Total Overdose Cheats Table

Total Overdose Cheats Table 2020-07-22

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Stabilizing the hobby of gaming with passion and zeal put in, such as Total Overdose, is really fruitful in these sorts of games. It’s Total Overdose built upon keeping in mind the artistic styles and animations, further creating a comic and storyline embroidery presented in the Mexico trilogy by Robert Rodrigues. It’s a find of Deadline Games that was initially made available to gamers in 2005.

The game features three main characters given in command of the player: Ramiro, Tommy, and Ernesto. Ramiro is one of these characters that bulges up his actions during the majority of the game. Throughout the map, players can go around using their weapons and overtaking the missions. Multiple weapons, for example, rifles, rocket launchers, and shotguns will be the attire of your hands. A lot to search for and a lot to explore. With a vast landscape offering a massive variety in numerous departments intrigues the users and raises curiosity. It's a great game, made even better by using Cheat Engine to hack it.

A gamer needs everything to be intact entirely. The options available, such as car selection, provide the gamers with leverage to select as per their desire. Besides this, the tactics and other features such as shot dodge lay down the base of strong resilience and weapon operation actions. Forbye the other hallmarks, one of the most contributing ones is the Loco moves. These loco moves are further divided into seven branches letting you climb the ladder towards points collection, quick raids, and robust defense.

Total Overdose Cheat Table

It’s a game design to erase the tedious times you encounter during the ongoing days. Action-packed, jammed with thrall and adventure, the game needs to be dealt with justice. The numerous features the game lays for the user to adore endless gaming requires a boost through the Total Overdose Cheat Table. Various cheats are part of the cheat table for you to take them under consideration. To illustrate, a couple of trainer features, “Golden Gun” and “Guitar Case guns,” add to your weaponry. Similarly, you are likely to exhibit excellence after downloading the cheat table and opening it in Cheat Engine.

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Total Overdose Cheat Table Cheat Trainer Features
  • god mode
  • infinite ammo
  • infinite rewinds
Sample Cheat Engine Scripts
God Mode Cheat:
[ENABLE]

aobscanmodule(health1,TOD.exe,F3 0F 58 46 20 F3 0F 11 46 20 A1)
aobscanmodule(health2,TOD.exe,20 F3 0F 11 46 20 A1)
alloc(newmema,$100)
alloc(newmem,$100)

label(code)
label(return)
label(health)
label(codea)
label(returna)
registersymbol(health)

newmem:

code:
mov [health],esi
movss [esi+20],xmm2
movss xmm0,[esi+20]
jmp return

health:
dd 0

health1:
  jmp newmem
return:
registersymbol(health1)

newmema:

codea:
xorps xmm0,xmm0
  movss [esi+20],xmm0
  jmp returna

health2+01:
  jmp newmema
returna:
registersymbol(health2)

[DISABLE]

health1:
  db F3 0F 58 46 20
health2+01:
  db F3 0F 11 46 20

unregistersymbol(health2)
unregistersymbol(health1)
unregistersymbol(health)
dealloc(newmem)
dealloc(newmema)

{
// ORIGINAL CODE - INJECTION POINT: "TOD.exe"+1B7481

"TOD.exe"+1B7458: 6A 03                    -  push 03
"TOD.exe"+1B745A: 8B CF                    -  mov ecx,edi
"TOD.exe"+1B745C: E8 4F 40 2B 00           -  call TOD.exe+46B4B0
"TOD.exe"+1B7461: F3 0F 10 46 4C           -  movss xmm0,[esi+4C]
"TOD.exe"+1B7466: F3 0F 59 86 84 00 00 00  -  mulss xmm0,[esi+00000084]
"TOD.exe"+1B746E: EB 11                    -  jmp TOD.exe+1B7481
"TOD.exe"+1B7470: 6A 03                    -  push 03
"TOD.exe"+1B7472: 8B CF                    -  mov ecx,edi
"TOD.exe"+1B7474: E8 37 40 2B 00           -  call TOD.exe+46B4B0
"TOD.exe"+1B7479: F3 0F 10 86 84 00 00 00  -  movss xmm0,[esi+00000084]
// ---------- INJECTING HERE ----------
"TOD.exe"+1B7481: F3 0F 58 46 20           -  addss xmm0,[esi+20]
// ---------- DONE INJECTING  ----------
"TOD.exe"+1B7486: F3 0F 11 46 20           -  movss [esi+20],xmm0
"TOD.exe"+1B748B: A1 8C B5 A3 00           -  mov eax,[TOD.exe+63B58C]
"TOD.exe"+1B7490: 8B 48 18                 -  mov ecx,[eax+18]
"TOD.exe"+1B7493: 8B 81 64 02 00 00        -  mov eax,[ecx+00000264]
"TOD.exe"+1B7499: 89 44 24 48              -  mov [esp+48],eax
"TOD.exe"+1B749D: 8B 50 18                 -  mov edx,[eax+18]
"TOD.exe"+1B74A0: 8B 4A 10                 -  mov ecx,[edx+10]
"TOD.exe"+1B74A3: 6A 00                    -  push 00
"TOD.exe"+1B74A5: 68 C4 03 00 00           -  push 000003C4
"TOD.exe"+1B74AA: 89 4C 24 1C              -  mov [esp+1C],ecx
}
Infinite Ammo:
{ Game   : TOD.exe
  Version:
  Date   : 2018-06-14
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo1,TOD.exe,8B 48 64 3B 48 68)
alloc(newmem,$1000)

label(code)
label(return)
label(ammo)
registersymbol(ammo)

newmem:

code:
mov [ammo],eax
mov [eax+64],270F
  mov ecx,[eax+64]
  cmp ecx,[eax+68]
  jmp return

  ammo:
  dd 0

ammo1:
  jmp newmem
  nop
return:
registersymbol(ammo1)

