Quantum Break Cheat Table

Quantum Break Cheat Table 2020-07-23

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Quantum Break Cheat Engine Table

It’s a find of Remedy entertainment that was published by Microsoft Studios while 2016 was progressing. It’s a game packed up with sensation awaiting the characters with numerous trials exploiting the character_the player’s skills. The game’s focal point lies over Jack Joyce, who was handed over the powers to control the time following the time-machine experiment’s failure. This was aimed to continue upon the previous production of Remedy, Alan Wake.

As a gamer, you’ll have to be ready to have a go on Jack Joyce. As Jack Joyce, you can solidify the surroundings except for the character you have a holdover. The enemies are classified into different categories, such as Monarch security guards and the strikes but who they are doesn't matter if you destroy them with Cheat Engine. The strikers wear those sorts of quality suits to adjust the time and launch their attacks. Various tactics need to be fixed tightly according to the situation to raise the flag high. Arms and ammunition are a way to defend and attack; however, the “time Stop,” “Time Rush,” “Time Blast,” and various other timing features exist as one. Therefore, letting you freeze, rush, glide, and dodge your enemies. The idea is of time manipulation is very well shaped up with delight and joy raised to the highest rank.

Quantum Break Cheat Table Description

A reason behind your success will surely be your passion and your effort you bring into play but don’t forget that the cheats you type in play the crucial rule. These shortcuts let you cruise through the stony and thorny pathways. Joining hands with some of the standard alphabets or phrases through the cheat table will make your day. Use “God mode” to be the lord of your game. Enter ”Infinite ammo” and shoot without worrying about the quota of the bullet you have. Be beyond the odds and play exquisitely after downloading the Quantum Break cheat table to apply the desired cheats.

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Cheat Trainer Features
  • God mode
  • infinite ammo
  • unlimited time stop
Cheat Engine Scripts
god mode cheat:
{ Game   : QuantumBreak.exe
  Version:
  Date   : 2019-01-09
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health1,QuantumBreak.exe,F3 0F 5C C4 0F 2F C8) // should be unique
alloc(newmem,$1000,"QuantumBreak.exe"+52C386)
alloc(one_hit_flag,8)

label(code)
label(return)
label(health)
label(code2)
registersymbol(health)
registersymbol(one_hit_flag)

one_hit_flag:
dd 0

newmem:
//cmp [rcx+44],B4C40000
cmp [rbx+34],40800000 //38 40A00000
jne code
mov [health],rcx
movss xmm0,[QuantumBreak.exe+118A928]
  comiss xmm1,xmm0
  jmp return

code:
cmp [one_hit_flag],1
jne code2
  xorps xmm0,xmm0
  comiss xmm1,xmm0
  jmp return

code2:
subss xmm0,xmm4
  comiss xmm1,xmm0
  jmp return

  health:
  dq 0

health1:
  jmp newmem
  nop
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db F3 0F 5C C4 0F 2F C8

unregistersymbol(health1)
unregistersymbol(health)
unregistersymbol(one_hit_flag)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "QuantumBreak.exe"+52C386

"QuantumBreak.exe"+52C35F: 0F 28 D0                 -  movaps xmm2,xmm0
"QuantumBreak.exe"+52C362: 0F 28 C3                 -  movaps xmm0,xmm3
"QuantumBreak.exe"+52C365: 0F 28 C8                 -  movaps xmm1,xmm0
"QuantumBreak.exe"+52C368: F3 0F 5F CA              -  maxss xmm1,xmm2
"QuantumBreak.exe"+52C36C: 0F 28 C1                 -  movaps xmm0,xmm1
"QuantumBreak.exe"+52C36F: 0F 28 CC                 -  movaps xmm1,xmm4
"QuantumBreak.exe"+52C372: 0F 28 E1                 -  movaps xmm4,xmm1
"QuantumBreak.exe"+52C375: F3 0F 5D E0              -  minss xmm4,xmm0
"QuantumBreak.exe"+52C379: F3 0F 10 41 08           -  movss xmm0,[rcx+08]
"QuantumBreak.exe"+52C37E: F3 0F 10 0D A6 6E 57 00  -  movss xmm1,[QuantumBreak.exe+AA322C]
// ---------- INJECTING HERE ----------
"QuantumBreak.exe"+52C386: F3 0F 5C C4              -  subss xmm0,xmm4
"QuantumBreak.exe"+52C38A: 0F 2F C8                 -  comiss xmm1,xmm0
// ---------- DONE INJECTING  ----------
"QuantumBreak.exe"+52C38D: F3 0F 11 41 08           -  movss [rcx+08],xmm0
"QuantumBreak.exe"+52C392: 76 0D                    -  jna QuantumBreak.exe+52C3A1
"QuantumBreak.exe"+52C394: 45 84 C0                 -  test r8l,r8l
"QuantumBreak.exe"+52C397: 75 03                    -  jne QuantumBreak.exe+52C39C
"QuantumBreak.exe"+52C399: 0F 28 CB                 -  movaps xmm1,xmm3
"QuantumBreak.exe"+52C39C: F3 0F 11 49 08           -  movss [rcx+08],xmm1
"QuantumBreak.exe"+52C3A1: 41 83 F9 05              -  cmp r9d,05
"QuantumBreak.exe"+52C3A5: 74 24                    -  je QuantumBreak.exe+52C3CB
"QuantumBreak.exe"+52C3A7: F3 0F 10 41 24           -  movss xmm0,[rcx+24]
"QuantumBreak.exe"+52C3AC: 0F 2F C3                 -  comiss xmm0,xmm3
}
infinite ammo:
{ Game   : QuantumBreak.exe
  Version:
  Date   : 2019-01-16
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(ammo2,QuantumBreak.exe,66 0F 4F C1 66 89 42 12)
aobscanmodule(inv_ammo,QuantumBreak.exe,0F BF 44 4B 2C)
alloc(newmem,$1000,"QuantumBreak.exe"+57F214)
alloc(newmema,$1000,"QuantumBreak.exe"+57F202)
label(code)
label(return)
label(codea)
label(returna)
label(ammo_cap)
label(ammo_curr)
registersymbol(ammo_cap)
registersymbol(ammo_curr)


