The Evil Within 2 - Cheat Table Trainer +22

The Evil Within 2 - Cheat Table Trainer +22 1.03 - works on 3 game versions

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The Evil Within 2 - Cheat Table Trainer +22

1595546891929.png


Features
  • God Mode
  • Infinite Stamina
  • No Reload
  • No Sway
  • No Recoil Machine Gun
  • Rapid Fire
  • One Hit Kills
  • Massive Item Pickup
  • Instant Actions on Keypress E
  • Decrease Speed
  • Bow always tensioned
  • Slow Enemies
  • Restore Enemy Speed
  • Increase Speed
  • Restore Speed
  • Save Position
  • Load Position
  • Undo Teleport
  • Teleport all Enemies to last saved position
  • Stealth
  • REAL GOD MODE
Extra Pointers
1595546907785.png


Main Script
Main Script:
[ENABLE]
aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40) // should be unique
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) // should be unique
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)
aobscanmodule(_Health,TEW2.exe,89 02 8B 81 90 4D 00 00)
aobscanmodule(_Stamina,TEW2.exe,0F 2F B3 E0 17 00 00) // Update
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)
aobscanmodule(_AmmoInClip,TEW2.exe,8B 77 10 4C 8B 41 08) // should be unique
aobscanmodule(_AmmoCrossbow,TEW2.exe,8B 40 10 3B C2)
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)
aobscanmodule(_MassiveItemPickup,TEW2.exe,8B 58 10 48 8B C8 E8 D6) //Update +++
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D) // should be unique
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
aobscanmodule(_OneHitKills,TEW2.exe,F3 0F 11 B1 54 22 00 00)//update
aobscanmodule(_OneHitKills2,TEW2.exe,F3 0F 11 B1 84 21 00 00)// update
aobscanmodule(_Keys,TEW2.exe,8B 50 08 48 8D 4F 20)
aobscanmodule(_RedGel,TEW2.exe,C4 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)//update
aobscanmodule(_GreenGeel,TEW2.exe,74 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)// update
aobscanmodule(_RapidFire,TEW2.exe,F3 0F 10 83 78 5E 00 00 0F 2F)// update
aobscanmodule(_MobiusAgent,TEW2.exe,F3 0F 10 81 CC 0B 00 00)//update
aobscanmodule(_WeaponStructure,TEW2.exe,48 8B 8B 30 5E 00 00 E8 D4)//update
aobscanmodule(_RecoilBase,TEW2.exe,F3 0F 59 AF F8 02 00 00)
aobscanmodule(_WeaponSway,TEW2.exe,F3 0F 59 83 6C 02 00 00)
aobscanmodule(_NoRecoil,TEW2.exe,F3 0F 10 B7 FC 02 00 00)
alloc(newmemEnemyTele,$1000,TEW2.exe)
alloc(newmemMassive,$1000,TEW2.exe)
alloc(newmemInstantActions,$1000,TEW2.exe)
alloc(newmemCrossbow,$1000,TEW2.exe)
alloc(newmemAmmo,$1000,TEW2.exe)
alloc(newmemStamina,$1000,TEW2.exe)
alloc(newmemHealth,$1000,TEW2.exe)
alloc(newmem,$1000,TEW2.exe)
alloc(newmemEnemySpeed,$1000,TEW2.exe)
alloc(newmemTP,$1000,TEW2.exe)
alloc(newmemBowTension,$1000,TEW2.exe)
alloc(newmemOneHit,$1000,TEW2.exe)
alloc(newmemOneHit2,$1000,TEW2.exe)
alloc(newmemKeys,$1000,TEW2.exe)
alloc(newmemRedGel,$1000,TEW2.exe)
alloc(newmemGreenGeel,$1000,TEW2.exe)
alloc(newmemRapid,$1000,TEW2.exe)
alloc(newmemMobius,$1000,TEW2.exe)
alloc(newmemWeaponS,$1000,TEW2.exe)
alloc(newmemRecoilBase,$1000,TEW2.exe)
alloc(newmemWeaponSway,$1000,TEW2.exe)
alloc(newmemNoRecoil,$1000,TEW2.exe)
alloc(_enableUnlStamina,8)
alloc(_enableGodMode,8)
alloc(_increaseSpeed,8)
alloc(_decreaseSpeed,8)
alloc(_restoreSpeed,8)
alloc(_ValueToAdd,8)
alloc(_playerPointer,8)
alloc(_SlowEnemySpeed,8)
