Risen Cheat Table - god mode, max stats

Risen Cheat Table - god mode, max stats 2020-07-22

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Risen is an adventurous action role playing video game (RPG) developed by Piranha Bytes. It was released in 2009. Its theme is based on the fantasy world and its story line is continued by Risen 2 and Risen 3. But you don't care about the game do you? You're here for Cheat Engine stuff aren't you?

The dynamic video game features a rugged mountainous landscape on a fictional island named Faranga island. The core of the island is an activated volcano, and the rest of the piece of land showcases a blend of the wild and the city with its creatures, farms and tall buildings. The two main settlements of people are The Harbor town and the Monastery. The place is flooded with all kinds of Magic, and since the end of the Gods’ rule, the people and the place are facing the wrath of the unleashed Titans. It's a great game, but what if we make it more interesting by using Cheat Engine?

The game begins when the player’s ship is destroyed by a Titan and he lands on Faranga. The player then acquires skills and equipment to propagate deeper in the island, and complete quests. He has to face wild creatures and enemies. He may use the weapons for combat or use the two types of magic, namely Crystal magic and Rune magic. Use the quest maps and level up!

Risen Cheat Table

Maximize your gaming experience with ours hacks. This Risen Cheat Table features the most demanded cheat codes by Risen players. You can enable the God mode hack and become relentless. There will be no limit to Gold when you use the infinite Gold cheat. Players can increase their stats with a useful max stats hack. Not only this, our Risen Cheat Table includes cheat codes like fast run and super jump which can give the player mindblowing abilities like revving speed and high jumps. Just download the Risen Cheat Table and use them all!

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Cheat Features

  • god mode
  • max stats
  • infinite gold
  • super jump
  • fast run
Trainer Scripts

God mode hack:
[ENABLE]

aobscanmodule(health1,Risen2.exe,89 5C BE 14 8B 16) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov ebx,[esi+edi*4+18]
code:
  mov [esi+edi*4+14],ebx
  mov edx,[esi]
  jmp return

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db 89 5C BE 14 8B 16

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Risen2.exe"+142B5A

"Risen2.exe"+142B38: 8B 54 BE 14        -  mov edx,[esi+edi*4+14]
"Risen2.exe"+142B3C: 8D 44 24 0C        -  lea eax,[esp+0C]
"Risen2.exe"+142B40: 50                 -  push eax
"Risen2.exe"+142B41: 6A 00              -  push 00
"Risen2.exe"+142B43: 51                 -  push ecx
"Risen2.exe"+142B44: B9 88 BD FB 00     -  mov ecx,Risen2.exe+BBBD88
"Risen2.exe"+142B49: 89 7C 24 18        -  mov [esp+18],edi
"Risen2.exe"+142B4D: 89 54 24 1C        -  mov [esp+1C],edx
"Risen2.exe"+142B51: 89 5C 24 20        -  mov [esp+20],ebx
"Risen2.exe"+142B55: E8 66 E5 EC FF     -  call Risen2.exe+110C0
// ---------- INJECTING HERE ----------
"Risen2.exe"+142B5A: 89 5C BE 14        -  mov [esi+edi*4+14],ebx
"Risen2.exe"+142B5E: 8B 16              -  mov edx,[esi]
// ---------- DONE INJECTING  ----------
"Risen2.exe"+142B60: 8B 82 04 01 00 00  -  mov eax,[edx+00000104]
"Risen2.exe"+142B66: 57                 -  push edi
"Risen2.exe"+142B67: 8B CE              -  mov ecx,esi
"Risen2.exe"+142B69: FF D0              -  call eax
"Risen2.exe"+142B6B: 8B D8              -  mov ebx,eax
"Risen2.exe"+142B6D: 83 FF 01           -  cmp edi,01
"Risen2.exe"+142B70: 75 21              -  jne Risen2.exe+142B93
"Risen2.exe"+142B72: 8B 16              -  mov edx,[esi]
"Risen2.exe"+142B74: 8B 82 04 01 00 00  -  mov eax,[edx+00000104]
"Risen2.exe"+142B7A: 6A 00              -  push 00
}
Max Stats cheat:
[ENABLE]

aobscanmodule(stats,Risen2.exe,8B 44 81 14 C2 04 00 CC CC) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
push ebx
mov ebx,#9999
mov [ecx+1C],ebx
mov [ecx+20],ebx
mov [ecx+24],ebx
mov [ecx+2C],ebx
mov [ecx+30],ebx
mov [ecx+28],ebx
pop ebx

code:
  mov eax,[ecx+eax*4+14]
  ret 0004
  jmp return

stats:
  jmp newmem
  nop
  nop
return:
registersymbol(stats)

