Tyler Cheat Table - god mode etc

Tyler Cheat Table - god mode etc 2020-07-22

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Tyler is an action adventure puzzle game. The player assumes control of the young boy Tyler who is on his quest, searching for his little innocent puppy named Clarence. The game is high definition and has extremely interactive graphics. The game consists of 16 distinctive worlds and 80 puzzles. Tyler will have to progress through tangling worlds of Earth, Water, Wind, Fire, and lastly the mysterious Dark World. Each dynamic world has obstacles, such as Rocks, Barrels, Flames, Ice Blocks, Bombs and Shooting Cannons. The player has to collect weapons and gadgets on his way to destroy the obstacle to solve the elemental puzzle.

You can double the fun by inviting your friends to the game. Tyler has two awe-inspiring multiplayer modes, that is 1 vs 1 and 2 vs 2. You can select a world to play in and begin a new multiplayer game. Not only this, you can even create your own puzzles using the Editor!

Tyler Cheat Table

Maximize your gaming skills in Tyler with a stack of awesome hacks and cheat codes. Here, you can get the most demanded cheat codes in one jubilant cheat engine. You can use cheats to get out of tough situations, assault enemies, and get greater advantages in the game. Just download the Tyler trainer and unleash your inner zeal! You can go boom boom and cast as many explosions as you want by enabling the infinite cherry bombs cheat code. You can also get limitless energy with the infinite battery hack. Plus, you can become the mightiest gamer by enabling god mode in our Tyler Cheat Table. Just keep these hacks under your sleeves and use them at the correct places to enthrall yourself. All you have to do is download the trainer for free and enjoy your freshly baked cheat codes!

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Tyler Cheat Table Features
  • god mode
  • infinite battery
  • infinite cherry bombs
Sample Cheat Engine Scripts
Godmode cheat:
{ Game   : Tyler.exe
  Version:
  Date   : 2018-08-21
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

//aobscan(health1,F3 0F 11 28 B9 01 00 00 00) // should be unique
define(health1,Battary:TakeLightDamage+32)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [rax],(float)150
  mov ecx,00000001
  jmp return

health1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db F3 0F 11 28 B9 01 00 00 00

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 3CDB4952

3CDB4925: 48 83 EC 48                    -  sub rsp,48
3CDB4929: 48 8B F1                       -  mov rsi,rcx
3CDB492C: B8 D8 60 AC 13                 -  mov eax,13AC60D8
3CDB4931: F3 0F 10 00                    -  movss xmm0,[rax]
3CDB4935: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
3CDB4939: F3 0F 10 0D 5F 01 00 00        -  movss xmm1,[Battary:TakeLightDamage+180]
3CDB4941: F3 0F 5A C9                    -  cvtss2sd xmm1,xmm1
3CDB4945: F2 0F 5C C1                    -  subsd xmm0,xmm1
3CDB4949: B8 D8 60 AC 13                 -  mov eax,13AC60D8
3CDB494E: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
3CDB4952: F3 0F 11 28                    -  movss [rax],xmm5
3CDB4956: B9 01 00 00 00                 -  mov ecx,00000001
// ---------- DONE INJECTING  ----------
3CDB495B: BA 64 00 00 00                 -  mov edx,00000064
3CDB4960: 48 83 EC 20                    -  sub rsp,20
3CDB4964: 49 BB A0 20 AF 04 00 00 00 00  -  mov r11,UnityEngine:Random:Range
3CDB496E: 41 FF D3                       -  call r11
3CDB4971: 48 83 C4 20                    -  add rsp,20
3CDB4975: 89 86 54 01 00 00              -  mov [rsi+00000154],eax
3CDB497B: 48 8B 46 40                    -  mov rax,[rsi+40]
3CDB497F: 48 89 45 B0                    -  mov [rbp-50],rax
3CDB4983: 48 8B CE                       -  mov rcx,rsi
3CDB4986: 48 83 EC 20                    -  sub rsp,20
}
Infinite Battery:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,LightDetectCharge:ChargeDisable+110)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov [rax],(float)100
mov ecx,0F52F120

exit:
jmp returnhere

LightDetectCharge:ChargeDisable+110:
jmp newmem
nop
nop
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
LightDetectCharge:ChargeDisable+110:
movss [rax],xmm5
mov ecx,0F52F120
//Alt: db F3 0F 11 28 B9 20 F1 52 0F
Infinite Cherry Bombs:
{ Game   : Tyler.exe
  Version:
  Date   : 2018-08-21
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscan(cherry1,48 63 09 FF C9 B8 D8) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  movsxd  rcx,dword ptr [rcx]
  mov ecx,63
  jmp return

cherry1:
  jmp newmem
return:
registersymbol(cherry1)

[DISABLE]

cherry1:
  db 48 63 09 FF C9

unregistersymbol(cherry1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 3CDBAAB2

3CDBAA7F: F3 0F 10 85 74 FF FF FF        -  movss xmm0,[rbp-0000008C]
3CDBAA87: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
3CDBAA8B: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
3CDBAA8F: F3 0F 11 68 10                 -  movss [rax+10],xmm5
3CDBAA94: 83 3E 00                       -  cmp dword ptr [rsi],00
3CDBAA97: C7 46 18 02 00 00 00           -  mov [rsi+18],00000002
3CDBAA9E: 48 89 46 10                    -  mov [rsi+10],rax
3CDBAAA2: 41 BF 01 00 00 00              -  mov r15d,00000001
3CDBAAA8: E9 17 02 00 00                 -  jmp 3CDBACC4
3CDBAAAD: B9 D8 9F 61 04                 -  mov ecx,04619FD8
// ---------- INJECTING HERE ----------
3CDBAAB2: 48 63 09                       -  movsxd  rcx,dword ptr [rcx]
3CDBAAB5: FF C9                          -  dec ecx
// ---------- DONE INJECTING  ----------
3CDBAAB7: B8 D8 9F 61 04                 -  mov eax,04619FD8
3CDBAABC: 89 08                          -  mov [rax],ecx
3CDBAABE: 48 C7 46 20 00 00 00 00        -  mov qword ptr [rsi+20],00000000
3CDBAAC6: 48 8B 46 28                    -  mov rax,[rsi+28]
3CDBAACA: 48 8B 40 30                    -  mov rax,[rax+30]
3CDBAACE: 48 89 85 58 FF FF FF           -  mov [rbp-000000A8],rax
3CDBAAD5: 48 8B 46 28                    -  mov rax,[rsi+28]
3CDBAAD9: 48 8B 40 38                    -  mov rax,[rax+38]
3CDBAADD: 48 8B CD                       -  mov rcx,rbp
3CDBAAE0: 48 81 C1 78 FF FF FF           -  add rcx,FFFFFF78
}
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