The Evil Within 2 - Cheat Table Trainer +22

The Evil Within 2 - Cheat Table Trainer +22 1.03 - works on 3 game versions

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Developed by the renown Tango Gameworks in 2017, The Evil Within 2 is a sequel to the video game The Evil Within. The game features mind blowing visuals and gameplay.

The Evil Within 2 is basically a survival game under the horror games genre. Players are given a third person perspective and are left to have an horrifying experience in the deadly game! The main character in the game which is controlled by the player is Sebastian Castellanos, who is a detective stepping into the Union World in order to save his beloved daughter named Lily.

The game features three modes based on difficulty levels, namely Casual, Survival, and Nightmare.

Players encounter and combat enemies using an arsenal of weapons. There is also ‘stealth’ which tactical players can use to cloak themselves and quietly sneak behind enemies to kill them. Sebastian’s abilities are divided into five different categories namely, health, stealth, combat, recovery and athleticism. Players can customize Sebastian’s abilities with the help of a green gel which they will find at several places during the gameplay. The game also allows the players to craft items and customize weapons.

1595546891929.png


This Evil Within 2 Cheat Table has a long list of awesome hacks to make your gameplay more adventurous and exciting. You can enter God Mode, use One Hit Kills, enjoy Rapid Fire mode, Slow Enemies, Teleport all enemies and many many more cheat codes. You can use no sway and no reload to get perfect shots while shooting combats. You can take advantage of infinite stamina, increase speed, and save position. Get all these advantages and many others too, just download the The Evil Within 2 cheat to get them all!

The Evil Within 2 Trainer Cheat Trainer Features
  • God Mode
  • Infinite Stamina
  • No Reload
  • No Sway
  • No Recoil Machine Gun
  • Rapid Fire
  • One Hit Kills
  • Massive Item Pickup
  • Instant Actions on Keypress E
  • Decrease Speed
  • Bow always tensioned
  • Slow Enemies
  • Restore Enemy Speed
  • Increase Speed
  • Restore Speed
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport all Enemies to last saved position
  • Stealth
  • REAL GOD MODE
Extra Pointers
1595546907785.png


