The game South Park the Stick of Truth was developed upon taking inspiration from the American adult animated television series “South Park.” The game is compiled through the collective efforts of Obsidian Entertainment and South Park Digital Studios. The game was available for the users in 2014, with the game magnified upon the kid who shifts himself to the heroic town, getting indulged in the race of accomplishing the dominance over Stick of Truth. This race exists between the wizards, the supernatural characters, and humans. This even relates and opens themselves up against Aliens, Nazis, zombies, etc. that poses an ultimate threat to the town. Have you considered hacking the game with Cheat Engine? Keep reading...
The kid is the character whose controls are handed over to the player who goes on searching throughout the town, interchanging dialogues with the characters, coping with the challenges, and ingressing new areas. Players can select any of the four characters presented beside the kid who’ll lay their support in setting out nets and traps to catch the opponents in. Each character possesses different skills and capabilities to assist the kid, using our South Park The Stick of Truth Cheat table we can have unlimited fun. Add to your powers, unlock new accessories, and make use of various features well. There are many to achieve jovial and joy through a cracker of a game like this.
South Park The Stick of Truth Cheat Table
A game that’s offering you time much requires a fair treatment. Every stage of the game might be challenging and will strike hard. But what you should know is how to get through these without being caught up in the traps of the rivals. One of the ways to successfully subdue the smacks is the cheats. There’s a cheat Table that displays the long list of cheats to make use of. Downloading it will let you enjoy endless ways of the cheats such as “power points,” “health,” “Ability points,” etc. Keep fighting hard for a deserving victory. Download the cheat table using the green button at the top of the page, make sure you open it with Cheat Engine.
Features
The kid is the character whose controls are handed over to the player who goes on searching throughout the town, interchanging dialogues with the characters, coping with the challenges, and ingressing new areas. Players can select any of the four characters presented beside the kid who’ll lay their support in setting out nets and traps to catch the opponents in. Each character possesses different skills and capabilities to assist the kid, using our South Park The Stick of Truth Cheat table we can have unlimited fun. Add to your powers, unlock new accessories, and make use of various features well. There are many to achieve jovial and joy through a cracker of a game like this.
South Park The Stick of Truth Cheat Table
A game that’s offering you time much requires a fair treatment. Every stage of the game might be challenging and will strike hard. But what you should know is how to get through these without being caught up in the traps of the rivals. One of the ways to successfully subdue the smacks is the cheats. There’s a cheat Table that displays the long list of cheats to make use of. Downloading it will let you enjoy endless ways of the cheats such as “power points,” “health,” “Ability points,” etc. Keep fighting hard for a deserving victory. Download the cheat table using the green button at the top of the page, make sure you open it with Cheat Engine.
Features
- God mode
- one hit kills
- infinite mana
- power points
- money hack
- experience cheat
- max armor
god mode cheat:
[ENABLE]
