Infinite Magic Cheat:
[ENABLE]

aobscanmodule(magic1,WO4.exe,F3 0F 10 83 A0 06 00 00) // should be unique
alloc(newmem,$1000,"WO4.exe"+DA3E4)

label(code)
label(return)

newmem:

code:
movss xmm0,[rbx+000006A4]
  movss [rbx+000006A0],xmm0
  jmp return

magic1:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(magic1)

[DISABLE]

magic1:
  db F3 0F 10 83 A0 06 00 00

unregistersymbol(magic1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "WO4.exe"+DA3E4

"WO4.exe"+DA3BE: 77 0C                          -  ja WO4.exe+DA3CC
"WO4.exe"+DA3C0: 48 98                          -  cdqe
"WO4.exe"+DA3C2: 48 69 D0 E0 08 00 00           -  imul rdx,rax,000008E0
"WO4.exe"+DA3C9: 49 03 D1                       -  add rdx,r9
"WO4.exe"+DA3CC: 8B 92 84 06 00 00              -  mov edx,[rdx+00000684]
"WO4.exe"+DA3D2: 48 63 C2                       -  movsxd  rax,edx
"WO4.exe"+DA3D5: F3 0F 10 84 83 A0 06 00 00     -  movss xmm0,[rbx+rax*4+000006A0]
"WO4.exe"+DA3DE: 48 83 C4 30                    -  add rsp,30
"WO4.exe"+DA3E2: 5B                             -  pop rbx
"WO4.exe"+DA3E3: C3                             -  ret
// ---------- INJECTING HERE ----------
"WO4.exe"+DA3E4: F3 0F 10 83 A0 06 00 00        -  movss xmm0,[rbx+000006A0]
// ---------- DONE INJECTING  ----------
"WO4.exe"+DA3EC: 48 83 C4 30                    -  add rsp,30
"WO4.exe"+DA3F0: 5B                             -  pop rbx
"WO4.exe"+DA3F1: C3                             -  ret
"WO4.exe"+DA3F2: CC                             -  int 3
"WO4.exe"+DA3F3: CC                             -  int 3
"WO4.exe"+DA3F4: CC                             -  int 3
"WO4.exe"+DA3F5: CC                             -  int 3
"WO4.exe"+DA3F6: CC                             -  int 3
"WO4.exe"+DA3F7: CC                             -  int 3
"WO4.exe"+DA3F8: CC                             -  int 3
}
Find Player Coordinates:
{ Game   : WO4.exe
  Version:
  Date   : 2018-11-18
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(coordinates2,WO4.exe,49 8B D6 0F 28 00 40) // should be unique
alloc(newmem,$1000,"WO4.exe"+1A0C5C)

label(code)
label(return)
label(coord)
registersymbol(coord)
newmem:

code:
mov [coord],rax
  mov rdx,r14
  movaps xmm0,[rax]
  jmp return

  coord:
  dd 0

coordinates2:
  jmp newmem
  nop
return:
registersymbol(coordinates2)

[DISABLE]

coordinates2:
  db 49 8B D6 0F 28 00

unregistersymbol(coordinates2)
unregistersymbol(coord)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "WO4.exe"+1A0C5C

"WO4.exe"+1A0C36: 48 8B 01                 -  mov rax,[rcx]
"WO4.exe"+1A0C39: FF 50 30                 -  call qword ptr [rax+30]
"WO4.exe"+1A0C3C: 48 8B C8                 -  mov rcx,rax
"WO4.exe"+1A0C3F: 48 8B 10                 -  mov rdx,[rax]
"WO4.exe"+1A0C42: FF 92 C0 00 00 00        -  call qword ptr [rdx+000000C0]
"WO4.exe"+1A0C48: 8B 5E 34                 -  mov ebx,[rsi+34]
"WO4.exe"+1A0C4B: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
"WO4.exe"+1A0C50: 8B FB                    -  mov edi,ebx
"WO4.exe"+1A0C52: 48 8D 8E B0 0A 00 00     -  lea rcx,[rsi+00000AB0]
"WO4.exe"+1A0C59: C1 EF 06                 -  shr edi,06
// ---------- INJECTING HERE ----------
"WO4.exe"+1A0C5C: 49 8B D6                 -  mov rdx,r14
"WO4.exe"+1A0C5F: 0F 28 00                 -  movaps xmm0,[rax]
// ---------- DONE INJECTING  ----------
"WO4.exe"+1A0C62: 40 80 E7 01              -  and dil,01
"WO4.exe"+1A0C66: 48 8B 86 50 05 00 00     -  mov rax,[rsi+00000550]
"WO4.exe"+1A0C6D: C1 EB 07                 -  shr ebx,07
"WO4.exe"+1A0C70: 48 89 44 24 20           -  mov [rsp+20],rax
"WO4.exe"+1A0C75: 80 E3 01                 -  and bl,01
"WO4.exe"+1A0C78: 66 0F 7F 44 24 70        -  movdqa [rsp+70],xmm0
"WO4.exe"+1A0C7E: E8 4D 64 42 00           -  call WO4.exe+5C70D0
"WO4.exe"+1A0C83: 0F B6 C3                 -  movzx eax,bl
"WO4.exe"+1A0C86: 32 86 40 06 00 00        -  xor al,[rsi+00000640]
"WO4.exe"+1A0C8C: 40 0A C7                 -  or al,dil
}
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Author
ChrisFayte
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