Sniper Elite 4 Cheat Table - god mode, unlimited ammo etc

Sniper Elite 4 Cheat Table - god mode, unlimited ammo etc 2020-07-22

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Sniper Elite 4 Cheat Table

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Features

  • God mode
  • infinite ammo
  • unlimited sniper breath
  • rapid fire
Scripts
Infinite Health:
[ENABLE]

aobscanmodule(health2,SniperElite4_DX11.exe,F3 0F 5C CF 0F 2F CE F3 0F 11 4B) // should be unique
alloc(newmem,$1000,"SniperElite4_DX11.exe"+10491B0)

label(code)
label(return)

newmem:
cmp [rbx+1C],#4
je code
//subss xmm1,xmm7
  comiss xmm1,xmm6
movss xmm1,[rbx+54]
jmp return


code:
  subss xmm1,xmm7
  comiss xmm1,xmm6
  jmp return

health2:
  jmp newmem
  nop
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db F3 0F 5C CF 0F 2F CE

unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX11.exe"+10491B0

"SniperElite4_DX11.exe"+1049188: 48 63 50 04           -  movsxd  rdx,dword ptr [rax+04]
"SniperElite4_DX11.exe"+104918C: F6 44 0A 10 01        -  test byte ptr [rdx+rcx+10],01
"SniperElite4_DX11.exe"+1049191: 75 5B                 -  jne SniperElite4_DX11.exe+10491EE
"SniperElite4_DX11.exe"+1049193: 80 3D 3C C1 B4 FF 00  -  cmp byte ptr [SniperElite4_DX11.exe+B952D6],00
"SniperElite4_DX11.exe"+104919A: 75 52                 -  jne SniperElite4_DX11.exe+10491EE
"SniperElite4_DX11.exe"+104919C: 48 8B 01              -  mov rax,[rcx]
"SniperElite4_DX11.exe"+104919F: 44 0F 29 44 24 20     -  movaps [rsp+20],xmm8
"SniperElite4_DX11.exe"+10491A5: FF 10                 -  call qword ptr [rax]
"SniperElite4_DX11.exe"+10491A7: F3 0F 10 4B 50        -  movss xmm1,[rbx+50]
"SniperElite4_DX11.exe"+10491AC: 44 0F 28 C0           -  movaps xmm8,xmm0
// ---------- INJECTING HERE ----------
"SniperElite4_DX11.exe"+10491B0: F3 0F 5C CF           -  subss xmm1,xmm7
"SniperElite4_DX11.exe"+10491B4: 0F 2F CE              -  comiss xmm1,xmm6
// ---------- DONE INJECTING  ----------
"SniperElite4_DX11.exe"+10491B7: F3 0F 11 4B 50        -  movss [rbx+50],xmm1
"SniperElite4_DX11.exe"+10491BC: 77 13                 -  ja SniperElite4_DX11.exe+10491D1
"SniperElite4_DX11.exe"+10491BE: 48 8B 03              -  mov rax,[rbx]
"SniperElite4_DX11.exe"+10491C1: 48 89 D9              -  mov rcx,rbx
"SniperElite4_DX11.exe"+10491C4: C7 43 50 00 00 00 00  -  mov [rbx+50],00000000
"SniperElite4_DX11.exe"+10491CB: FF 90 A0 00 00 00     -  call qword ptr [rax+000000A0]
"SniperElite4_DX11.exe"+10491D1: 48 8B 03              -  mov rax,[rbx]
"SniperElite4_DX11.exe"+10491D4: 48 89 D9              -  mov rcx,rbx
"SniperElite4_DX11.exe"+10491D7: FF 10                 -  call qword ptr [rax]
"SniperElite4_DX11.exe"+10491D9: 41 0F 28 C8           -  movaps xmm1,xmm8
}
Infinite Ammo Cheat:
[ENABLE]

aobscanmodule(ammo1,SniperElite4_DX11.exe,FF C8 89 41 20) // should be unique
alloc(newmem,$100,"SniperElite4_DX11.exe"+15FE496)

label(code)
label(return)

newmem:

code:
  mov [rcx+20],eax
  jmp return

ammo1:
  jmp newmem
return:
registersymbol(ammo1)

[DISABLE]

ammo1:
  db FF C8 89 41 20

unregistersymbol(ammo1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX11.exe"+15FE496

