The Evil Within Cheat Table Trainer +14

The Evil Within Cheat Table Trainer +14 2020-07-27

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat
The Evil Within Cheat Table Trainer +14

1595885880066.png


Features
  • Current Speed Value
  • Health
  • Health Max
  • Stamina
  • Player Position X
  • Player Position Y
  • Player Position Z
  • Is Flashlight On
  • Debug
  • Value for Incr/Decr. Player Speed
  • Saved X Coordinate
  • Saved Y Coordinate
  • Saved Z Coordinate
  • Saved X Coordinate Undo
  • Saved Y Coordinate Undo
  • Saved Z Coordinate Undo
  • God Mode
  • No Reload
  • Infinite Stamina
  • Instant Actions on Keypress E
  • Massive Item Pickup
  • Bow always tensioned
  • Slow Enemys
  • One Hit Kills
  • Restore Enemy Speed
  • Increase Speed
  • Decrease Speed
  • Restore Speed
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport all Enemys to last saved Position
  • Stealth (Only tested on zombies so far)
Cheat Scripts
Main Cheat script:
[ENABLE]
aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40) // should be unique
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) // should be unique
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)
aobscanmodule(_Health,TEW2.exe,89 02 8B 81 90 4D 00 00)
aobscanmodule(_Stamina,TEW2.exe,0F 2F B3 D8 17 00 00) // should be unique
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)
aobscanmodule(_AmmoInClip,TEW2.exe,8B 77 10 4C 8B 41 08) // should be unique
aobscanmodule(_AmmoCrossbow,TEW2.exe,8B 40 10 3B C2)
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)
aobscanmodule(_MassiveItemPickup,TEW2.exe,8B 58 10 48 8B C8 E8 E6)
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D) // should be unique
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
aobscanmodule(_OneHitKills,TEW2.exe,F3 0F 10 81 4C 22 00 00)
alloc(newmemEnemyTele,$1000,TEW2.exe)
alloc(newmemMassive,$1000,TEW2.exe)
alloc(newmemInstantActions,$1000,TEW2.exe)
alloc(newmemCrossbow,$1000,TEW2.exe)
alloc(newmemAmmo,$1000,TEW2.exe)
alloc(newmemStamina,$1000,TEW2.exe)
alloc(newmemHealth,$1000,TEW2.exe)
alloc(newmem,$1000,TEW2.exe)
alloc(newmemEnemySpeed,$1000,TEW2.exe)
alloc(newmemTP,$1000,TEW2.exe)
alloc(newmemBowTension,$1000,TEW2.exe)
alloc(newmemOneHit,$1000,TEW2.exe)
alloc(_enableUnlStamina,8)
alloc(_enableGodMode,8)
alloc(_increaseSpeed,8)
alloc(_decreaseSpeed,8)
alloc(_restoreSpeed,8)
alloc(_ValueToAdd,8)
alloc(_playerPointer,8)
alloc(_SlowEnemySpeed,8)
alloc(_RestoreEnemySpeed,8)
alloc(_SavePosition,8)
alloc(_LoadPosition,8)
alloc(_UndoTeleport,8)
alloc(_base,8)
alloc(_X_Coord,8)
alloc(_Y_Coord,8)
alloc(_Z_Coord,8)
alloc(_X_Coord_Undo,8)
alloc(_Y_Coord_Undo,8)
alloc(_Z_Coord_Undo,8)
alloc(_NoReload,8)
alloc(_enableInstantActions,8)
alloc(_enableMassivePickup,8)
alloc(_enableEnemyOPK,8)
alloc(_enableBowalwaysTensioned,8)
alloc(_enableOhk,8)
registersymbol(_SuperSpeed)
registersymbol(_increaseSpeed)
registersymbol(_decreaseSpeed)
registersymbol(_restoreSpeed)
registersymbol(_ValueToAdd)
registersymbol(_playerPointer)
registersymbol(_BypassSpeedReset)
registersymbol(_SlowEnemySpeed)
registersymbol(_RestoreEnemySpeed)
registersymbol(_SlowEnemys)
registersymbol(_Health)
registersymbol(_enableGodMode)
registersymbol(_Stamina)
registersymbol(_enableUnlStamina)
registersymbol(_Teleport)
registersymbol(_SavePosition)
registersymbol(_LoadPosition)
registersymbol(_UndoTeleport)
registersymbol(_X_Coord)
registersymbol(_Y_Coord)
registersymbol(_Z_Coord)
registersymbol(_X_Coord_Undo)
registersymbol(_Y_Coord_Undo)
registersymbol(_Z_Coord_Undo)
registersymbol(_base)
registersymbol(_AmmoInClip)
registersymbol(_NoReload)
registersymbol(_AmmoCrossbow)
registersymbol(_InstantActions)
registersymbol(_enableInstantActions)
registersymbol(_MassiveItemPickup)
registersymbol(_enableMassivePickup)
registersymbol(_EnemyTele)
registersymbol(_enableEnemyOPK)
registersymbol(_BowTension)
registersymbol(_enableBowalwaysTensioned)
registersymbol(_OneHitKills)
registersymbol(_enableOhk)
label(code)
label(return)
label(increaseSpeed)
label(decreaseSpeed)
label(restoreSpeed)
label(codeEnemySpeed)
label(returnEnemySpeed)
label(Restore)
label(codeHealth)
label(returnHealth)
label(codeStamina)
label(returnStamina)
label(returnTP)
label(Save)
label(Load)
label(Undo)
label(codeTP)
label(codeAmmo)
label(returnAmmo)
label(codeCrossbow)
label(returnCrossbow)
label(codeInstantActions)
label(returnInstantActions)
label(codeMassive)
label(returnMassive)
label(codeEnemyTele)
label(returnEnemyTele)
label(codeBowTension)
label(returnBowTension)
label(codeOneHit)
label(returnOneHit)