alloc(_RestoreEnemySpeed,8)
alloc(_SavePosition,8)
alloc(_LoadPosition,8)
alloc(_UndoTeleport,8)
alloc(_base,8)
alloc(_X_Coord,8)
alloc(_Y_Coord,8)
alloc(_Z_Coord,8)
alloc(_X_Coord_Undo,8)
alloc(_Y_Coord_Undo,8)
alloc(_Z_Coord_Undo,8)
alloc(_NoReload,8)
alloc(_enableInstantActions,8)
alloc(_enableMassivePickup,8)
alloc(_enableEnemyOPK,8)
alloc(_enableBowalwaysTensioned,8)
alloc(_enableOhk,8)
alloc(_pKeys,8)
alloc(_pRedGel,8)
alloc(_pGreenGel,8)
alloc(_enableRapidFire,8)
alloc(_pMobiusAgentHealth,8)
alloc(_pWeaponStructure,8)
alloc(_pRecoilBase,8)
alloc(_enableNoSway,8)
alloc(_enableNoRecoil,8)
registersymbol(_SuperSpeed)
registersymbol(_increaseSpeed)
registersymbol(_decreaseSpeed)
registersymbol(_restoreSpeed)
registersymbol(_ValueToAdd)
registersymbol(_playerPointer)
registersymbol(_BypassSpeedReset)
registersymbol(_SlowEnemySpeed)
registersymbol(_RestoreEnemySpeed)
registersymbol(_SlowEnemys)
registersymbol(_Health)
registersymbol(_enableGodMode)
registersymbol(_Stamina)
registersymbol(_enableUnlStamina)
registersymbol(_Teleport)
registersymbol(_SavePosition)
registersymbol(_LoadPosition)
registersymbol(_UndoTeleport)
registersymbol(_X_Coord)
registersymbol(_Y_Coord)
registersymbol(_Z_Coord)
registersymbol(_X_Coord_Undo)
registersymbol(_Y_Coord_Undo)
registersymbol(_Z_Coord_Undo)
registersymbol(_base)
registersymbol(_AmmoInClip)
registersymbol(_NoReload)
registersymbol(_AmmoCrossbow)
registersymbol(_InstantActions)
registersymbol(_enableInstantActions)
registersymbol(_MassiveItemPickup)
registersymbol(_enableMassivePickup)
registersymbol(_EnemyTele)
registersymbol(_enableEnemyOPK)
registersymbol(_BowTension)
registersymbol(_enableBowalwaysTensioned)
registersymbol(_OneHitKills)
registersymbol(_enableOhk)
registersymbol(_OneHitKills2)
registersymbol(_Keys)
registersymbol(_pKeys)
registersymbol(_RedGel)
registersymbol(_pRedGel)
registersymbol(_GreenGeel)
registersymbol(_pGreenGel)
registersymbol(_RapidFire)
registersymbol(_enableRapidFire)
registersymbol(_MobiusAgent)
registersymbol(_pMobiusAgentHealth)
registersymbol(_pWeaponStructure)
registersymbol(_WeaponStructure)
registersymbol(_pRecoilBase)
registersymbol(_RecoilBase)
registersymbol(_enableNoSway)
registersymbol(_WeaponSway)
registersymbol(_enableNoRecoil)
registersymbol(_NoRecoil)
label(code)
label(return)
label(increaseSpeed)
label(decreaseSpeed)
label(restoreSpeed)
label(codeEnemySpeed)
label(returnEnemySpeed)
label(Restore)
label(codeHealth)
label(returnHealth)
label(codeStamina)
label(returnStamina)
label(returnTP)
label(Save)
label(Load)
label(Undo)
label(codeTP)
label(codeAmmo)
label(returnAmmo)
label(codeCrossbow)
label(returnCrossbow)
label(codeInstantActions)
label(returnInstantActions)
label(codeMassive)
label(returnMassive)
label(codeEnemyTele)
label(returnEnemyTele)
label(codeBowTension)
label(returnBowTension)
label(codeOneHit)
label(returnOneHit)
label(codeOneHit2)
label(returnOneHit2)
label(codeKeys)
label(returnKeys)
label(codeRedGel)
label(returnRedGel)
label(codeGreenGeel)
label(returnGreenGeel)
label(codeRapid)
label(returnRapid)
label(codeMobius)
label(returnMobius)
label(GetHealth)
label(codeWeaponS)
label(returnWeaponS)
label(codeRecoilBase)
label(returnRecoilBase)
label(codeWeaponSway)
label(returnWeaponSway)
label(codeNoRecoil)
label(returnNoRecoil)