[DISABLE]

ammo1:
  db 8B 48 64 3B 48 68

unregistersymbol(ammo1)
unregistersymbol(ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOD.exe"+21A8FE

"TOD.exe"+21A8DB: 74 1B                 -  je TOD.exe+21A8F8
"TOD.exe"+21A8DD: 6A 04                 -  push 04
"TOD.exe"+21A8DF: 8B CE                 -  mov ecx,esi
"TOD.exe"+21A8E1: E8 0A 40 E7 FF        -  call TOD.exe+8E8F0
"TOD.exe"+21A8E6: 83 F8 FF              -  cmp eax,-01
"TOD.exe"+21A8E9: 0F 84 A9 0B 00 00     -  je TOD.exe+21B498
"TOD.exe"+21A8EF: 83 F8 01              -  cmp eax,01
"TOD.exe"+21A8F2: 0F 84 AD 0B 00 00     -  je TOD.exe+21B4A5
"TOD.exe"+21A8F8: 8B 43 20              -  mov eax,[ebx+20]
"TOD.exe"+21A8FB: 8B 40 18              -  mov eax,[eax+18]
// ---------- INJECTING HERE ----------
"TOD.exe"+21A8FE: 8B 48 64              -  mov ecx,[eax+64]
"TOD.exe"+21A901: 3B 48 68              -  cmp ecx,[eax+68]
// ---------- DONE INJECTING  ----------
"TOD.exe"+21A904: 0F 8D D3 01 00 00     -  jnl TOD.exe+21AADD
"TOD.exe"+21A90A: 6A 02                 -  push 02
"TOD.exe"+21A90C: 8B CD                 -  mov ecx,ebp
"TOD.exe"+21A90E: E8 9D 0B 25 00        -  call TOD.exe+46B4B0
"TOD.exe"+21A913: 8B 53 20              -  mov edx,[ebx+20]
"TOD.exe"+21A916: 8B 42 18              -  mov eax,[edx+18]
"TOD.exe"+21A919: 8B 40 64              -  mov eax,[eax+64]
"TOD.exe"+21A91C: 8B 4F 18              -  mov ecx,[edi+18]
"TOD.exe"+21A91F: 89 4C 24 20           -  mov [esp+20],ecx
"TOD.exe"+21A923: 8B 0D 04 BB A3 00     -  mov ecx,[TOD.exe+63BB04]
}
Infinite Rewinds cheat:
{ Game   : TOD.exe
  Version:
  Date   : 2018-06-14
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(rewind1,TOD.exe,8B 04 81 83 F8 01) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(rewind)
registersymbol(rewind)

newmem:
push ebx
lea ebx,[ecx+eax*4]
mov [rewind],ebx
pop ebx

code:
mov [ecx+eax*4],63
  mov eax,[ecx+eax*4]
  cmp eax,01
  jmp return

  rewind:
   dd 0

rewind1:
  jmp newmem
  nop
return:
registersymbol(rewind1)

[DISABLE]

rewind1:
  db 8B 04 81 83 F8 01

unregistersymbol(rewind1)
unregistersymbol(rewind)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOD.exe"+2EFF1C

"TOD.exe"+2EFEF7: 8B 89 8C 00 00 00  -  mov ecx,[ecx+0000008C]
"TOD.exe"+2EFEFD: 8B 51 18           -  mov edx,[ecx+18]
"TOD.exe"+2EFF00: 8B 6A 14           -  mov ebp,[edx+14]
"TOD.exe"+2EFF03: 6A 04              -  push 04
"TOD.exe"+2EFF05: E8 A6 B5 17 00     -  call TOD.exe+46B4B0
"TOD.exe"+2EFF0A: 8B 45 00           -  mov eax,[ebp+00]
"TOD.exe"+2EFF0D: 8B 48 04           -  mov ecx,[eax+04]
"TOD.exe"+2EFF10: 8B 15 04 BB A3 00  -  mov edx,[TOD.exe+63BB04]
"TOD.exe"+2EFF16: 8B 42 24           -  mov eax,[edx+24]
"TOD.exe"+2EFF19: 8B 49 04           -  mov ecx,[ecx+04]
// ---------- INJECTING HERE ----------
"TOD.exe"+2EFF1C: 8B 04 81           -  mov eax,[ecx+eax*4]
"TOD.exe"+2EFF1F: 83 F8 01           -  cmp eax,01
// ---------- DONE INJECTING  ----------
"TOD.exe"+2EFF22: 8B 54 24 18        -  mov edx,[esp+18]
"TOD.exe"+2EFF26: 89 02              -  mov [edx],eax
"TOD.exe"+2EFF28: 0F 8E 89 00 00 00  -  jng TOD.exe+2EFFB7
"TOD.exe"+2EFF2E: 50                 -  push eax
"TOD.exe"+2EFF2F: A1 B8 CE A3 00     -  mov eax,[TOD.exe+63CEB8]
"TOD.exe"+2EFF34: 50                 -  push eax
"TOD.exe"+2EFF35: 68 E8 3B 9C 00     -  push TOD.exe+5C3BE8
"TOD.exe"+2EFF3A: E8 E1 5E D9 FF     -  call TOD.exe+85E20
"TOD.exe"+2EFF3F: 8B 4E 0C           -  mov ecx,[esi+0C]
"TOD.exe"+2EFF42: 83 C4 0C           -  add esp,0C
}
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Reactions: Rake and Kleon742
Author
ChrisFayte
Downloads
4
Views
229
First release
Last update
Rating
0.00 star(s) 0 ratings

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