Resident Evil 6 - Biohazard Cheat Table

Resident Evil 6 - Biohazard Cheat Table 2020-07-27

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat
Resident Evil 6 - Biohazard Cheat Table
1595884321450.png


Features
  • 1. SAVE POSiTiON
  • 2. LOAD POSiTiON
  • 3. UNDO LAST TELEPORT
  • Rapid Fire/Speed
  • Mini Zombies
  • Big Zombies
  • Big Weapons
  • Super Speed
  • No Recoil
Cheat Scripts
teleporter cheat:
[ENABLE]
aobscanmodule(_Teleport,BH6.exe,D9 43 50 F3 0F 10 54 24 34) // should be unique
alloc(newmem,$1000)
alloc(s_enable,4)
alloc(l_enable,4)
alloc(u_enable,4)
alloc(z_coord,4)
alloc(x_coord,4)
alloc(y_coord,4)
alloc(z_coord_undo,4)
alloc(x_coord_undo,4)
alloc(y_coord_undo,4)
registersymbol(_Teleport)
registersymbol(s_enable)
registersymbol(l_enable)
registersymbol(u_enable)
registersymbol(z_coord)
registersymbol(x_coord)
registersymbol(y_coord)
registersymbol(z_coord_undo)
registersymbol(x_coord_undo)
registersymbol(y_coord_undo)

label(code)
label(return)
label(save_coord)
label(load_coord)
label(undo_coord)


newmem:
cmp [s_enable],1
je save_coord

cmp [l_enable],1
je load_coord

cmp [u_enable],1
je undo_coord

jmp code

save_coord:
mov [s_enable],0
push edi
mov edi,[ebx+50]
mov [x_coord],edi
mov edi,[ebx+54]
mov [z_coord],edi
mov edi,[ebx+58]
mov [y_coord],edi
pop edi
jmp code

load_coord:
mov [l_enable],0
cmp [z_coord],0
je code
// Save actual Position (for UNDO TELEPORT) when press LOAD POSiTiON
push edi
mov edi,[ebx+50]
mov [x_coord_undo],edi
mov edi,[ebx+54]
mov [z_coord_undo],edi
mov edi,[ebx+58]
mov [y_coord_undo],edi
pop edi
// Save actual Position (for UNDO TELEPORT) when press LOAD POSiTiON
push edi
mov edi,[x_coord]
mov [ebx+50],edi
mov edi,[z_coord]
mov [ebx+54],edi
mov edi,[y_coord]
mov [ebx+58],edi
pop edi
jmp code

undo_coord:
mov [l_enable],0
mov [s_enable],0
mov [u_enable],0
cmp [z_coord_undo],0
je code
push edi
mov edi,[x_coord_undo]
mov [ebx+50],edi
mov edi,[z_coord_undo]
mov [ebx+54],edi
mov edi,[y_coord_undo]
mov [ebx+58],edi
pop edi


code:
  fld dword ptr [ebx+50]
  movss xmm2,[esp+34]
  jmp return

_Teleport:
  jmp newmem
  nop
  nop
  nop
  nop
return:

x_coord:
dd 0
z_coord:
dd 0
y_coord:
dd 0
s_enable:
dd 0
l_enable:
dd 0
x_coord_undo:
dd 0
z_coord_undo:
dd 0
y_coord_undo:
dd 0
u_enable:
dd 0


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
_Teleport:
  db D9 43 50 F3 0F 10 54 24 34

dealloc(s_enable)
dealloc(l_enable)
dealloc(u_enable)
dealloc(z_coord)
dealloc(x_coord)
dealloc(y_coord)
dealloc(z_coord_undo)
dealloc(x_coord_undo)
dealloc(y_coord_undo)
unregistersymbol(_Teleport)
unregistersymbol(s_enable)
unregistersymbol(l_enable)
unregistersymbol(u_enable)
unregistersymbol(z_coord)
unregistersymbol(x_coord)
unregistersymbol(y_coord)
unregistersymbol(z_coord_undo)
unregistersymbol(x_coord_undo)
unregistersymbol(y_coord_undo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "BH6.exe"+177B1A

"BH6.exe"+177AE2: E8 F8 5F E7 00     -  call BH6.exe+FEDADF
"BH6.exe"+177AE7: F3 0F 11 44 24 38  -  movss [esp+38],xmm0
"BH6.exe"+177AED: F3 0F 10 44 24 2C  -  movss xmm0,[esp+2C]
"BH6.exe"+177AF3: E8 36 61 E7 00     -  call BH6.exe+FEDC2E
"BH6.exe"+177AF8: F3 0F 11 44 24 60  -  movss [esp+60],xmm0
"BH6.exe"+177AFE: F3 0F 10 44 24 18  -  movss xmm0,[esp+18]
"BH6.exe"+177B04: E8 25 61 E7 00     -  call BH6.exe+FEDC2E
"BH6.exe"+177B09: F3 0F 11 44 24 64  -  movss [esp+64],xmm0
"BH6.exe"+177B0F: F3 0F 10 44 24 1C  -  movss xmm0,[esp+1C]
"BH6.exe"+177B15: E8 14 61 E7 00     -  call BH6.exe+FEDC2E
// ---------- INJECTING HERE ----------
"BH6.exe"+177B1A: D9 43 50           -  fld dword ptr [ebx+50]
"BH6.exe"+177B1D: F3 0F 10 54 24 34  -  movss xmm2,[esp+34]
// ---------- DONE INJECTING  ----------
"BH6.exe"+177B23: D9 5E F8           -  fstp dword ptr [esi-08]
"BH6.exe"+177B26: F3 0F 10 4C 24 30  -  movss xmm1,[esp+30]
"BH6.exe"+177B2C: D9 43 54           -  fld dword ptr [ebx+54]
"BH6.exe"+177B2F: F3 0F 10 5C 24 38  -  movss xmm3,[esp+38]
"BH6.exe"+177B35: D9 5E FC           -  fstp dword ptr [esi-04]
"BH6.exe"+177B38: F3 0F 10 64 24 64  -  movss xmm4,[esp+64]
"BH6.exe"+177B3E: D9 43 58           -  fld dword ptr [ebx+58]
"BH6.exe"+177B41: 0F 28 EA           -  movaps xmm5,xmm2
"BH6.exe"+177B44: D9 1E              -  fstp dword ptr [esi]
"BH6.exe"+177B46: F3 0F 59 E9        -  mulss xmm5,xmm1
}
Rapid Fire:
[ENABLE]
aobscanmodule(_RapidFire,BH6.exe,F3 0F 10 A4 18 0C 04 00 00) // should be unique
alloc(newmem,2048) //2kb should be enough
registersymbol(_RapidFire)
label(return)
label(originalcode)
label(exit)
label(all)

