Titan Quest Cheats Table

Titan Quest Cheats Table 2020-07-22

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Titan Quest is a slash action role playing video game (RPG) from Iron Lore Entertainment. The game showcases mostly Ancient Greece and also Egypt and China. The ancient Titans have broken free from the prison and are casting disasters on mankind, meanwhile the player is on his quest to stand up to the mighty Titans. The player can choose the gender and name of the protagonist and then use a third person view to control it. The game is praised for its accurate point and click interface by using the mouse and its brilliant role playing mechanics. Make this game 10x easier by destroying it with Cheat Engine, keep reading to learn more. Players can engage in hack and slash combat and use an arsenal of weapons to fight the enemy, while collecting skill points during their quest.

Do you want to exalt your prestigious gameplay in Titan Quest? Do you want to end the game victoriously? Then all you need is to download our dank Titan Quest Cheat Table. We have formulated a cheat engine which has the most demanded hacks for Titan quest players.

Titan Quest Cheat Table

Since the game has such distinguished action gameplay, players need assistance in sticky situations or some extra hacks up the sleeve to outsmart the enemies on the way; for instance, the Titan Quest Cheat Table includes the God mode hack which you can enable to become unstoppable. Players can use the infinite mana and have an unlimited supply of mana. Not only this, you can turn up the heat in combat and lead triumphantly in every one of them by enabling the one hit kills cheat. There is also a no cool downs cheat code and an infinite skill points cheat code to help gamers have the greater advantage throughout the game. You can use all these cheat codes for improvisation, simply download the Titan Quest trainer and open it with Cheat Engine, Happy Gaming!

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Titan Quest Cheat Table Features
  • God mode
  • one hit kills
  • infinite mana
  • no cooldowns
  • infinite skillpoints
Cheat Engine Scripts
God mode cheat:
[ENABLE]

aobscanmodule(health_sbtr,Game.dll,C8 72 28 F3 0F 10 86 34 07 00 00 F3 0F 5C C1 F3 0F 11 86 34 07 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(onehit)
label(flag_check)
label(continue)
registersymbol(onehit)

newmem:
cmp [ebx+6C],0
je flag_check
jmp return

flag_check:
cmp [onehit],1
jne  continue
xorps xmm0,xmm0
jmp code

continue:
subss xmm0,xmm1

code:
  movss [esi+00000734],xmm0
  jmp return

  onehit:
  dd 0

health_sbtr+0B:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(health_sbtr)

[DISABLE]

health_sbtr+0B:
  db F3 0F 5C C1 F3 0F 11 86 34 07 00 00

unregistersymbol(health_sbtr)
unregistersymbol(onehit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+1277AC

"Game.dll"+127788: 8B 73 04                          -  mov esi,[ebx+04]
"Game.dll"+12778B: 8A 86 00 0C 00 00                 -  mov al,[esi+00000C00]
"Game.dll"+127791: 84 C0                             -  test al,al
"Game.dll"+127793: 75 75                             -  jne Game.dll+12780A
"Game.dll"+127795: 8A 86 01 0C 00 00                 -  mov al,[esi+00000C01]
"Game.dll"+12779B: 84 C0                             -  test al,al
"Game.dll"+12779D: 75 6B                             -  jne Game.dll+12780A
"Game.dll"+12779F: 0F 2F C8                          -  comiss xmm1,xmm0
"Game.dll"+1277A2: 72 28                             -  jb Game.dll+1277CC
"Game.dll"+1277A4: F3 0F 10 86 34 07 00 00           -  movss xmm0,[esi+00000734]
// ---------- INJECTING HERE ----------
"Game.dll"+1277AC: F3 0F 5C C1                       -  subss xmm0,xmm1
"Game.dll"+1277B0: F3 0F 11 86 34 07 00 00           -  movss [esi+00000734],xmm0
// ---------- DONE INJECTING  ----------
"Game.dll"+1277B8: F3 0F 10 86 3C 07 00 00           -  movss xmm0,[esi+0000073C]
"Game.dll"+1277C0: F3 0F 58 C1                       -  addss xmm0,xmm1
"Game.dll"+1277C4: F3 0F 11 86 3C 07 00 00           -  movss [esi+0000073C],xmm0
"Game.dll"+1277CC: FF 74 24 44                       -  push [esp+44]
"Game.dll"+1277D0: 8D 8E 90 0B 00 00                 -  lea ecx,[esi+00000B90]
"Game.dll"+1277D6: C6 86 A8 0A 00 00 01              -  mov byte ptr [esi+00000AA8],01
"Game.dll"+1277DD: E8 4E E1 F5 FF                    -  call Game.dll+85930
"Game.dll"+1277E2: F3 0F 10 00                       -  movss xmm0,[eax]
"Game.dll"+1277E6: F3 0F 58 45 08                    -  addss xmm0,dword ptr [ebp+08]
"Game.dll"+1277EB: FF 74 24 44                       -  push [esp+44]
}
Infinite Magic:
{ Game   : TQ.exe
  Version:
  Date   : 2019-01-26
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(magic,Game.dll,F3 0F 5C CA 0F 2F C8 F3) // should be unique
registersymbol(magic)

magic:
db 90 90 90 90


[DISABLE]

magic:
  db F3 0F 5C CA 0F 2F C8

unregistersymbol(magic)