newmem:
push rbx
mov [_playerPointer],rbx
pop rbx
cmp byte ptr [_increaseSpeed],1
je increaseSpeed
cmp byte ptr [_decreaseSpeed],1
je decreaseSpeed
cmp byte ptr [_restoreSpeed],1
je restoreSpeed
jmp code

increaseSpeed:
mov byte ptr [_increaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
faddp
fstp [rbx+00000828]
jmp code

decreaseSpeed:
mov byte ptr [_decreaseSpeed],0
fld [rbx+00000828]
fld [_ValueToAdd]
fsubp
fstp [rbx+00000828]
jmp code

restoreSpeed:
mov byte ptr [_restoreSpeed],0
mov dword ptr [rbx+00000828],(float)1
jmp code

code:
  movss xmm6,[rbx+00000828]
  jmp return

_BypassSpeedReset:
  db 90 90 90 90 90 90 90 90 90 90

newmemEnemySpeed:
cmp r8,0
je codeEnemySpeed
cmp byte ptr [_SlowEnemySpeed],1
jne Restore
  mov [rsi+000001F0],(float)0.1
cmp byte ptr [_RestoreEnemySpeed],1
je Restore
jmp codeEnemySpeed

Restore:
mov byte ptr [_SlowEnemySpeed],0
  mov [rsi+000001F0],(float)1


codeEnemySpeed:
  mulss xmm6,[rsi+000001F0]
  jmp returnEnemySpeed

newmemHealth:
cmp byte ptr [_enableGodMode],1
jne codeHealth
mov [rdx-78],(float)9999 // -78 = BC0
mov [rdx-74],(float)9999 // -74 = BC4

codeHealth:
  mov [rdx],eax
  mov eax,[rcx+00004D90]
  jmp returnHealth

newmemStamina:
cmp byte ptr [_enableUnlStamina],1
jne codeStamina
mov dword ptr [rbx+000017E0],(float)10

codeStamina:
 // comiss xmm6,[rbx+000017D8]
  comiss xmm6,[rbx+000017E0]
  jmp returnStamina

newmemTP:

{
0C - 3238068480 int
Ac - 2139095022 int
108 -2147483648 int - 0 enemy
10C -2147483648 int - 0 enemy
110 -2147483648 int - 0 enemy
12C - 847190082 int - 0 enemy
1b8 - 1065353216 int - 0 enemy
1e0 - 4294967295 int - 0 enemy
1e8 - 2233 int - 0 enemy
3FC - 1040907417 int - 0 enemy
410 - 3438141104 int - 0 enemy
7E8 - 15891 int - 0 enemy
9EC - 805317347 int - 0 enemy
9FC - 1065353216 int - 0 enemy
E9C - 1065353216 int - 0 enemy
EFC - 805364304 int - 0 enemy
}
cmp dword ptr [rax+0C],(int)3238068480
jne codeTP
push rax
mov [_base],rax
pop rax
cmp byte ptr [_SavePosition],1
je Save
cmp byte ptr [_LoadPosition],1
je Load
cmp byte ptr [_UndoTeleport],1
je Undo
jmp codeTP