Main Script
Main Script:
[ENABLE]
aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40) // should be unique
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) // should be unique
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)
aobscanmodule(_Health,TEW2.exe,89 02 8B 81 90 4D 00 00)
aobscanmodule(_Stamina,TEW2.exe,0F 2F B3 E0 17 00 00) // Update
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)
aobscanmodule(_AmmoInClip,TEW2.exe,8B 77 10 4C 8B 41 08) // should be unique
aobscanmodule(_AmmoCrossbow,TEW2.exe,8B 40 10 3B C2)
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)
aobscanmodule(_MassiveItemPickup,TEW2.exe,8B 58 10 48 8B C8 E8 D6) //Update +++
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D) // should be unique
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
aobscanmodule(_OneHitKills,TEW2.exe,F3 0F 11 B1 54 22 00 00)//update
aobscanmodule(_OneHitKills2,TEW2.exe,F3 0F 11 B1 84 21 00 00)// update
aobscanmodule(_Keys,TEW2.exe,8B 50 08 48 8D 4F 20)
aobscanmodule(_RedGel,TEW2.exe,C4 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)//update
aobscanmodule(_GreenGeel,TEW2.exe,74 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)// update
aobscanmodule(_RapidFire,TEW2.exe,F3 0F 10 83 78 5E 00 00 0F 2F)// update
aobscanmodule(_MobiusAgent,TEW2.exe,F3 0F 10 81 CC 0B 00 00)//update
aobscanmodule(_WeaponStructure,TEW2.exe,48 8B 8B 30 5E 00 00 E8 D4)//update
aobscanmodule(_RecoilBase,TEW2.exe,F3 0F 59 AF F8 02 00 00)
aobscanmodule(_WeaponSway,TEW2.exe,F3 0F 59 83 6C 02 00 00)
aobscanmodule(_NoRecoil,TEW2.exe,F3 0F 10 B7 FC 02 00 00)
alloc(newmemEnemyTele,$1000,TEW2.exe)
alloc(newmemMassive,$1000,TEW2.exe)
alloc(newmemInstantActions,$1000,TEW2.exe)
alloc(newmemCrossbow,$1000,TEW2.exe)
alloc(newmemAmmo,$1000,TEW2.exe)
alloc(newmemStamina,$1000,TEW2.exe)
alloc(newmemHealth,$1000,TEW2.exe)
alloc(newmem,$1000,TEW2.exe)
alloc(newmemEnemySpeed,$1000,TEW2.exe)
alloc(newmemTP,$1000,TEW2.exe)
alloc(newmemBowTension,$1000,TEW2.exe)
alloc(newmemOneHit,$1000,TEW2.exe)
alloc(newmemOneHit2,$1000,TEW2.exe)
alloc(newmemKeys,$1000,TEW2.exe)
alloc(newmemRedGel,$1000,TEW2.exe)
alloc(newmemGreenGeel,$1000,TEW2.exe)
alloc(newmemRapid,$1000,TEW2.exe)
alloc(newmemMobius,$1000,TEW2.exe)
alloc(newmemWeaponS,$1000,TEW2.exe)
alloc(newmemRecoilBase,$1000,TEW2.exe)
alloc(newmemWeaponSway,$1000,TEW2.exe)
alloc(newmemNoRecoil,$1000,TEW2.exe)
alloc(_enableUnlStamina,8)
alloc(_enableGodMode,8)
alloc(_increaseSpeed,8)
alloc(_decreaseSpeed,8)
alloc(_restoreSpeed,8)
alloc(_ValueToAdd,8)
alloc(_playerPointer,8)
alloc(_SlowEnemySpeed,8)
alloc(_RestoreEnemySpeed,8)
alloc(_SavePosition,8)
alloc(_LoadPosition,8)
alloc(_UndoTeleport,8)
alloc(_base,8)
alloc(_X_Coord,8)
alloc(_Y_Coord,8)
alloc(_Z_Coord,8)
alloc(_X_Coord_Undo,8)
alloc(_Y_Coord_Undo,8)
alloc(_Z_Coord_Undo,8)
alloc(_NoReload,8)
alloc(_enableInstantActions,8)
alloc(_enableMassivePickup,8)
alloc(_enableEnemyOPK,8)
alloc(_enableBowalwaysTensioned,8)
alloc(_enableOhk,8)
alloc(_pKeys,8)
alloc(_pRedGel,8)
alloc(_pGreenGel,8)
alloc(_enableRapidFire,8)
alloc(_pMobiusAgentHealth,8)
alloc(_pWeaponStructure,8)
alloc(_pRecoilBase,8)
alloc(_enableNoSway,8)
alloc(_enableNoRecoil,8)
registersymbol(_SuperSpeed)
registersymbol(_increaseSpeed)
registersymbol(_decreaseSpeed)
registersymbol(_restoreSpeed)
registersymbol(_ValueToAdd)
registersymbol(_playerPointer)
registersymbol(_BypassSpeedReset)
registersymbol(_SlowEnemySpeed)
registersymbol(_RestoreEnemySpeed)
registersymbol(_SlowEnemys)
registersymbol(_Health)
registersymbol(_enableGodMode)
registersymbol(_Stamina)
registersymbol(_enableUnlStamina)
registersymbol(_Teleport)
registersymbol(_SavePosition)
registersymbol(_LoadPosition)
registersymbol(_UndoTeleport)
registersymbol(_X_Coord)
registersymbol(_Y_Coord)
registersymbol(_Z_Coord)
registersymbol(_X_Coord_Undo)
registersymbol(_Y_Coord_Undo)
registersymbol(_Z_Coord_Undo)
registersymbol(_base)
registersymbol(_AmmoInClip)
registersymbol(_NoReload)
registersymbol(_AmmoCrossbow)
registersymbol(_InstantActions)
registersymbol(_enableInstantActions)
registersymbol(_MassiveItemPickup)
registersymbol(_enableMassivePickup)
registersymbol(_EnemyTele)
registersymbol(_enableEnemyOPK)
registersymbol(_BowTension)
registersymbol(_enableBowalwaysTensioned)
registersymbol(_OneHitKills)
registersymbol(_enableOhk)
registersymbol(_OneHitKills2)
registersymbol(_Keys)
registersymbol(_pKeys)
registersymbol(_RedGel)
registersymbol(_pRedGel)
registersymbol(_GreenGeel)
registersymbol(_pGreenGel)
registersymbol(_RapidFire)
registersymbol(_enableRapidFire)
registersymbol(_MobiusAgent)
registersymbol(_pMobiusAgentHealth)
registersymbol(_pWeaponStructure)
registersymbol(_WeaponStructure)
registersymbol(_pRecoilBase)
registersymbol(_RecoilBase)
registersymbol(_enableNoSway)
registersymbol(_WeaponSway)
registersymbol(_enableNoRecoil)
registersymbol(_NoRecoil)
label(code)
label(return)
label(increaseSpeed)
label(decreaseSpeed)
label(restoreSpeed)
label(codeEnemySpeed)
label(returnEnemySpeed)
label(Restore)
label(codeHealth)
label(returnHealth)
label(codeStamina)
label(returnStamina)
label(returnTP)
label(Save)
label(Load)
label(Undo)
label(codeTP)
label(codeAmmo)
label(returnAmmo)
label(codeCrossbow)
label(returnCrossbow)
label(codeInstantActions)
label(returnInstantActions)
label(codeMassive)
label(returnMassive)
label(codeEnemyTele)
label(returnEnemyTele)
label(codeBowTension)
label(returnBowTension)
label(codeOneHit)
label(returnOneHit)
label(codeOneHit2)
label(returnOneHit2)
label(codeKeys)
label(returnKeys)
label(codeRedGel)
label(returnRedGel)
label(codeGreenGeel)
label(returnGreenGeel)
label(codeRapid)
label(returnRapid)
label(codeMobius)
label(returnMobius)
label(GetHealth)
label(codeWeaponS)
label(returnWeaponS)
label(codeRecoilBase)
label(returnRecoilBase)
label(codeWeaponSway)
label(returnWeaponSway)
label(codeNoRecoil)
label(returnNoRecoil)

