Resident Evil 3 Cheats - god mode + more

Resident Evil 3 Cheats - god mode + more 2020-07-23

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Playing horror games is my hobby. One of the dreadful games is Resident Evil 3, a remake of Resident Evil 2 and published by Capcom. This game was released for PlayStation in 1999. Buy it and join Jill valentine on her escape from raccoon city. The game was developed in Raccoon city. It approximately takes 6 hours to complete the game if you are playing the most challenging level, exploring all areas and backtracking for missing items.

It has five difficulty level, which includes nightmare, assisted, inferno, hardcore, and standard. It’s a fantastic game, and you must try it.

Jilli is a gorgeous character. Her attire is genuine, and she is charming. Carlos’s personality is also attractive, and he is the most handsome. This game is full of fun, and it is highly addictive. You will surely love it. Moreover, Resident Evil 3 has the best music that a video game must contain. The facial graphics are sharper, and the picture is ideal. Capcom, this time, has shown his great ability and make a stunning game. Resident Evil 3 also includes an online multiplayer mode, which makes a team of four players against a mastermind who creates a trap.

Resident Evil 3 Cheat Engine Table

Again, likewise, in other games, expertise can be more fortified. Multiple inputs, if placed appropriately, can prove wonders. In literal terms, input here means cheats. This RE3 cheat table will be showing grace to your gaming. Whether you are a beginner or an expert, you need these shortcuts to grasp the game in your hands. Cheats such as “ammo,” “one hit kills,” and “inf health” will, in particular, be letting you surpass the evils out there, smacking the player’s character. Come on! Be on the top of your game while downloading the Resident Evil cheat table.

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Cheat Trainer Features
  • god mode
  • one hit kills
  • unlimited ammo

Cheat Engine Scripts
infinite health cheat:
{ Game   : re3.exe
  Version:
  Date   : 2020-05-01
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health1,re3.exe,8B 00 41 89 41 58 C3 CC) // should be unique
alloc(newmem,$1000,"re3.exe"+BD062E)


label(code)
label(return)
label(ohk)
label(flag_ohk)
registersymbol(flag_ohk)

newmem:
cmp [r9+D8],13000000
jl code
mov eax,[r9+54]
  mov [r9+58],eax
  jmp return

code:
cmp [flag_ohk],1
je ohk
  mov eax,[rax]
  mov [r9+58],eax
  jmp return

ohk:

xor eax,eax
  mov [r9+58],eax
  jmp return

  flag_ohk:
  dd 0

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db 8B 00 41 89 41 58

unregistersymbol(health1)
unregistersymbol(flag_ohk)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "re3.exe"+BD062E

"re3.exe"+BD060B: 99                       -  cdq
"re3.exe"+BD060C: C7 44 24 10 00 00 00 00  -  mov [rsp+10],00000000
"re3.exe"+BD0614: 33 C2                    -  xor eax,edx
"re3.exe"+BD0616: 2B C2                    -  sub eax,edx
"re3.exe"+BD0618: 48 8D 54 24 10           -  lea rdx,[rsp+10]
"re3.exe"+BD061D: 2B C8                    -  sub ecx,eax
"re3.exe"+BD061F: 48 8D 44 24 08           -  lea rax,[rsp+08]
"re3.exe"+BD0624: 85 C9                    -  test ecx,ecx
"re3.exe"+BD0626: 89 4C 24 08              -  mov [rsp+08],ecx
"re3.exe"+BD062A: 48 0F 4E C2              -  cmovle rax,rdx
// ---------- INJECTING HERE ----------
"re3.exe"+BD062E: 8B 00                    -  mov eax,[rax]
"re3.exe"+BD0630: 41 89 41 58              -  mov [r9+58],eax
// ---------- DONE INJECTING  ----------
"re3.exe"+BD0634: C3                       -  ret
"re3.exe"+BD0635: CC                       -  int 3
"re3.exe"+BD0636: CC                       -  int 3
"re3.exe"+BD0637: CC                       -  int 3
"re3.exe"+BD0638: CC                       -  int 3
"re3.exe"+BD0639: CC                       -  int 3
"re3.exe"+BD063A: CC                       -  int 3
"re3.exe"+BD063B: CC                       -  int 3
"re3.exe"+BD063C: CC                       -  int 3
"re3.exe"+BD063D: CC                       -  int 3
}
get ammo address:
{ Game   : re3.exe
  Version:
  Date   : 2020-04-30
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo1,re3.exe,89 41 20 48 8B 7C 24 40) // should be unique
alloc(newmem,$1000,"re3.exe"+1DE0A31)
alloc(amm,8)

label(code)
label(return)
registersymbol(amm)

amm:
dq 0

newmem:

code:
mov [amm],rcx
  mov [rcx+20],edx
  mov rdi,[rsp+40]
  jmp return

ammo1:
  jmp newmem
  nop 3
return:
registersymbol(ammo1)

[DISABLE]

ammo1:
  db 89 41 20 48 8B 7C 24 40

unregistersymbol(ammo1)
unregistersymbol(amm)
dealloc(newmem)
dealloc(amm)

{
// ORIGINAL CODE - INJECTION POINT: "re3.exe"+1DE0A31

"re3.exe"+1DE0A0B: 48 8B 7C 24 40  -  mov rdi,[rsp+40]
"re3.exe"+1DE0A10: 48 8B 5C 24 48  -  mov rbx,[rsp+48]
"re3.exe"+1DE0A15: 48 83 C4 20     -  add rsp,20
"re3.exe"+1DE0A19: 5E              -  pop rsi
"re3.exe"+1DE0A1A: E9 F1 0A 4B 00  -  jmp re3.exe+2291510
"re3.exe"+1DE0A1F: 3B D6           -  cmp edx,esi
"re3.exe"+1DE0A21: 48 8D 44 24 30  -  lea rax,[rsp+30]
"re3.exe"+1DE0A26: 4C 8D 44 24 38  -  lea r8,[rsp+38]
"re3.exe"+1DE0A2B: 49 0F 4D C0     -  cmovge rax,r8
"re3.exe"+1DE0A2F: 8B 00           -  mov eax,[rax]
// ---------- INJECTING HERE ----------
"re3.exe"+1DE0A31: 89 41 20        -  mov [rcx+20],eax
"re3.exe"+1DE0A34: 48 8B 7C 24 40  -  mov rdi,[rsp+40]
// ---------- DONE INJECTING  ----------
"re3.exe"+1DE0A39: 48 8B 5C 24 48  -  mov rbx,[rsp+48]
"re3.exe"+1DE0A3E: 48 83 C4 20     -  add rsp,20
"re3.exe"+1DE0A42: 5E              -  pop rsi
"re3.exe"+1DE0A43: C3              -  ret
"re3.exe"+1DE0A44: CC              -  int 3
"re3.exe"+1DE0A45: CC              -  int 3
"re3.exe"+1DE0A46: CC              -  int 3
"re3.exe"+1DE0A47: CC              -  int 3
"re3.exe"+1DE0A48: CC              -  int 3
"re3.exe"+1DE0A49: CC              -  int 3
}
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