Save:
mov byte ptr [_SavePosition],0
movss xmm1,[rax+00000120] // X
movss [_X_Coord],xmm1
movss xmm1,[rax+00000124] // y
movss [_Z_Coord],xmm1
movss xmm1,[rax+00000128] // z
movss [_Y_Coord],xmm1
jmp codeTP

Load:
mov byte ptr [_LoadPosition],0
// Save Position again for Undo
movss xmm3,[rax+00000120]
movss [_X_Coord_Undo],xmm3
movss xmm3,[rax+00000124]
movss [_Z_Coord_Undo],xmm3
movss xmm3,[rax+00000128]
movss [_Y_Coord_Undo],xmm3
// Load Part
movss xmm1,[_X_Coord]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord]
movss [rax+00000128],xmm1
jmp codeTP

Undo:
mov byte ptr [_UndoTeleport],0
movss xmm1,[_X_Coord_Undo]
movss [rax+00000120],xmm1
movss xmm1,[_Z_Coord_Undo]
movss [rax+00000124],xmm1
movss xmm1,[_Y_Coord_Undo]
movss [rax+00000128],xmm1
jmp codeTP


codeTP:
  movaps xmm3,[rax+00000120]
  jmp returnTP

newmemAmmo:
cmp byte ptr [_NoReload],1
jne codeAmmo
mov [rdi+10],#999

codeAmmo:
  mov esi,[rdi+10]
  mov r8,[rcx+08]
  jmp returnAmmo

newmemCrossbow:
cmp byte ptr [_NoReload],1
jne codeCrossbow
mov dword ptr [rax+10],#999

codeCrossbow:
  mov eax,[rax+10]
  cmp eax,edx
  jmp returnCrossbow

newmemInstantActions:
cmp byte ptr [_enableInstantActions],1
jne codeInstantActions
mov [rbx+00000B20],#100
codeInstantActions:
  movd xmm7,[rbx+00000B20]
  jmp returnInstantActions

newmemMassive:
cmp byte ptr [_enableMassivePickup],1
jne codeMassive
cmp r9,10 // Keys
je codeMassive
cmp r9,F // Axes
{je codeMassive
cmp r9,18 // Iron bar
je codeMassive}
add dword ptr [rax+10],#998
jmp codeMassive

codeMassive:
  mov ebx,[rax+10]
  mov rcx,rax
  jmp returnMassive


newmemEnemyTele:
cmp dword ptr [rax+0C],(int)3238068480
je codeEnemyTele
cmp dword ptr [_enableEnemyOPK],1
jne codeEnemyTele

movss xmm8,[_X_Coord]
movss [rax+00000120],xmm8
movss xmm8,[_Y_Coord]
movss [rax+00000128],xmm8
movss xmm8,[_Z_Coord]
movss [rax+00000124],xmm8

codeEnemyTele:
  movaps xmm1,[rax+00000120]
  jmp returnEnemyTele

newmemBowTension:
cmp byte ptr [_enableBowalwaysTensioned],1
jne codeBowTension
mov [rax+000000B0],(float)2

codeBowTension:
  movss xmm0,[rax+000000B0]
  jmp returnBowTension

newmemOneHit:
cmp byte ptr [_enableOhk],1
jne codeOneHit
mov [rcx+00002254],(float)1
jmp returnOneHit

codeOneHit:
  //movss [rcx+0000224C],xmm6 +8 Bytes
  movss [rcx+00002254],xmm6
  jmp returnOneHit

newmemOneHit2:
cmp byte ptr [_enableOhk],1
jne codeOneHit2
mov [rcx+00002184],0
jmp returnOneHit2

codeOneHit2:
 // movss [rcx+0000217C],xmm6 + 8 Bytes
  movss [rcx+00002184],xmm6
  jmp returnOneHit2