newmem: //this is allocated memory, you have read,write,execute accesse
//////////////////////////////////////////////////////////////
////////////PLAYER - LEON - CHAPTER 1-2//////////////////////
//cmp dword ptr [ebx+390],(int)54
//jne originalcode

cmp dword ptr [ebx+390],(int)36
je all
cmp dword ptr [ebx+390],(int)54
je all
cmp dword ptr [ebx+390],(int)45
je all
cmp dword ptr [ebx+390],(int)63
je all
cmp dword ptr [ebx+390],(int)51
je all
jne originalcode

all:
mov [eax+ebx+0000040C],(float)10

originalcode:
movss xmm4,[eax+ebx+0000040C]

exit:
jmp return

_RapidFire:
  jmp newmem
  nop
  nop
  nop
  nop
return:


 
 
[DISABLE]

dealloc(newmem)
unregistersymbol(_RapidFire)
_RapidFire:
  db F3 0F 10 A4 18 0C 04 00 00
Big Weapons:
[ENABLE]
aobscanmodule(_BigWeapons,BH6.exe,F3 0F 59 67 78) // should be unique
alloc(newmem,$1000)

label(originalcode)
label(return)

newmem:
cmp dword ptr [edi+390],(int)8 // Is weapons?
je BigWeapons
cmp dword ptr [edi+390],(int)9 // Is weapons 2?
je BigWeapons
cmp dword ptr [edi+390],(int)10 // Is weapons 3?
je BigWeapons
cmp dword ptr [edi+390],(int)7 // Is weapons 4?
je BigWeapons
cmp dword ptr [edi+390],(int)22 // Is weapons cROSSBOW?
je BigWeapons
jne originalcode

BigWeapons:
mov [edi+70],(float)1.55
mov [edi+74],(float)1.55
mov [edi+78],(float)1.55

originalcode:
  mulss xmm4,[edi+78]
  jmp return

_BigWeapons:
  jmp newmem
return:
registersymbol(_BigWeapons)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
_BigWeapons:
  db F3 0F 59 67 78

unregistersymbol(_BigWeapons)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "BH6.exe"+BA9C08

"BH6.exe"+BA9BD5: 0F 59 E2                    -  mulps xmm4,xmm2
"BH6.exe"+BA9BD8: F3 0F 10 54 24 58           -  movss xmm2,[esp+58]
"BH6.exe"+BA9BDE: 0F 58 DC                    -  addps xmm3,xmm4
"BH6.exe"+BA9BE1: 0F 28 A4 24 00 05 00 00     -  movaps xmm4,[esp+00000500]
"BH6.exe"+BA9BE9: 0F C6 D2 00                 -  shufps xmm2,xmm2,00
"BH6.exe"+BA9BED: 0F 59 E2                    -  mulps xmm4,xmm2
"BH6.exe"+BA9BF0: F3 0F 10 97 D0 0D 00 00     -  movss xmm2,[edi+00000DD0]
"BH6.exe"+BA9BF8: E9 03 64 B3 3C              -  jmp 3DAE0000
"BH6.exe"+BA9BFD: 0F 58 DC                    -  addps xmm3,xmm4
"BH6.exe"+BA9C00: F3 0F 10 A7 D8 0D 00 00     -  movss xmm4,[edi+00000DD8]
// ---------- INJECTING HERE ----------
"BH6.exe"+BA9C08: F3 0F 59 67 78              -  mulss xmm4,[edi+78]
// ---------- DONE INJECTING  ----------
"BH6.exe"+BA9C0D: 0F 29 9C 24 70 02 00 00     -  movaps [esp+00000270],xmm3
"BH6.exe"+BA9C15: F3 0F 10 9F D4 0D 00 00     -  movss xmm3,[edi+00000DD4]
"BH6.exe"+BA9C1D: F3 0F 59 5F 74              -  mulss xmm3,[edi+74]
"BH6.exe"+BA9C22: F3 0F 59 9C 24 74 02 00 00  -  mulss xmm3,[esp+00000274]
"BH6.exe"+BA9C2B: F3 0F 59 94 24 70 02 00 00  -  mulss xmm2,[esp+00000270]
"BH6.exe"+BA9C34: F3 0F 59 A4 24 78 02 00 00  -  mulss xmm4,[esp+00000278]
"BH6.exe"+BA9C3D: 0F C6 DB 00                 -  shufps xmm3,xmm3,00
"BH6.exe"+BA9C41: 0F 59 EB                    -  mulps xmm5,xmm3
"BH6.exe"+BA9C44: 0F 28 9C 24 B0 00 00 00     -  movaps xmm3,[esp+000000B0]
"BH6.exe"+BA9C4C: 0F C6 D2 00                 -  shufps xmm2,xmm2,00
}
Author
l0wb1t
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