newmem:
push rbx
mov [_playerPointer],rbx
pop rbx
cmp byte ptr [_increaseSpeed],1
je increaseSpeed
cmp byte ptr [_decreaseSpeed],1
je decreaseSpeed
cmp byte ptr [_restoreSpeed],1
je restoreSpeed
jmp code

increaseSpeed:
mov byte ptr [_increaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
faddp
fstp [rbx+00000828]
jmp code

decreaseSpeed:
mov byte ptr [_decreaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
fsubp
fstp [rbx+00000828]
jmp code

restoreSpeed:
mov byte ptr [_restoreSpeed],0
mov dword ptr [rbx+00000828],(float)1
jmp code

code:
  movss xmm6,[rbx+00000828]
  jmp return

_BypassSpeedReset:
  db 90 90 90 90 90 90 90 90 90 90

newmemEnemySpeed:
cmp r8,0
je codeEnemySpeed
cmp byte ptr [_SlowEnemySpeed],1
jne Restore
  mov [rsi+000001F0],(float)0.1
cmp byte ptr [_RestoreEnemySpeed],1
je Restore
jmp codeEnemySpeed

Restore:
mov byte ptr [_SlowEnemySpeed],0
  mov [rsi+000001F0],(float)1


codeEnemySpeed:
  mulss xmm6,[rsi+000001F0]
  jmp returnEnemySpeed

newmemHealth:
cmp byte ptr [_enableGodMode],1
jne codeHealth
mov [rdx-78],(float)9999 // -78 = BC0
mov [rdx-74],(float)9999 // -74 = BC4

codeHealth:
  mov [rdx],eax
  mov eax,[rcx+00004D90]
  jmp returnHealth

newmemStamina:
cmp byte ptr [_enableUnlStamina],1
jne codeStamina
mov dword ptr [rbx+000017E0],(float)10

codeStamina:
// comiss xmm6,[rbx+000017D8]
  comiss xmm6,[rbx+000017E0]
  jmp returnStamina

newmemTP:

{
0C - 3238068480 int
Ac - 2139095022 int
108 -2147483648 int - 0 enemy
10C -2147483648 int - 0 enemy
110 -2147483648 int - 0 enemy
12C - 847190082 int - 0 enemy
1b8 - 1065353216 int - 0 enemy
1e0 - 4294967295 int - 0 enemy
1e8 - 2233 int - 0 enemy
3FC - 1040907417 int - 0 enemy
410 - 3438141104 int - 0 enemy
7E8 - 15891 int - 0 enemy
9EC - 805317347 int - 0 enemy
9FC - 1065353216 int - 0 enemy
E9C - 1065353216 int - 0 enemy
EFC - 805364304 int - 0 enemy
}
cmp dword ptr [rax+0C],(int)3238068480
jne codeTP
push rax
mov [_base],rax
pop rax
cmp byte ptr [_SavePosition],1
je Save
cmp byte ptr [_LoadPosition],1
je Load
cmp byte ptr [_UndoTeleport],1
je Undo
jmp codeTP

Save:
mov byte ptr [_SavePosition],0
movss xmm1,[rax+00000120] // X
movss [_X_Coord],xmm1
movss xmm1,[rax+00000124] // y
movss [_Z_Coord],xmm1
movss xmm1,[rax+00000128] // z
movss [_Y_Coord],xmm1
jmp codeTP

Load:
mov byte ptr [_LoadPosition],0
// Save Position again for Undo
movss xmm3,[rax+00000120]
movss [_X_Coord_Undo],xmm3
movss xmm3,[rax+00000124]
movss [_Z_Coord_Undo],xmm3
movss xmm3,[rax+00000128]
movss [_Y_Coord_Undo],xmm3
// Load Part
movss xmm1,[_X_Coord]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord]
movss [rax+00000128],xmm1
jmp codeTP

Undo:
mov byte ptr [_UndoTeleport],0
movss xmm1,[_X_Coord_Undo]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord_Undo]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord_Undo]
movss [rax+00000128],xmm1
jmp codeTP


codeTP:
  movaps xmm3,[rax+00000120]
  jmp returnTP

newmemAmmo:
cmp byte ptr [_NoReload],1
jne codeAmmo
mov [rdi+10],#999

codeAmmo:
  mov esi,[rdi+10]
  mov r8,[rcx+08]
  jmp returnAmmo

newmemCrossbow:
cmp byte ptr [_NoReload],1
jne codeCrossbow
mov dword ptr [rax+10],#999

codeCrossbow:
  mov eax,[rax+10]
  cmp eax,edx
  jmp returnCrossbow

newmemInstantActions:
cmp byte ptr [_enableInstantActions],1
jne codeInstantActions
mov [rbx+00000B20],#100
codeInstantActions:
  movd xmm7,[rbx+00000B20]
  jmp returnInstantActions

newmemMassive:
cmp byte ptr [_enableMassivePickup],1
jne codeMassive
cmp r9,10 // Keys
je codeMassive
cmp r9,F // Axes
{je codeMassive
cmp r9,18 // Iron bar
je codeMassive}
add dword ptr [rax+10],#998
jmp codeMassive

codeMassive:
  mov ebx,[rax+10]
  mov rcx,rax
  jmp returnMassive


newmemEnemyTele:
cmp dword ptr [rax+0C],(int)3238068480
je codeEnemyTele
cmp dword ptr [_enableEnemyOPK],1
jne codeEnemyTele

movss xmm8,[_X_Coord]
movss [rax+00000120],xmm8
movss xmm8,[_Y_Coord]
movss [rax+00000128],xmm8
movss xmm8,[_Z_Coord]
movss [rax+00000124],xmm8

codeEnemyTele:
  movaps xmm1,[rax+00000120]
  jmp returnEnemyTele

newmemBowTension:
cmp byte ptr [_enableBowalwaysTensioned],1
jne codeBowTension
mov [rax+000000B0],(float)2

codeBowTension:
  movss xmm0,[rax+000000B0]
  jmp returnBowTension

newmemOneHit:
cmp byte ptr [_enableOhk],1
jne codeOneHit
mov [rcx+00002254],(float)1
jmp returnOneHit