"SniperElite4_DX11.exe"+15FE474: C1 E8 12                 -  shr eax,12
"SniperElite4_DX11.exe"+15FE477: 41 BA 0F A2 FF E7        -  mov r10d,E7FFA20F
"SniperElite4_DX11.exe"+15FE47D: 45 8D 92 F2 5D 00 18     -  lea r10d,[r10+18005DF2]
"SniperElite4_DX11.exe"+15FE484: 41 84 C2                 -  test r10l,al
"SniperElite4_DX11.exe"+15FE487: 75 2B                    -  jne SniperElite4_DX11.exe+15FE4B4
"SniperElite4_DX11.exe"+15FE489: 8B 41 20                 -  mov eax,[rcx+20]
"SniperElite4_DX11.exe"+15FE48C: 44 39 D0                 -  cmp eax,r10d
"SniperElite4_DX11.exe"+15FE48F: 73 05                    -  jae SniperElite4_DX11.exe+15FE496
"SniperElite4_DX11.exe"+15FE491: 89 79 20                 -  mov [rcx+20],edi
"SniperElite4_DX11.exe"+15FE494: EB 05                    -  jmp SniperElite4_DX11.exe+15FE49B
// ---------- INJECTING HERE ----------
"SniperElite4_DX11.exe"+15FE496: FF C8                    -  dec eax
"SniperElite4_DX11.exe"+15FE498: 89 41 20                 -  mov [rcx+20],eax
// ---------- DONE INJECTING  ----------
"SniperElite4_DX11.exe"+15FE49B: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX11.exe"+15FE49E: 75 14                    -  jne SniperElite4_DX11.exe+15FE4B4
"SniperElite4_DX11.exe"+15FE4A0: 41 8B 80 64 02 00 00     -  mov eax,[r8+00000264]
"SniperElite4_DX11.exe"+15FE4A7: C1 E8 14                 -  shr eax,14
"SniperElite4_DX11.exe"+15FE4AA: 41 84 C2                 -  test r10l,al
"SniperElite4_DX11.exe"+15FE4AD: 0F B6 D2                 -  movzx edx,dl
"SniperElite4_DX11.exe"+15FE4B0: 41 0F 45 D2              -  cmovne edx,r10d
"SniperElite4_DX11.exe"+15FE4B4: FF 81 D4 00 00 00        -  inc [rcx+000000D4]
"SniperElite4_DX11.exe"+15FE4BA: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX11.exe"+15FE4BD: 75 17                    -  jne SniperElite4_DX11.exe+15FE4D6
}
Rapid Fire:
[ENABLE]

aobscanmodule(rapid_fire,SniperElite4_DX11.exe,FF 81 D4 00 00 00) // should be unique
alloc(newmem,$1000,"SniperElite4_DX11.exe"+15FE4B4)

label(code)
label(return)

newmem:

code:
  //mov [rcx+000000D4],(float)0
  jmp return

rapid_fire:
  jmp newmem
  nop
return:
registersymbol(rapid_fire)

[DISABLE]

rapid_fire:
  db FF 81 D4 00 00 00

unregistersymbol(rapid_fire)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SniperElite4_DX11.exe"+15FE4B4

"SniperElite4_DX11.exe"+15FE491: 89 79 20                 -  mov [rcx+20],edi
"SniperElite4_DX11.exe"+15FE494: EB 05                    -  jmp SniperElite4_DX11.exe+15FE49B
"SniperElite4_DX11.exe"+15FE496: E9 65 1B 9E FE           -  jmp 13FFE0000
"SniperElite4_DX11.exe"+15FE49B: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX11.exe"+15FE49E: 75 14                    -  jne SniperElite4_DX11.exe+15FE4B4
"SniperElite4_DX11.exe"+15FE4A0: 41 8B 80 64 02 00 00     -  mov eax,[r8+00000264]
"SniperElite4_DX11.exe"+15FE4A7: C1 E8 14                 -  shr eax,14
"SniperElite4_DX11.exe"+15FE4AA: 41 84 C2                 -  test r10l,al
"SniperElite4_DX11.exe"+15FE4AD: 0F B6 D2                 -  movzx edx,dl
"SniperElite4_DX11.exe"+15FE4B0: 41 0F 45 D2              -  cmovne edx,r10d
// ---------- INJECTING HERE ----------
"SniperElite4_DX11.exe"+15FE4B4: FF 81 D4 00 00 00        -  inc [rcx+000000D4]
// ---------- DONE INJECTING  ----------
"SniperElite4_DX11.exe"+15FE4BA: 39 79 20                 -  cmp [rcx+20],edi
"SniperElite4_DX11.exe"+15FE4BD: 75 17                    -  jne SniperElite4_DX11.exe+15FE4D6
"SniperElite4_DX11.exe"+15FE4BF: 49 8B 41 38              -  mov rax,[r9+38]
"SniperElite4_DX11.exe"+15FE4C3: 0F B6 D2                 -  movzx edx,dl
"SniperElite4_DX11.exe"+15FE4C6: 8B 88 30 02 00 00        -  mov ecx,[rax+00000230]
"SniperElite4_DX11.exe"+15FE4CC: C1 E9 05                 -  shr ecx,05
"SniperElite4_DX11.exe"+15FE4CF: 41 84 CA                 -  test r10l,cl
"SniperElite4_DX11.exe"+15FE4D2: 41 0F 45 D2              -  cmovne edx,r10d
"SniperElite4_DX11.exe"+15FE4D6: 49 8B 59 08              -  mov rbx,[r9+08]
"SniperElite4_DX11.exe"+15FE4DA: 48 85 DB                 -  test rbx,rbx
}
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Author
ChrisFayte
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