{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+101C81

"Game.dll"+101C5C: 77 03                    -  ja Game.dll+101C61
"Game.dll"+101C5E: 0F 28 D1                 -  movaps xmm2,xmm1
"Game.dll"+101C61: F3 0F 5C CA              -  subss xmm1,xmm2
"Game.dll"+101C65: 0F 2F C8                 -  comiss xmm1,xmm0
"Game.dll"+101C68: 77 03                    -  ja Game.dll+101C6D
"Game.dll"+101C6A: 0F 28 C8                 -  movaps xmm1,xmm0
"Game.dll"+101C6D: F3 0F 11 4E 38           -  movss [esi+38],xmm1
"Game.dll"+101C72: F3 0F 10 4C 24 20        -  movss xmm1,[esp+20]
"Game.dll"+101C78: F3 0F 58 4E 30           -  addss xmm1,dword ptr [esi+30]
"Game.dll"+101C7D: F3 0F 58 CB              -  addss xmm1,xmm3
// ---------- INJECTING HERE ----------
"Game.dll"+101C81: F3 0F 5C CA              -  subss xmm1,xmm2
"Game.dll"+101C85: 0F 2F C8                 -  comiss xmm1,xmm0
// ---------- DONE INJECTING  ----------
"Game.dll"+101C88: F3 0F 11 4E 30           -  movss [esi+30],xmm1
"Game.dll"+101C8D: 77 03                    -  ja Game.dll+101C92
"Game.dll"+101C8F: 0F 28 C8                 -  movaps xmm1,xmm0
"Game.dll"+101C92: 0F 2F E1                 -  comiss xmm4,xmm1
"Game.dll"+101C95: 77 03                    -  ja Game.dll+101C9A
"Game.dll"+101C97: 0F 28 CC                 -  movaps xmm1,xmm4
"Game.dll"+101C9A: F3 0F 11 4E 30           -  movss [esi+30],xmm1
"Game.dll"+101C9F: 8A C3                    -  mov al,bl
"Game.dll"+101CA1: 5F                       -  pop edi
"Game.dll"+101CA2: 5E                       -  pop esi
}
No cooldowns cheat:
{ Game   : TQ.exe
  Version:
  Date   : 2019-01-26
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(cool_down,Game.dll,0F 9F C0 8B CE 88 86 92 00 00 00 E8 D6) // should be unique
registersymbol(cool_down)

cool_down:
db 90 90 90

[DISABLE]

cool_down:
  db 0F 9F C0 8B CE

unregistersymbol(cool_down)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+2388EA

"Game.dll"+2388C2: F3 0F 11 04 24                 -  movss [esp],xmm0
"Game.dll"+2388C7: FF 90 A8 00 00 00              -  call dword ptr [eax+000000A8]
"Game.dll"+2388CD: C2 04 00                       -  ret 0004
"Game.dll"+2388D0: 56                             -  push esi
"Game.dll"+2388D1: 8B F1                          -  mov esi,ecx
"Game.dll"+2388D3: E8 88 97 FF FF                 -  call Game.dll+232060
"Game.dll"+2388D8: 84 C0                          -  test al,al
"Game.dll"+2388DA: 0F 94 C0                       -  sete al
"Game.dll"+2388DD: 83 BE F0 00 00 00 00           -  cmp dword ptr [esi+000000F0],00
"Game.dll"+2388E4: 88 86 91 00 00 00              -  mov [esi+00000091],al
// ---------- INJECTING HERE ----------
"Game.dll"+2388EA: 0F 9F C0                       -  setg al
"Game.dll"+2388ED: 8B CE                          -  mov ecx,esi
// ---------- DONE INJECTING  ----------
"Game.dll"+2388EF: 88 86 92 00 00 00              -  mov [esi+00000092],al
"Game.dll"+2388F5: E8 D6 9A FF FF                 -  call Game.dll+2323D0
"Game.dll"+2388FA: 84 C0                          -  test al,al
"Game.dll"+2388FC: 0F 94 C0                       -  sete al
"Game.dll"+2388FF: 8B CE                          -  mov ecx,esi
"Game.dll"+238901: 88 86 93 00 00 00              -  mov [esi+00000093],al
"Game.dll"+238907: E8 64 99 FF FF                 -  call Game.dll+232270
"Game.dll"+23890C: 84 C0                          -  test al,al
"Game.dll"+23890E: 0F 94 C0                       -  sete al
"Game.dll"+238911: 80 7C 24 0C 00                 -  cmp byte ptr [esp+0C],00
}
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