aobscanmodule(Player1,South Park - The Stick of Truth.exe,F3 0F 10 41 18 F3 0F 5E C1) // should be unique
alloc(newmem,$1000)
label(code)
label(player_base)
label(return)
label(insta)
label(code2)
label(one_hit)
registersymbol(player_base)
registersymbol(insta)
newmem:
cmp [ecx+74],00 // 74 1/0
je code
mov [player_base],ecx
push ebx
mov ebx,[ecx+1C]
mov [ecx+18],ebx
pop ebx
movss xmm0,[ecx+18]
jmp return
code:
cmp [insta],1
je one_hit
code2:
movss xmm0,[ecx+18]
jmp return
player_base:
dd 0
insta:
dd 0
one_hit:
cmp [ecx+18],(float)1
jle code2
mov [ecx+18],(float)1
jmp code2
Player1:
jmp newmem
return:
registersymbol(Player1)
[DISABLE]
Player1:
db F3 0F 10 41 18
unregistersymbol(Player1)
unregistersymbol(player_base)
unregistersymbol(insta)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "South Park - The Stick of Truth.exe"+3365F1
"South Park - The Stick of Truth.exe"+3365DB: C2 0C 00 - ret 000C
"South Park - The Stick of Truth.exe"+3365DE: CC - int 3
"South Park - The Stick of Truth.exe"+3365DF: CC - int 3
"South Park - The Stick of Truth.exe"+3365E0: 55 - push ebp
"South Park - The Stick of Truth.exe"+3365E1: 8B EC - mov ebp,esp
"South Park - The Stick of Truth.exe"+3365E3: 51 - push ecx
"South Park - The Stick of Truth.exe"+3365E4: F3 0F 10 49 1C - movss xmm1,[ecx+1C]
"South Park - The Stick of Truth.exe"+3365E9: 0F 57 D2 - xorps xmm2,xmm2
"South Park - The Stick of Truth.exe"+3365EC: 0F 2F CA - comiss xmm1,xmm2
"South Park - The Stick of Truth.exe"+3365EF: 76 25 - jna "South Park - The Stick of Truth.exe"+336616
// ---------- INJECTING HERE ----------
"South Park - The Stick of Truth.exe"+3365F1: F3 0F 10 41 18 - movss xmm0,[ecx+18]
// ---------- DONE INJECTING ----------
"South Park - The Stick of Truth.exe"+3365F6: F3 0F 5E C1 - divss xmm0,xmm1
"South Park - The Stick of Truth.exe"+3365FA: F3 0F 10 0D B0 19 B7 00 - movss xmm1,["South Park - The Stick of Truth.exe"+7719B0]
"South Park - The Stick of Truth.exe"+336602: 0F 2F C1 - comiss xmm0,xmm1
"South Park - The Stick of Truth.exe"+336605: 76 12 - jna "South Park - The Stick of Truth.exe"+336619
"South Park - The Stick of Truth.exe"+336607: 0F 28 C1 - movaps xmm0,xmm1
"South Park - The Stick of Truth.exe"+33660A: F3 0F 11 45 FC - movss [ebp-04],xmm0
"South Park - The Stick of Truth.exe"+33660F: D9 45 FC - fld dword ptr [ebp-04]
"South Park - The Stick of Truth.exe"+336612: 8B E5 - mov esp,ebp
"South Park - The Stick of Truth.exe"+336614: 5D - pop ebp
"South Park - The Stick of Truth.exe"+336615: C3 - ret
}
power points / mana lookup:
[ENABLE]
aobscanmodule(power_points,South Park - The Stick of Truth.exe,D9 44 C1 1C 5D) // should be unique
alloc(newmem,$100)
label(code)
label(power)
label(return)
registersymbol(power)
newmem:
cmp [ecx+1C],00
je code
cmp eax,02
jne code
mov [power],ecx
push ebx
mov ebx,[ecx+30]
mov [ecx+eax*8+1C],ebx
mov [ecx+1C],(float)100
pop ebx
code:
fld dword ptr [ecx+eax*8+1C]
pop ebp
jmp return
power:
dd 0
power_points:
jmp newmem
return:
registersymbol(power_points)
[DISABLE]
power_points:
db D9 44 C1 1C 5D
unregistersymbol(power_points)
unregistersymbol(power)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "South Park - The Stick of Truth.exe"+38587D
"South Park - The Stick of Truth.exe"+38586C: CC - int 3
"South Park - The Stick of Truth.exe"+38586D: CC - int 3
"South Park - The Stick of Truth.exe"+38586E: CC - int 3
"South Park - The Stick of Truth.exe"+38586F: CC - int 3
"South Park - The Stick of Truth.exe"+385870: 55 - push ebp
"South Park - The Stick of Truth.exe"+385871: 8B EC - mov ebp,esp
"South Park - The Stick of Truth.exe"+385873: 8B 45 08 - mov eax,[ebp+08]
"South Park - The Stick of Truth.exe"+385876: 83 F8 03 - cmp eax,03