newmemKeys:
mov [_pKeys],rax
codeKeys:
  mov edx,[rax+08]
  lea rcx,[rdi+20]
  jmp returnKeys


newmemRedGel:
push rax
mov [_pRedGel],rax
codeRedGel:
pop rax
  mov eax,[rax+10]
  add rsp,28
  jmp returnRedGel

newmemGreenGeel:
push rax
mov [_pGreenGel],rax
codeGreenGeel:
pop rax
  mov eax,[rax+10]
  add rsp,28
  jmp returnGreenGeel

newmemRapid:
cmp byte ptr [_enableRapidFire],1
jne codeRapid
mov [rbx+00005E78],(float)-1

codeRapid:
 // movss xmm0,[rbx+00005E70]
  movss xmm0,[rbx+00005E78]
  jmp returnRapid

newmemMobius:
cmp [rcx+5f0],(int)4
je GetHealth
cmp [rcx+5f0],(int)5
jne codeMobius

GetHealth:
mov [_pMobiusAgentHealth],rcx

codeMobius:

  //movss xmm0,[rcx+00000BC4]
  movss xmm0,[rcx+00000BCC]
  jmp returnMobius

newmemWeaponS:
push rbx
mov [_pWeaponStructure],rbx
codeWeaponS:
pop rbx
  //mov rcx,[rbx+00005E28]
  mov rcx,[rbx+00005E30]
  jmp returnWeaponS

newmemRecoilBase:
push rdi
mov [_pRecoilBase],rdi
codeRecoilBase:
pop rdi
  mulss xmm5,[rdi+000002F8]
  jmp returnRecoilBase

newmemWeaponSway:
cmp byte ptr [_enableNoSway],1
jne codeWeaponSway
mov [rbx+0000026C],0
codeWeaponSway:
  mulss xmm0,[rbx+0000026C]
  jmp returnWeaponSway

newmemNoRecoil:
cmp byte ptr [_enableNoRecoil],1
jne codeNoRecoil
mov [rdi+000002F8],0
mov [rdi+00000470],0
mov [rdi+00000474],0
mov [rdi+00000478],0

codeNoRecoil:
  movss xmm6,[rdi+000002FC]
  cmp [_enableNoRecoil],0
  jne returnNoRecoil
  mov [rdi+00000470],(float)1 // Restore camshake on disable
    mov [rdi+00000474],(float)1
      mov [rdi+00000478],(float)1
  jmp returnNoRecoil

_SuperSpeed:
  jmp newmem
  nop
  nop
  nop
return:

_SlowEnemys:
  jmp newmemEnemySpeed
  nop
  nop
  nop
returnEnemySpeed:

_Health:
  jmp newmemHealth
  nop
  nop
  nop
returnHealth:

_Stamina:
  jmp newmemStamina
  nop
  nop
returnStamina:

_Teleport:
  jmp newmemTP
  nop
  nop
returnTP:

_AmmoInClip:
  jmp newmemAmmo
  nop
  nop
returnAmmo:

_InstantActions:
  jmp newmemInstantActions
  nop
  nop
  nop
returnInstantActions:

_MassiveItemPickup:
  jmp newmemMassive
  nop
returnMassive:

_AmmoCrossbow:
  jmp newmemCrossbow
returnCrossbow:


_EnemyTele:
  jmp newmemEnemyTele
  nop
  nop
returnEnemyTele:

_BowTension+01:
  jmp newmemBowTension
  nop
  nop
  nop
returnBowTension:

_OneHitKills:
  jmp newmemOneHit
  nop
  nop
  nop
returnOneHit:

_OneHitKills2:
  jmp newmemOneHit2
  nop
  nop
  nop
returnOneHit2:

_Keys:
  jmp newmemKeys
  nop
  nop
returnKeys:

_RedGel+09:
  jmp newmemRedGel
  nop
  nop
returnRedGel:

_GreenGeel+09:
  jmp newmemGreenGeel
  nop
  nop
returnGreenGeel:

_RapidFire:
  jmp newmemRapid
  nop
  nop
  nop
returnRapid:

_MobiusAgent:
  jmp newmemMobius
  nop
  nop
  nop
returnMobius:

_WeaponStructure:
  jmp newmemWeaponS
  nop
  nop
returnWeaponS:

_RecoilBase:
  jmp newmemRecoilBase
  nop
  nop
  nop
returnRecoilBase:

_WeaponSway:
  jmp newmemWeaponSway
  nop
  nop
  nop
returnWeaponSway:

_NoRecoil:
  jmp newmemNoRecoil
  nop
  nop
  nop
returnNoRecoil:

_increaseSpeed:
dd 0
_decreaseSpeed:
dd 0
_restoreSpeed:
dd 0
_ValueToAdd:
dq (float)0.25
_playerPointer:
dd 0
_SlowEnemySpeed:
dd 0
_RestoreEnemySpeed:
dd 0
_enableGodMode:
dd 0
_enableUnlStamina:
dd 0
_SavePosition:
dd 0
_LoadPosition:
dd 0
_UndoTeleport:
dd 0
_NoReload:
dd 0
_enableInstantActions:
dd 0
_enableMassivePickup:
dd 0
_enableEnemyOPK:
dd 0
_enableBowalwaysTensioned:
dd 0
_enableOhk:
dd 0
_pKeys:
dd 0
_pRedGel:
dd 0
_pGreenGel:
dd 0
_enableRapidFire:
dd 0
_pMobiusAgentHealth:
dd 0
_pWeaponStructure:
dd 0
_pRecoilBase:
dd 0
_enableNoSway:
dd 0
_enableNoRecoil:
dd 0
[DISABLE]

