Red Dead Redemption 2 Cheat Table

Red Dead Redemption 2 Cheat Table 1

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Red Dead Redemption 2 Cheat Table

Features: Infinite Ammo, Teleport & Camera

1595191419935.png


Scripts

camera:
[ENABLE]

aobscanmodule(cam2,RDR2.exe,0F 28 8B A0 07 00 00) // should be unique
alloc(newmem,$1000,"RDR2.exe"+41D4BD)
alloc(camcoord3,4)
registersymbol(camcoord3)
label(code)
label(return)

camcoord3:
dd 0

newmem:
  mov [camcoord3],rbx
code:
  movaps xmm1,[rbx+000007A0]
  jmp return

cam2:
  jmp newmem
  nop 2
return:
registersymbol(cam2)

[DISABLE]

cam2:
  db 0F 28 8B A0 07 00 00

unregistersymbol(cam2)
dealloc(newmem)
unregistersymbol(camcoord3)
dealloc(camcoord3)
{
// ORIGINAL CODE - INJECTION POINT: "RDR2.exe"+41D4BD

"RDR2.exe"+41D48C: 48 8B CB                 -  mov rcx,rbx
"RDR2.exe"+41D48F: FF 90 18 01 00 00        -  call qword ptr [rax+00000118]
"RDR2.exe"+41D495: 80 BB A9 08 00 00 00     -  cmp byte ptr [rbx+000008A9],00
"RDR2.exe"+41D49C: 7D 05                    -  jnl RDR2.exe+41D4A3
"RDR2.exe"+41D49E: 0F 57 DB                 -  xorps xmm3,xmm3
"RDR2.exe"+41D4A1: EB 08                    -  jmp RDR2.exe+41D4AB
"RDR2.exe"+41D4A3: F3 0F 10 9B A4 08 00 00  -  movss xmm3,[rbx+000008A4]
"RDR2.exe"+41D4AB: F3 0F 6F 83 20 07 00 00  -  movdqu xmm0,[rbx+00000720]
"RDR2.exe"+41D4B3: 45 33 C0                 -  xor r8d,r8d
"RDR2.exe"+41D4B6: 48 8B 83 C0 04 00 00     -  mov rax,[rbx+000004C0]
// ---------- INJECTING HERE ----------
"RDR2.exe"+41D4BD: 0F 28 8B A0 07 00 00     -  movaps xmm1,[rbx+000007A0]
// ---------- DONE INJECTING  ----------
"RDR2.exe"+41D4C4: 48 8B CB                 -  mov rcx,rbx
"RDR2.exe"+41D4C7: 8B 15 3F 01 46 03        -  mov edx,[RDR2.exe+387D60C]
"RDR2.exe"+41D4CD: F3 0F 10 90 30 01 00 00  -  movss xmm2,[rax+00000130]
"RDR2.exe"+41D4D5: 66 0F D6 45 A0           -  movq [rbp-60],xmm0
"RDR2.exe"+41D4DA: 66 0F 73 D8 08           -  psrldq xmm0,08
"RDR2.exe"+41D4DF: 66 0F D6 45 A8           -  movq [rbp-58],xmm0
"RDR2.exe"+41D4E4: 0F 28 83 30 07 00 00     -  movaps xmm0,[rbx+00000730]
"RDR2.exe"+41D4EB: F3 0F 7F 45 B0           -  movdqu [rbp-50],xmm0
"RDR2.exe"+41D4F0: 0F 28 83 B0 07 00 00     -  movaps xmm0,[rbx+000007B0]
"RDR2.exe"+41D4F7: F3 0F 7F 4D C0           -  movdqu [rbp-40],xmm1
}
Player Coordinates and Teleport:
[ENABLE]

aobscanmodule(coord3,RDR2.exe,0F 10 59 70 48 8D 8D 80 00 00 00) // should be unique
alloc(newmem,$1000,"RDR2.exe"+968475)
alloc(coord2,4)
registersymbol(coord2)

label(code)
label(return)

coord2:
dd 0

newmem:
  mov [coord2],rcx
code:
  movups xmm3,[rcx+70]
  lea rcx,[rbp+00000080]
  jmp return

coord3:
  jmp newmem
  nop 6
return:
registersymbol(coord3)

[DISABLE]

coord3:
  db 0F 10 59 70 48 8D 8D 80 00 00 00

unregistersymbol(coord3)
dealloc(newmem)
unregistersymbol(coord2)
dealloc(coord2)
{
// ORIGINAL CODE - INJECTION POINT: "RDR2.exe"+968475