"South Park - The Stick of Truth.exe"+385879: 7D 0A - jnl "South Park - The Stick of Truth.exe"+385885
"South Park - The Stick of Truth.exe"+38587B: 03 C0 - add eax,eax
// ---------- INJECTING HERE ----------
"South Park - The Stick of Truth.exe"+38587D: D9 44 C1 1C - fld dword ptr [ecx+eax*8+1C]
"South Park - The Stick of Truth.exe"+385881: 5D - pop ebp
// ---------- DONE INJECTING ----------
"South Park - The Stick of Truth.exe"+385882: C2 04 00 - ret 0004
"South Park - The Stick of Truth.exe"+385885: D9 EE - fldz
"South Park - The Stick of Truth.exe"+385887: 5D - pop ebp
"South Park - The Stick of Truth.exe"+385888: C2 04 00 - ret 0004
"South Park - The Stick of Truth.exe"+38588B: CC - int 3
"South Park - The Stick of Truth.exe"+38588C: CC - int 3
"South Park - The Stick of Truth.exe"+38588D: CC - int 3
"South Park - The Stick of Truth.exe"+38588E: CC - int 3
"South Park - The Stick of Truth.exe"+38588F: CC - int 3
"South Park - The Stick of Truth.exe"+385890: 55 - push ebp
}
Money lookup script:
[ENABLE]
aobscanmodule(money,South Park - The Stick of Truth.exe,8B 04 D1 5D C2 04 00)
//aobscan(increase_money,8B 04 D1 5D C2 04 00)
alloc(newmem,$1000)
//alloc(newmema,$100)
label(code)
label(increase)
label(raise1)
label(codea)
label(money_base)
label(returna)
registersymbol(money_base)
registersymbol(increase)
newmem:
cmp edx,03
jne code
push ebx
lea ebx,[ecx+edx*8]
mov [money_base],ebx
pop ebx
cmp [increase],1
je raise1
code:
mov eax,[ecx+edx*8]
pop ebp
ret 0004
jmp returna
money_base:
dd 0
codea:
mov eax,[ecx+edx*8]
pop ebp
ret 0004
jmp returna
raise1:
mov [increase],0
add [ecx+edx*8],12C
jmp codea
increase:
dd 0
money:
jmp newmem
nop
nop
returna:
registersymbol(money)
[DISABLE]
money:
db 8B 04 D1 5D C2 04 00
unregistersymbol(increase)
unregistersymbol(money)
unregistersymbol(money_base)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "South Park - The Stick of Truth.exe"+338B13
"South Park - The Stick of Truth.exe"+338AF3: 8B 45 08 - mov eax,[ebp+08]
"South Park - The Stick of Truth.exe"+338AF6: 83 F8 03 - cmp eax,03
"South Park - The Stick of Truth.exe"+338AF9: 7D 1F - jnl "South Park - The Stick of Truth.exe"+338B1A
"South Park - The Stick of Truth.exe"+338AFB: 83 3D 24 90 FE 01 00 - cmp dword ptr ["South Park - The Stick of Truth.exe"+1BE9024],00
"South Park - The Stick of Truth.exe"+338B02: 74 0B - je "South Park - The Stick of Truth.exe"+338B0F
"South Park - The Stick of Truth.exe"+338B04: 8D 04 40 - lea eax,[eax+eax*2]
"South Park - The Stick of Truth.exe"+338B07: 8B 44 C1 1C - mov eax,[ecx+eax*8+1C]
"South Park - The Stick of Truth.exe"+338B0B: 5D - pop ebp
"South Park - The Stick of Truth.exe"+338B0C: C2 04 00 - ret 0004
"South Park - The Stick of Truth.exe"+338B0F: 8D 54 40 03 - lea edx,[eax+eax*2+03]
// ---------- INJECTING HERE ----------
"South Park - The Stick of Truth.exe"+338B13: 8B 04 D1 - mov eax,[ecx+edx*8]
"South Park - The Stick of Truth.exe"+338B16: 5D - pop ebp
"South Park - The Stick of Truth.exe"+338B17: C2 04 00 - ret 0004
// ---------- DONE INJECTING ----------
"South Park - The Stick of Truth.exe"+338B1A: 33 C0 - xor eax,eax
"South Park - The Stick of Truth.exe"+338B1C: 5D - pop ebp
"South Park - The Stick of Truth.exe"+338B1D: C2 04 00 - ret 0004
"South Park - The Stick of Truth.exe"+338B20: 55 - push ebp
"South Park - The Stick of Truth.exe"+338B21: 8B EC - mov ebp,esp
"South Park - The Stick of Truth.exe"+338B23: 53 - push ebx
"South Park - The Stick of Truth.exe"+338B24: 56 - push esi
"South Park - The Stick of Truth.exe"+338B25: 8B 75 08 - mov esi,[ebp+08]
"South Park - The Stick of Truth.exe"+338B28: 33 C0 - xor eax,eax
"South Park - The Stick of Truth.exe"+338B2A: 8B D9 - mov ebx,ecx
}