_SuperSpeed:
  db F3 0F 10 B3 28 08 00 00
_BypassSpeedReset:
  db C7 83 28 08 00 00 00 00 80 3F
_SlowEnemys:
  db F3 0F 59 B6 F0 01 00 00
_Health:
  db 89 02 8B 81 90 4D 00 00
_Stamina:
  db 0F 2F B3 E0 17 00 00
_Teleport:
  db 0F 28 98 20 01 00 00
_AmmoInClip:
  db 8B 77 10 4C 8B 41 08
_AmmoCrossbow:
  db 8B 40 10 3B C2
_InstantActions:
  db 66 0F 6E BB 20 0B 00 00
_MassiveItemPickup:
  db 8B 58 10 48 8B C8
_EnemyTele:
  db 0F 28 88 20 01 00 00
_BowTension+01:
  db F3 0F 10 80 B0 00 00 00
_OneHitKills:
  db F3 0F 11 B1 54 22 00 00
_OneHitKills2:
  db F3 0F 11 B1 84 21 00 00
_Keys:
  db 8B 50 08 48 8D 4F 20
_RedGel+09:
  db 8B 40 10 48 83 C4 28
_GreenGeel+09:
  db 8B 40 10 48 83 C4 28
_RapidFire:
  db F3 0F 10 83 78 5E 00 00
_MobiusAgent:
  db F3 0F 10 81 CC 0B 00 00
_WeaponStructure:
  db 48 8B 8B 30 5E 00 00
_RecoilBase:
  db F3 0F 59 AF F8 02 00 00
_WeaponSway:
  db F3 0F 59 83 6C 02 00 00
_NoRecoil:
  db F3 0F 10 B7 FC 02 00 00
unregistersymbol(_WeaponStructure)
unregistersymbol(_pWeaponStructure)
unregistersymbol(_Health)
unregistersymbol(_enableGodMode)
unregistersymbol(_SuperSpeed)
unregistersymbol(_increaseSpeed)
unregistersymbol(_decreaseSpeed)
unregistersymbol(_restoreSpeed)
unregistersymbol(_ValueToAdd)
unregistersymbol(_playerPointer)
unregistersymbol(_BypassSpeedReset)
unregistersymbol(_SlowEnemys)
unregistersymbol(_SlowEnemySpeed)
unregistersymbol(_RestoreEnemySpeed)
unregistersymbol(_enableUnlStamina)
unregistersymbol(_Stamina)
unregistersymbol(_Teleport)
unregistersymbol(_SavePosition)
unregistersymbol(_LoadPosition)
unregistersymbol(_UndoTeleport)
unregistersymbol(_X_Coord)
unregistersymbol(_Y_Coord)
unregistersymbol(_Z_Coord)
unregistersymbol(_base)
unregistersymbol(_AmmoInClip)
unregistersymbol(_NoReload)
unregistersymbol(_AmmoCrossbow)
unregistersymbol(newmemCrossbow)
unregistersymbol(_InstantActions)
unregistersymbol(_enableInstantActions)
unregistersymbol(_MassiveItemPickup)
unregistersymbol(_enableMassivePickup)
unregistersymbol(_EnemyTele)
unregistersymbol(_enableEnemyOPK)
unregistersymbol(_BowTension)
unregistersymbol(_enableBowalwaysTensioned)
unregistersymbol(_OneHitKills)
unregistersymbol(_enableOhk)
unregistersymbol(_OneHitKills2)
unregistersymbol(_Keys)
unregistersymbol(_pKeys)
unregistersymbol(_RedGel)
unregistersymbol(_pRedGel)
unregistersymbol(_GreenGeel)
unregistersymbol(_pGreenGel)
unregistersymbol(_RapidFire)
unregistersymbol(_enableRapidFire)
unregistersymbol(_MobiusAgent)
unregistersymbol(_pMobiusAgentHealth)
unregistersymbol(_WeaponStructure)
unregistersymbol(_pWeaponStructure)
unregistersymbol(_RecoilBase)
unregistersymbol(_pRecoilBase)
unregistersymbol(_WeaponSway)
unregistersymbol(_enableNoSway)
unregistersymbol(_NoRecoil)
unregistersymbol(_enableNoRecoil)
dealloc(_increaseSpeed)
dealloc(_decreaseSpeed)
dealloc(_restoreSpeed)
dealloc(_ValueToAdd)
dealloc(_playerPointer)
dealloc(newmem)
dealloc(_SlowEnemySpeed)
dealloc(_RestoreEnemySpeed)
dealloc(newmemEnemySpeed)
dealloc(_enableGodMode)
dealloc(newmemHealth)
dealloc(newmemStamina)
dealloc(_enableUnlStamina)
dealloc(newmemTP)
dealloc(_SavePosition)
dealloc(_LoadPosition)
dealloc(_UndoTeleport)
dealloc(_X_Coord)
dealloc(_Y_Coord)
dealloc(_Z_Coord)
dealloc(_X_Coord_Undo)
dealloc(_Y_Coord_Undo)
dealloc(_Z_Coord_Undo)
dealloc(_base)
dealloc(_NoReload)
dealloc(newmemAmmo)
dealloc(newmemCrossbow)
dealloc(newmemInstantActions)
dealloc(_enableInstantActions)
dealloc(newmemMassive)
dealloc(_enableMassivePickup)
dealloc(newmemEnemyTele)
dealloc(_enableEnemyOPK)
dealloc(newmemBowTension)
dealloc(_enableBowalwaysTensioned)
dealloc(newmemOneHit)
dealloc(_enableOhk)
dealloc(newmemOneHit2)
dealloc(newmemKeys)
dealloc(_pKeys)
dealloc(newmemGreenGeel)
dealloc(newmemRedGel)
dealloc(_pRedGel)
dealloc(_pGreenGel)
dealloc(newmemRapid)
dealloc(_enableRapidFire)
dealloc(newmemMobius)
dealloc(_pMobiusAgentHealth)
dealloc(newmemWeaponS)
dealloc(_pWeaponStructure)
dealloc(newmemRecoilBase)
dealloc(_pRecoilBase)
dealloc(_enableNoSway)
dealloc(newmemWeaponSway)
dealloc(newmemNoRecoil)
dealloc(_enableNoRecoil)
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