Soda Dungeon Cheats

Soda Dungeon Cheats 2020-07-23

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Your favorite fizzy dungeon crawler is back! The Dark Lord has locked all sorts of legendary items, loot, and goodies up in his castle behind a seemingly endless guard of monsters, traps, and treachery. Daunting? Not for you— You’ll be safe in the tavern hiring Soda Junkies to do the dirty work for you. Take the loot they bring back to upgrade your tavern, town, and armory to attract stronger adventurers, then repeat. Build your town, assemble a mighty team, and see if you can make it through the dungeon to the next dimension and beyond.

Along the way, your band of merry, soda-fueled minions will encounter trumpeting skeletons, angry chefs, Dark Lords, Darker Lords, and a fairy that is just really, really trying her best. The only thing they won’t find is timers, life systems, or a paywall. Everything can be bought with in-game currency because that’s just the Soda Dungeon way.​

Mystics are the only class with innate mp regeneration, meaning even before they unlock their level 25 skill, they have essentially unlimited mp. Give them a healing stone, and you have a mini-nurse that can heal all trip long.​

Boss fights all essentially boil down to ‘Have enough HP and damage reduction to survive the boss’ attacks, then heal up to full after each attack.’ Simple enough.​

Soda Dungeon Cheat Table

Despite being a relatively simple game, you might needs some Soda Dungeon Cheats. Our cheat includes infinite health, infinite magic so you can live forever and cast unlimited spells, you can change the max health and max magic as well. You can also modify your experience points so you can level up quickly. In addition, you can modify all your stats, such as strength, dexterity, charisma, intelligence, vitality, persuasion. The Cheat Table also includes a few extra misc pointers you might want to check out. You can download the cheat table by clicking the green button at the top right of the page.​

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Cheat Trainer Features
  • God mode
  • infinite mana
  • experience
  • available points
  • modify skill points
Other Tips & Information

When using Nurses, dodge gear can speed up teams by reducing how much healing the nurses have. Damage reduction doesn’t have the same effect, as the Nurses will usually trigger a heal regardless of how much damage is done, but DR gear means you don’t need as much HP to survive a hit.​

When close to a mastery milestone (25 or 50), you can do a quick run starting at level 1, equipping the team with Phantasmal Claws and any Triangle gems you have. This is the fastest way to earn Mastery XP.​

Blademasters are not as terrible as you might think, but their real advantage is having the second weapon slot. This lets them equip double Skull Swords for very high damage resistance or double Sabers for the highest dodge rates. They may also deal a bit more damage at low levels due to having the extra attack from holding a second weapon.​

Mining is not often advised. If you just need a handful of metals, you can often get it just by turning on mineshafts in your key settings. If you want to do some mining, consider bringing a Huntress along in your team of Miners and taking all the unmarked portals. You’ll get a decent amount of Mineshafts, which yield plenty of ore.​

Single Nurse teams are vulnerable to the damage done to the Nurse, especially poison, when running without Group Heal or after it becomes less useful due to not scaling. In those scenarios, dodge and resist gear equipped on the Nurse can help her stay alive.​

Always buy all the iron ore and blue crystals you can afford after your runs. You will get to keep a portion of these when moving to a new dimension based on your blacksmith upgrades, and starting a new dimension with these resources can help. You can start with iron crafted gear, and you can sell the blue crystals for more gold or use them for leveling up the iron gear.​

Cheat Engine Scripts
infinite magic & health:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(magic)
label(exit)
label(health1)
label(magic1)
registersymbol(health1)
registersymbol(magic1)

newmem:
push eax
lea eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+594]
cmp eax,0
je originalcode
mov eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+594]
push eax
fild dword ptr [esp]
fstp dword [esp]
fld dword ptr [esp]
fstp [[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+590]
lea eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+590]
mov [health1],eax
pop eax
pop eax

magic:
push eax
lea eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+648]
cmp eax,0
je originalcode
mov eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+648]
push eax
fild dword ptr [esp]
fstp dword [esp]
fld dword ptr [esp]
fstp [[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+640]
lea eax,[[[[["Dungeon.exe"+046DDE20]+4FC]+6FC]+1E0]+640]
mov [magic1],eax
pop eax
pop eax

originalcode:
mov edx,[esi]
mov [edi],edx
add edi,04

exit:
jmp returnhere

health1:
dd 0

magic1:
dd 0

"VCRUNTIME140.dll"+E187:
jmp newmem
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
"VCRUNTIME140.dll"+E187:
mov edx,[esi]
mov [edi],edx
add edi,04
//Alt: db 8B 16 89 17 83 C7 04
unregistersymbol(health1)
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Author
ChrisFayte
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3
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