newmem:
push rbx
mov [_playerPointer],rbx
pop rbx
cmp byte ptr [_increaseSpeed],1
je increaseSpeed
cmp byte ptr [_decreaseSpeed],1
je decreaseSpeed
cmp byte ptr [_restoreSpeed],1
je restoreSpeed
jmp code

increaseSpeed:
mov byte ptr [_increaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
faddp
fstp [rbx+00000828]
jmp code

decreaseSpeed:
mov byte ptr [_decreaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
fsubp
fstp [rbx+00000828]
jmp code

restoreSpeed:
mov byte ptr [_restoreSpeed],0
mov dword ptr [rbx+00000828],(float)1
jmp code

code:
  movss xmm6,[rbx+00000828]
  jmp return

_BypassSpeedReset:
  db 90 90 90 90 90 90 90 90 90 90

newmemEnemySpeed:
cmp r8,0
je codeEnemySpeed
cmp byte ptr [_SlowEnemySpeed],1
jne Restore
  mov [rsi+000001F0],(float)0.1
cmp byte ptr [_RestoreEnemySpeed],1
je Restore
jmp codeEnemySpeed

Restore:
mov byte ptr [_SlowEnemySpeed],0
  mov [rsi+000001F0],(float)1


codeEnemySpeed:
  mulss xmm6,[rsi+000001F0]
  jmp returnEnemySpeed

newmemHealth:
cmp byte ptr [_enableGodMode],1
jne codeHealth
mov [rdx-78],(float)9999 // -78 = BC0
mov [rdx-74],(float)9999 // -74 = BC4

codeHealth:
  mov [rdx],eax
  mov eax,[rcx+00004D90]
  jmp returnHealth

newmemStamina:
cmp byte ptr [_enableUnlStamina],1
jne codeStamina
mov dword ptr [rbx+000017D8],(float)6

codeStamina:
  comiss xmm6,[rbx+000017D8]
  jmp returnStamina

newmemTP:

{
0C - 3238068480 int
Ac - 2139095022 int
108 -2147483648 int - 0 enemy
10C -2147483648 int - 0 enemy
110 -2147483648 int - 0 enemy
12C - 847190082 int - 0 enemy
1b8 - 1065353216 int - 0 enemy
1e0 - 4294967295 int - 0 enemy
1e8 - 2233 int - 0 enemy
3FC - 1040907417 int - 0 enemy
410 - 3438141104 int - 0 enemy
7E8 - 15891 int - 0 enemy
9EC - 805317347 int - 0 enemy
9FC - 1065353216 int - 0 enemy
E9C - 1065353216 int - 0 enemy
EFC - 805364304 int - 0 enemy
}
cmp dword ptr [rax+1B8],(int)1065353216
jne codeTP

push rax
mov [_base],rax
pop rax
cmp byte ptr [_SavePosition],1
je Save
cmp byte ptr [_LoadPosition],1
je Load
cmp byte ptr [_UndoTeleport],1
je Undo
jmp codeTP

Save:
mov byte ptr [_SavePosition],0
movss xmm1,[rax+00000120] // X
movss [_X_Coord],xmm1
movss xmm1,[rax+00000124] // y
movss [_Z_Coord],xmm1
movss xmm1,[rax+00000128] // z
movss [_Y_Coord],xmm1
jmp codeTP

Load:
mov byte ptr [_LoadPosition],0
// Save Position again for Undo
movss xmm3,[rax+00000120]
movss [_X_Coord_Undo],xmm3
movss xmm3,[rax+00000124]
movss [_Z_Coord_Undo],xmm3
movss xmm3,[rax+00000128]
movss [_Y_Coord_Undo],xmm3
// Load Part
movss xmm1,[_X_Coord]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord]
movss [rax+00000128],xmm1
jmp codeTP

Undo:
mov byte ptr [_UndoTeleport],0
movss xmm1,[_X_Coord_Undo]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord_Undo]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord_Undo]
movss [rax+00000128],xmm1
jmp codeTP


codeTP:
  movaps xmm3,[rax+00000120]
  jmp returnTP

newmemAmmo:
cmp byte ptr [_NoReload],1
jne codeAmmo
mov [rdi+10],#999

codeAmmo:
  mov esi,[rdi+10]
  mov r8,[rcx+08]
  jmp returnAmmo

newmemCrossbow:
cmp byte ptr [_NoReload],1
jne codeCrossbow
mov dword ptr [rax+10],#999

codeCrossbow:
  mov eax,[rax+10]
  cmp eax,edx
  jmp returnCrossbow

newmemInstantActions:
cmp byte ptr [_enableInstantActions],1
jne codeInstantActions
mov [rbx+00000B20],#100
codeInstantActions:
  movd xmm7,[rbx+00000B20]
  jmp returnInstantActions

newmemMassive:
cmp byte ptr [_enableMassivePickup],1
jne codeMassive
add dword ptr [rax+10],#1000
jmp codeMassive

codeMassive:
  mov ebx,[rax+10]
  mov rcx,rax
  jmp returnMassive


newmemEnemyTele:
cmp dword ptr [rax+1B8],(int)1065353216
je codeEnemyTele
cmp dword ptr [_enableEnemyOPK],1
jne codeEnemyTele

movss xmm8,[_X_Coord]
movss [rax+00000120],xmm8
movss xmm8,[_Y_Coord]
movss [rax+00000128],xmm8
movss xmm8,[_Z_Coord]
movss [rax+00000124],xmm8

codeEnemyTele:
  movaps xmm1,[rax+00000120]
  jmp returnEnemyTele

newmemBowTension:
cmp byte ptr [_enableBowalwaysTensioned],1
jne codeBowTension
mov [rax+000000B0],(float)2

codeBowTension:
  movss xmm0,[rax+000000B0]
  jmp returnBowTension

newmemOneHit:
cmp byte ptr [_enableOhk],1
jne codeOneHit
mov [rcx+0000224C],(float)1

codeOneHit:
  movss xmm0,[rcx+0000224C]
  jmp returnOneHit

_SuperSpeed:
  jmp newmem
  nop
  nop
  nop
return:

_SlowEnemys:
  jmp newmemEnemySpeed
  nop
  nop
  nop
returnEnemySpeed:

_Health:
  jmp newmemHealth
  nop
  nop
  nop
returnHealth:

_Stamina:
  jmp newmemStamina
  nop
  nop
returnStamina:

_Teleport:
  jmp newmemTP
  nop
  nop
returnTP:

_AmmoInClip:
  jmp newmemAmmo
  nop
  nop
returnAmmo:

_InstantActions:
  jmp newmemInstantActions
  nop
  nop
  nop
returnInstantActions:

_MassiveItemPickup:
  jmp newmemMassive
  nop
returnMassive:

_AmmoCrossbow:
  jmp newmemCrossbow
returnCrossbow:


_EnemyTele:
  jmp newmemEnemyTele
  nop
  nop
returnEnemyTele:

_BowTension+01:
  jmp newmemBowTension
  nop
  nop
  nop
returnBowTension:

_OneHitKills:
  jmp newmemOneHit
  nop
  nop
  nop
returnOneHit:


_increaseSpeed:
dd 0
_decreaseSpeed:
dd 0
_restoreSpeed:
dd 0
_ValueToAdd:
dq (float)0.25
_playerPointer:
dd 0
_SlowEnemySpeed:
dd 0
_RestoreEnemySpeed:
dd 0
_enableGodMode:
dd 0
_enableUnlStamina:
dd 0
_SavePosition:
dd 0
_LoadPosition:
dd 0
_UndoTeleport:
dd 0
_NoReload:
dd 0
_enableInstantActions:
dd 0
_enableMassivePickup:
dd 0
_enableEnemyOPK:
dd 0
_enableBowalwaysTensioned:
dd 0
_enableOhk:
dd 0



[DISABLE]

_SuperSpeed:
  db F3 0F 10 B3 28 08 00 00
_BypassSpeedReset:
  db C7 83 28 08 00 00 00 00 80 3F
_SlowEnemys:
  db F3 0F 59 B6 F0 01 00 00
_Health:
  db 89 02 8B 81 90 4D 00 00
_Stamina:
  db 0F 2F B3 D8 17 00 00
_Teleport:
  db 0F 28 98 20 01 00 00
_AmmoInClip:
  db 8B 77 10 4C 8B 41 08
_AmmoCrossbow:
  db 8B 40 10 3B C2
_InstantActions:
  db 66 0F 6E BB 20 0B 00 00
_MassiveItemPickup:
  db 8B 58 10 48 8B C8
_EnemyTele:
  db 0F 28 88 20 01 00 00
_BowTension+01:
  db F3 0F 10 80 B0 00 00 00
_OneHitKills:
  db F3 0F 10 81 4C 22 00 00