codeOneHit:
  //movss [rcx+0000224C],xmm6 +8 Bytes
  movss [rcx+00002254],xmm6
  jmp returnOneHit

newmemOneHit2:
cmp byte ptr [_enableOhk],1
jne codeOneHit2
mov [rcx+00002184],0
jmp returnOneHit2

codeOneHit2:
// movss [rcx+0000217C],xmm6 + 8 Bytes
  movss [rcx+00002184],xmm6
  jmp returnOneHit2

newmemKeys:
mov [_pKeys],rax
codeKeys:
  mov edx,[rax+08]
  lea rcx,[rdi+20]
  jmp returnKeys


newmemRedGel:
push rax
mov [_pRedGel],rax
codeRedGel:
pop rax
  mov eax,[rax+10]
  add rsp,28
  jmp returnRedGel

newmemGreenGeel:
push rax
mov [_pGreenGel],rax
codeGreenGeel:
pop rax
  mov eax,[rax+10]
  add rsp,28
  jmp returnGreenGeel

newmemRapid:
cmp byte ptr [_enableRapidFire],1
jne codeRapid
mov [rbx+00005E78],(float)-1

codeRapid:
// movss xmm0,[rbx+00005E70]
  movss xmm0,[rbx+00005E78]
  jmp returnRapid

newmemMobius:
cmp [rcx+5f0],(int)4
je GetHealth
cmp [rcx+5f0],(int)5
jne codeMobius

GetHealth:
mov [_pMobiusAgentHealth],rcx

codeMobius:

  //movss xmm0,[rcx+00000BC4]
  movss xmm0,[rcx+00000BCC]
  jmp returnMobius

newmemWeaponS:
push rbx
mov [_pWeaponStructure],rbx
codeWeaponS:
pop rbx
  //mov rcx,[rbx+00005E28]
  mov rcx,[rbx+00005E30]
  jmp returnWeaponS

newmemRecoilBase:
push rdi
mov [_pRecoilBase],rdi
codeRecoilBase:
pop rdi
  mulss xmm5,[rdi+000002F8]
  jmp returnRecoilBase

newmemWeaponSway:
cmp byte ptr [_enableNoSway],1
jne codeWeaponSway
mov [rbx+0000026C],0
codeWeaponSway:
  mulss xmm0,[rbx+0000026C]
  jmp returnWeaponSway

newmemNoRecoil:
cmp byte ptr [_enableNoRecoil],1
jne codeNoRecoil
mov [rdi+000002F8],0
mov [rdi+00000470],0
mov [rdi+00000474],0
mov [rdi+00000478],0

codeNoRecoil:
  movss xmm6,[rdi+000002FC]
  cmp [_enableNoRecoil],0
  jne returnNoRecoil
  mov [rdi+00000470],(float)1 // Restore camshake on disable
    mov [rdi+00000474],(float)1
      mov [rdi+00000478],(float)1
  jmp returnNoRecoil

_SuperSpeed:
  jmp newmem
  nop
  nop
  nop
return:

_SlowEnemys:
  jmp newmemEnemySpeed
  nop
  nop
  nop
returnEnemySpeed:

_Health:
  jmp newmemHealth
  nop
  nop
  nop
returnHealth:

_Stamina:
  jmp newmemStamina
  nop
  nop
returnStamina:

_Teleport:
  jmp newmemTP
  nop
  nop
returnTP:

_AmmoInClip:
  jmp newmemAmmo
  nop
  nop
returnAmmo:

_InstantActions:
  jmp newmemInstantActions
  nop
  nop
  nop
returnInstantActions:

_MassiveItemPickup:
  jmp newmemMassive
  nop
returnMassive:

_AmmoCrossbow:
  jmp newmemCrossbow
returnCrossbow:


_EnemyTele:
  jmp newmemEnemyTele
  nop
  nop
returnEnemyTele:

_BowTension+01:
  jmp newmemBowTension
  nop
  nop
  nop
returnBowTension:

_OneHitKills:
  jmp newmemOneHit
  nop
  nop
  nop
returnOneHit:

_OneHitKills2:
  jmp newmemOneHit2
  nop
  nop
  nop
returnOneHit2:

_Keys:
  jmp newmemKeys
  nop
  nop
returnKeys:

_RedGel+09:
  jmp newmemRedGel
  nop
  nop
returnRedGel:

_GreenGeel+09:
  jmp newmemGreenGeel
  nop
  nop
returnGreenGeel:

_RapidFire:
  jmp newmemRapid
  nop
  nop
  nop
returnRapid:

_MobiusAgent:
  jmp newmemMobius
  nop
  nop
  nop
returnMobius:

_WeaponStructure:
  jmp newmemWeaponS
  nop
  nop
returnWeaponS:

_RecoilBase:
  jmp newmemRecoilBase
  nop
  nop
  nop
returnRecoilBase:

_WeaponSway:
  jmp newmemWeaponSway
  nop
  nop
  nop
returnWeaponSway:

_NoRecoil:
  jmp newmemNoRecoil
  nop
  nop
  nop
returnNoRecoil:

_increaseSpeed:
dd 0
_decreaseSpeed:
dd 0
_restoreSpeed:
dd 0
_ValueToAdd:
dq (float)0.25
_playerPointer:
dd 0
_SlowEnemySpeed:
dd 0
_RestoreEnemySpeed:
dd 0
_enableGodMode:
dd 0
_enableUnlStamina:
dd 0
_SavePosition:
dd 0
_LoadPosition:
dd 0
_UndoTeleport:
dd 0
_NoReload:
dd 0
_enableInstantActions:
dd 0
_enableMassivePickup:
dd 0
_enableEnemyOPK:
dd 0
_enableBowalwaysTensioned:
dd 0
_enableOhk:
dd 0
_pKeys:
dd 0
_pRedGel:
dd 0
_pGreenGel:
dd 0
_enableRapidFire:
dd 0
_pMobiusAgentHealth:
dd 0
_pWeaponStructure:
dd 0
_pRecoilBase:
dd 0
_enableNoSway:
dd 0
_enableNoRecoil:
dd 0
[DISABLE]