"RDR2.exe"+968441: 48 83 E0 F0              -  and rax,-10
"RDR2.exe"+968445: 48 8B 48 38              -  mov rcx,[rax+38]
"RDR2.exe"+968449: 0F 10 41 40              -  movups xmm0,[rcx+40]
"RDR2.exe"+96844D: 0F 29 85 90 04 00 00     -  movaps [rbp+00000490],xmm0
"RDR2.exe"+968454: 0F 10 49 50              -  movups xmm1,[rcx+50]
"RDR2.exe"+968458: 0F 29 8D A0 04 00 00     -  movaps [rbp+000004A0],xmm1
"RDR2.exe"+96845F: 0F 10 41 60              -  movups xmm0,[rcx+60]
"RDR2.exe"+968463: 0F 29 85 B0 04 00 00     -  movaps [rbp+000004B0],xmm0
"RDR2.exe"+96846A: 0F 10 49 70              -  movups xmm1,[rcx+70]
"RDR2.exe"+96846E: 0F 29 8D C0 04 00 00     -  movaps [rbp+000004C0],xmm1
// ---------- INJECTING HERE ----------
"RDR2.exe"+968475: 0F 10 59 70              -  movups xmm3,[rcx+70]
"RDR2.exe"+968479: 48 8D 8D 80 00 00 00     -  lea rcx,[rbp+00000080]
// ---------- DONE INJECTING  ----------
"RDR2.exe"+968480: 66 0F 6F C3              -  movdqa xmm0,xmm3
"RDR2.exe"+968484: 66 0F 69 C3              -  punpckhwd xmm0,xmm3
"RDR2.exe"+968488: 66 0F 72 E0 10           -  psrad xmm0,10
"RDR2.exe"+96848D: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"RDR2.exe"+968490: 66 0F 70 C8 EE           -  pshufd xmm1,xmm0-12
"RDR2.exe"+968495: 0F 59 D1                 -  mulps xmm2,xmm1
"RDR2.exe"+968498: 0F 58 D3                 -  addps xmm2,xmm3
"RDR2.exe"+96849B: 0F 29 95 C0 04 00 00     -  movaps [rbp+000004C0],xmm2
"RDR2.exe"+9684A2: E8 D1 CF 9E FF           -  call RDR2.exe+355478
"RDR2.exe"+9684A7: 0F 28 85 80 00 00 00     -  movaps xmm0,[rbp+00000080]
}
Infinite Ammo:
{ Game   : RDR2.exe
  Version:
  Date   : 2020-05-12
  Author : Jason

  This script does blah blah blah
}

[ENABLE]

assert("RDR2.exe"+111BD2A,74 16 44 8B 8C 24 D0 00 00 00) // should be unique
"RDR2.exe"+111BD2A:
db eb 16
[DISABLE]

"RDR2.exe"+111BD2A:
  db 74 16


{
// ORIGINAL CODE - INJECTION POINT: "RDR2.exe"+111BD2A

"RDR2.exe"+111BD0A: 48 8B CB                 -  mov rcx,rbx
"RDR2.exe"+111BD0D: E8 FE A1 B4 FF           -  call RDR2.exe+C65F10
"RDR2.exe"+111BD12: 48 85 C0                 -  test rax,rax
"RDR2.exe"+111BD15: 75 0D                    -  jne RDR2.exe+111BD24
"RDR2.exe"+111BD17: 48 8B CB                 -  mov rcx,rbx
"RDR2.exe"+111BD1A: E8 6D 9B B4 FF           -  call RDR2.exe+C6588C
"RDR2.exe"+111BD1F: 48 85 C0                 -  test rax,rax
"RDR2.exe"+111BD22: 74 03                    -  je RDR2.exe+111BD27
"RDR2.exe"+111BD24: 41 8A EE                 -  mov bpl,r14l
"RDR2.exe"+111BD27: 40 84 ED                 -  test bpl,bpl
// ---------- INJECTING HERE ----------
"RDR2.exe"+111BD2A: 74 16                    -  je RDR2.exe+111BD42
"RDR2.exe"+111BD2C: 44 8B 8C 24 D0 00 00 00  -  mov r9d,[rsp+000000D0]
// ---------- DONE INJECTING  ----------
"RDR2.exe"+111BD34: 4C 8B C6                 -  mov r8,rsi
"RDR2.exe"+111BD37: 48 8B D3                 -  mov rdx,rbx
"RDR2.exe"+111BD3A: 48 8B CF                 -  mov rcx,rdi
"RDR2.exe"+111BD3D: E8 42 F5 06 00           -  call RDR2.exe+118B284
"RDR2.exe"+111BD42: 4C 8B C7                 -  mov r8,rdi
"RDR2.exe"+111BD45: 48 8D 0D E4 53 CE 03     -  lea rcx,[RDR2.exe+4E01130]
"RDR2.exe"+111BD4C: 48 8B D3                 -  mov rdx,rbx
"RDR2.exe"+111BD4F: E8 A0 61 2F 00           -  call RDR2.exe+1411EF4
"RDR2.exe"+111BD54: 44 8B 84 24 C8 00 00 00  -  mov r8d,[rsp+000000C8]
"RDR2.exe"+111BD5C: 48 8B D3                 -  mov rdx,rbx
}
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Author
Byteninja1974
Downloads
0
Views
115
First release
Last update
Rating
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