dealloc(_increaseSpeed)
dealloc(_decreaseSpeed)
dealloc(_restoreSpeed)
dealloc(_ValueToAdd)
dealloc(_playerPointer)
dealloc(newmem)
dealloc(_SlowEnemySpeed)
dealloc(_RestoreEnemySpeed)
dealloc(newmemEnemySpeed)
dealloc(_enableGodMode)
dealloc(newmemHealth)
dealloc(newmemStamina)
dealloc(_enableUnlStamina)
dealloc(newmemTP)
dealloc(_SavePosition)
dealloc(_LoadPosition)
dealloc(_UndoTeleport)
dealloc(_X_Coord)
dealloc(_Y_Coord)
dealloc(_Z_Coord)
dealloc(_X_Coord_Undo)
dealloc(_Y_Coord_Undo)
dealloc(_Z_Coord_Undo)
dealloc(_base)
dealloc(_NoReload)
dealloc(newmemAmmo)
dealloc(newmemCrossbow)
dealloc(newmemInstantActions)
dealloc(_enableInstantActions)
dealloc(newmemMassive)
dealloc(_enableMassivePickup)
dealloc(newmemEnemyTele)
dealloc(_enableEnemyOPK)
dealloc(newmemBowTension)
dealloc(_enableBowalwaysTensioned)
dealloc(newmemOneHit)
dealloc(_enableOhk)
unregistersymbol(_Health)
unregistersymbol(_enableGodMode)
unregistersymbol(_SuperSpeed)
unregistersymbol(_increaseSpeed)
unregistersymbol(_decreaseSpeed)
unregistersymbol(_restoreSpeed)
unregistersymbol(_ValueToAdd)
unregistersymbol(_playerPointer)
unregistersymbol(_BypassSpeedReset)
unregistersymbol(_SlowEnemys)
unregistersymbol(_SlowEnemySpeed)
unregistersymbol(_RestoreEnemySpeed)
unregistersymbol(_enableUnlStamina)
unregistersymbol(_Stamina)
unregistersymbol(_Teleport)
unregistersymbol(_SavePosition)
unregistersymbol(_LoadPosition)
unregistersymbol(_UndoTeleport)
unregistersymbol(_X_Coord)
unregistersymbol(_Y_Coord)
unregistersymbol(_Z_Coord)
unregistersymbol(_base)
unregistersymbol(_AmmoInClip)
unregistersymbol(_NoReload)
unregistersymbol(_AmmoCrossbow)
unregistersymbol(newmemCrossbow)
unregistersymbol(_InstantActions)
unregistersymbol(_enableInstantActions)
unregistersymbol(_MassiveItemPickup)
unregistersymbol(_enableMassivePickup)
unregistersymbol(_EnemyTele)
unregistersymbol(_enableEnemyOPK)
unregistersymbol(_BowTension)
unregistersymbol(_enableBowalwaysTensioned)
unregistersymbol(_OneHitKills)
unregistersymbol(_enableOhk)
Stealth:
[ENABLE]
aobscanmodule(_Stealth,TEW2.exe,40 53 48 83 EC 40 80 A1) // should be unique
registersymbol(_Stealth)
_Stealth:
  db C3 90 90 90 90 90


[DISABLE]

_Stealth:
  db 40 53 48 83 EC 40

unregistersymbol(_Stealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+8BB5D0

"TEW2.exe"+8BB5C6: CC                          -  int 3
"TEW2.exe"+8BB5C7: CC                          -  int 3
"TEW2.exe"+8BB5C8: CC                          -  int 3
"TEW2.exe"+8BB5C9: CC                          -  int 3
"TEW2.exe"+8BB5CA: CC                          -  int 3
"TEW2.exe"+8BB5CB: CC                          -  int 3
"TEW2.exe"+8BB5CC: CC                          -  int 3
"TEW2.exe"+8BB5CD: CC                          -  int 3
"TEW2.exe"+8BB5CE: CC                          -  int 3
"TEW2.exe"+8BB5CF: CC                          -  int 3
// ---------- INJECTING HERE ----------
"TEW2.exe"+8BB5D0: 40 53                       -  push rbx
"TEW2.exe"+8BB5D2: 48 83 EC 40                 -  sub rsp,40
// ---------- DONE INJECTING  ----------
"TEW2.exe"+8BB5D6: 80 A1 94 22 00 00 EF        -  and byte ptr [rcx+00002294],-11
"TEW2.exe"+8BB5DD: 48 8B D9                    -  mov rbx,rcx
"TEW2.exe"+8BB5E0: 0F 29 74 24 30              -  movaps [rsp+30],xmm6
"TEW2.exe"+8BB5E5: F3 0F 10 B1 80 23 00 00     -  movss xmm6,[rcx+00002380]
"TEW2.exe"+8BB5ED: 48 8B 0D FC DA 54 03        -  mov rcx,[TEW2.exe+3E090F0]
"TEW2.exe"+8BB5F4: 0F 29 7C 24 20              -  movaps [rsp+20],xmm7
"TEW2.exe"+8BB5F9: 48 8B 01                    -  mov rax,[rcx]
"TEW2.exe"+8BB5FC: FF 90 B8 00 00 00           -  call qword ptr [rax+000000B8]
"TEW2.exe"+8BB602: 48 8B 03                    -  mov rax,[rbx]
"TEW2.exe"+8BB605: F3 0F 5C F0                 -  subss xmm6,xmm0
}
Author
l0wb1t
Downloads
6
Views
200
First release
Last update
Rating
0.00 star(s) 0 ratings

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