[DISABLE]

stats:
  db 8B 44 81 14 C2 04 00

unregistersymbol(stats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Risen2.exe"+1427E2

"Risen2.exe"+1427CB: CC                       -  int 3
"Risen2.exe"+1427CC: CC                       -  int 3
"Risen2.exe"+1427CD: CC                       -  int 3
"Risen2.exe"+1427CE: CC                       -  int 3
"Risen2.exe"+1427CF: CC                       -  int 3
"Risen2.exe"+1427D0: 8B 44 24 04              -  mov eax,[esp+04]
"Risen2.exe"+1427D4: 83 F8 61                 -  cmp eax,61
"Risen2.exe"+1427D7: 7C 09                    -  jl Risen2.exe+1427E2
"Risen2.exe"+1427D9: 89 44 24 04              -  mov [esp+04],eax
"Risen2.exe"+1427DD: E9 4E 0F 13 00           -  jmp Risen2.exe+273730
// ---------- INJECTING HERE ----------
"Risen2.exe"+1427E2: 8B 44 81 14              -  mov eax,[ecx+eax*4+14]
"Risen2.exe"+1427E6: C2 04 00                 -  ret 0004
// ---------- DONE INJECTING  ----------
"Risen2.exe"+1427E9: CC                       -  int 3
"Risen2.exe"+1427EA: CC                       -  int 3
"Risen2.exe"+1427EB: CC                       -  int 3
"Risen2.exe"+1427EC: CC                       -  int 3
"Risen2.exe"+1427ED: CC                       -  int 3
"Risen2.exe"+1427EE: CC                       -  int 3
"Risen2.exe"+1427EF: CC                       -  int 3
"Risen2.exe"+1427F0: 8B 44 24 04              -  mov eax,[esp+04]
"Risen2.exe"+1427F4: 83 F8 61                 -  cmp eax,61
"Risen2.exe"+1427F7: 7C 09                    -  jl Risen2.exe+142802
}
infinite gold:
[ENABLE]

aobscanmodule(gold2,Risen2.exe,8B 41 28 C3 CC) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp ebx,0
jne code
mov [ecx+28],#99999
code:
  mov eax,[ecx+28]
  ret
  int 3
  jmp return

gold2:
  jmp newmem
return:
registersymbol(gold2)

[DISABLE]

gold2:
  db 8B 41 28 C3 CC

unregistersymbol(gold2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Risen2.exe"+137DA0

"Risen2.exe"+137D96: CC                 -  int 3
"Risen2.exe"+137D97: CC                 -  int 3
"Risen2.exe"+137D98: CC                 -  int 3
"Risen2.exe"+137D99: CC                 -  int 3
"Risen2.exe"+137D9A: CC                 -  int 3
"Risen2.exe"+137D9B: CC                 -  int 3
"Risen2.exe"+137D9C: CC                 -  int 3
"Risen2.exe"+137D9D: CC                 -  int 3
"Risen2.exe"+137D9E: CC                 -  int 3
"Risen2.exe"+137D9F: CC                 -  int 3
// ---------- INJECTING HERE ----------
"Risen2.exe"+137DA0: 8B 41 28           -  mov eax,[ecx+28]
"Risen2.exe"+137DA3: C3                 -  ret
"Risen2.exe"+137DA4: CC                 -  int 3
// ---------- DONE INJECTING  ----------
"Risen2.exe"+137DA5: CC                 -  int 3
"Risen2.exe"+137DA6: CC                 -  int 3
"Risen2.exe"+137DA7: CC                 -  int 3
"Risen2.exe"+137DA8: CC                 -  int 3
"Risen2.exe"+137DA9: CC                 -  int 3
"Risen2.exe"+137DAA: CC                 -  int 3
"Risen2.exe"+137DAB: CC                 -  int 3
"Risen2.exe"+137DAC: CC                 -  int 3
"Risen2.exe"+137DAD: CC                 -  int 3
"Risen2.exe"+137DAE: CC                 -  int 3
}
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