_SuperSpeed:
  db F3 0F 10 B3 28 08 00 00
_BypassSpeedReset:
  db C7 83 28 08 00 00 00 00 80 3F
_SlowEnemys:
  db F3 0F 59 B6 F0 01 00 00
_Health:
  db 89 02 8B 81 90 4D 00 00
_Stamina:
  db 0F 2F B3 E0 17 00 00
_Teleport:
  db 0F 28 98 20 01 00 00
_AmmoInClip:
  db 8B 77 10 4C 8B 41 08
_AmmoCrossbow:
  db 8B 40 10 3B C2
_InstantActions:
  db 66 0F 6E BB 20 0B 00 00
_MassiveItemPickup:
  db 8B 58 10 48 8B C8
_EnemyTele:
  db 0F 28 88 20 01 00 00
_BowTension+01:
  db F3 0F 10 80 B0 00 00 00
_OneHitKills:
  db F3 0F 11 B1 54 22 00 00
_OneHitKills2:
  db F3 0F 11 B1 84 21 00 00
_Keys:
  db 8B 50 08 48 8D 4F 20
_RedGel+09:
  db 8B 40 10 48 83 C4 28
_GreenGeel+09:
  db 8B 40 10 48 83 C4 28
_RapidFire:
  db F3 0F 10 83 78 5E 00 00
_MobiusAgent:
  db F3 0F 10 81 CC 0B 00 00
_WeaponStructure:
  db 48 8B 8B 30 5E 00 00
_RecoilBase:
  db F3 0F 59 AF F8 02 00 00
_WeaponSway:
  db F3 0F 59 83 6C 02 00 00
_NoRecoil:
  db F3 0F 10 B7 FC 02 00 00
unregistersymbol(_WeaponStructure)
unregistersymbol(_pWeaponStructure)
unregistersymbol(_Health)
unregistersymbol(_enableGodMode)
unregistersymbol(_SuperSpeed)
unregistersymbol(_increaseSpeed)
unregistersymbol(_decreaseSpeed)
unregistersymbol(_restoreSpeed)
unregistersymbol(_ValueToAdd)
unregistersymbol(_playerPointer)
unregistersymbol(_BypassSpeedReset)
unregistersymbol(_SlowEnemys)
unregistersymbol(_SlowEnemySpeed)
unregistersymbol(_RestoreEnemySpeed)
unregistersymbol(_enableUnlStamina)
unregistersymbol(_Stamina)
unregistersymbol(_Teleport)
unregistersymbol(_SavePosition)
unregistersymbol(_LoadPosition)
unregistersymbol(_UndoTeleport)
unregistersymbol(_X_Coord)
unregistersymbol(_Y_Coord)
unregistersymbol(_Z_Coord)
unregistersymbol(_base)
unregistersymbol(_AmmoInClip)
unregistersymbol(_NoReload)
unregistersymbol(_AmmoCrossbow)
unregistersymbol(newmemCrossbow)
unregistersymbol(_InstantActions)
unregistersymbol(_enableInstantActions)
unregistersymbol(_MassiveItemPickup)
unregistersymbol(_enableMassivePickup)
unregistersymbol(_EnemyTele)
unregistersymbol(_enableEnemyOPK)
unregistersymbol(_BowTension)
unregistersymbol(_enableBowalwaysTensioned)
unregistersymbol(_OneHitKills)
unregistersymbol(_enableOhk)
unregistersymbol(_OneHitKills2)
unregistersymbol(_Keys)
unregistersymbol(_pKeys)
unregistersymbol(_RedGel)
unregistersymbol(_pRedGel)
unregistersymbol(_GreenGeel)
unregistersymbol(_pGreenGel)
unregistersymbol(_RapidFire)
unregistersymbol(_enableRapidFire)
unregistersymbol(_MobiusAgent)
unregistersymbol(_pMobiusAgentHealth)
unregistersymbol(_WeaponStructure)
unregistersymbol(_pWeaponStructure)
unregistersymbol(_RecoilBase)
unregistersymbol(_pRecoilBase)
unregistersymbol(_WeaponSway)
unregistersymbol(_enableNoSway)
unregistersymbol(_NoRecoil)
unregistersymbol(_enableNoRecoil)
dealloc(_increaseSpeed)
dealloc(_decreaseSpeed)
dealloc(_restoreSpeed)
dealloc(_ValueToAdd)
dealloc(_playerPointer)
dealloc(newmem)
dealloc(_SlowEnemySpeed)
dealloc(_RestoreEnemySpeed)
dealloc(newmemEnemySpeed)
dealloc(_enableGodMode)
dealloc(newmemHealth)
dealloc(newmemStamina)
dealloc(_enableUnlStamina)
dealloc(newmemTP)
dealloc(_SavePosition)
dealloc(_LoadPosition)
dealloc(_UndoTeleport)
dealloc(_X_Coord)
dealloc(_Y_Coord)
dealloc(_Z_Coord)
dealloc(_X_Coord_Undo)
dealloc(_Y_Coord_Undo)
dealloc(_Z_Coord_Undo)
dealloc(_base)
dealloc(_NoReload)
dealloc(newmemAmmo)
dealloc(newmemCrossbow)
dealloc(newmemInstantActions)
dealloc(_enableInstantActions)
dealloc(newmemMassive)
dealloc(_enableMassivePickup)
dealloc(newmemEnemyTele)
dealloc(_enableEnemyOPK)
dealloc(newmemBowTension)
dealloc(_enableBowalwaysTensioned)
dealloc(newmemOneHit)
dealloc(_enableOhk)
dealloc(newmemOneHit2)
dealloc(newmemKeys)
dealloc(_pKeys)
dealloc(newmemGreenGeel)
dealloc(newmemRedGel)
dealloc(_pRedGel)
dealloc(_pGreenGel)
dealloc(newmemRapid)
dealloc(_enableRapidFire)
dealloc(newmemMobius)
dealloc(_pMobiusAgentHealth)
dealloc(newmemWeaponS)
dealloc(_pWeaponStructure)
dealloc(newmemRecoilBase)
dealloc(_pRecoilBase)
dealloc(_enableNoSway)
dealloc(newmemWeaponSway)
dealloc(newmemNoRecoil)
dealloc(_enableNoRecoil)
Author
l0wb1t
Downloads
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Views
429
First release
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