newmem:

code:
mov word ptr [rbx+rcx*2+2C],3E8
  movsx eax,word ptr [rbx+rcx*2+2C]
  jmp return

inv_ammo:
  jmp newmem
return:
registersymbol(inv_ammo)

///////////////////////////////////
//      AMMO CAP to CURRENT     //
//////////////////////////////////

newmema:

codea:
mov [ammo_curr],rdx
mov [ammo_cap],rsi
push rbx
mov bx,[rsi+B0]
mov ax,bx
pop rbx
  mov [rdx+12],ax
  jmp returna

  ammo_curr:
  dq 0

  ammo_cap:
  dq 0

ammo2:
  jmp newmema
  nop
  nop
  nop
returna:
registersymbol(ammo2)

[DISABLE]

ammo2:
  db 66 0F 4F C1 66 89 42 12
inv_ammo:
  db 0F BF 44 4B 2C

unregistersymbol(inv_ammo)
unregistersymbol(ammo1)
unregistersymbol(ammo_cap)
unregistersymbol(ammo_curr)
dealloc(newmema)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "QuantumBreak.exe"+57D0D2

"QuantumBreak.exe"+57D0B2: 48 8B CA              -  mov rcx,rdx
"QuantumBreak.exe"+57D0B5: E8 66 0E 00 00        -  call QuantumBreak.exe+57DF20
"QuantumBreak.exe"+57D0BA: 84 C0                 -  test al,al
"QuantumBreak.exe"+57D0BC: 74 21                 -  je QuantumBreak.exe+57D0DF
"QuantumBreak.exe"+57D0BE: 85 DB                 -  test ebx,ebx
"QuantumBreak.exe"+57D0C0: 79 05                 -  jns QuantumBreak.exe+57D0C7
"QuantumBreak.exe"+57D0C2: 48 8B C7              -  mov rax,rdi
"QuantumBreak.exe"+57D0C5: EB 0B                 -  jmp QuantumBreak.exe+57D0D2
"QuantumBreak.exe"+57D0C7: 48 69 C3 B0 02 00 00  -  imul rax,rbx000002B0
"QuantumBreak.exe"+57D0CE: 48 03 46 48           -  add rax,[rsi+48]
// ---------- INJECTING HERE ----------
"QuantumBreak.exe"+57D0D2: 39 A8 B0 00 00 00     -  cmp [rax+000000B0],ebp
// ---------- DONE INJECTING  ----------
"QuantumBreak.exe"+57D0D8: 7E 05                 -  jle QuantumBreak.exe+57D0DF
"QuantumBreak.exe"+57D0DA: BF 01 00 00 00        -  mov edi,00000001
"QuantumBreak.exe"+57D0DF: 48 8B 6C 24 30        -  mov rbp,[rsp+30]
"QuantumBreak.exe"+57D0E4: 40 0F B6 C7           -  movzx eax,dil
"QuantumBreak.exe"+57D0E8: 48 8B 7C 24 38        -  mov rdi,[rsp+38]
"QuantumBreak.exe"+57D0ED: 48 8B 5C 24 40        -  mov rbx,[rsp+40]
"QuantumBreak.exe"+57D0F2: 48 83 C4 20           -  add rsp,20
"QuantumBreak.exe"+57D0F6: 5E                    -  pop rsi
"QuantumBreak.exe"+57D0F7: C3                    -  ret
"QuantumBreak.exe"+57D0F8: 32 C0                 -  xor al,al
}
unlimited time stop:
{ Game   : QuantumBreak.exe
  Version:
  Date   : 2019-01-29
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(time_const2,QuantumBreak.exe,F3 0F 10 2B 0F 2F EE 0F 86 D7) // should be unique
alloc(newmem,$1000,"QuantumBreak.exe"+2F9840)

label(code)
label(return)

newmem:

code:
mov [rbx],(float)1
  movss xmm5,[rbx]
  comiss xmm5,xmm6
  jmp return

time_const2:
  jmp newmem
  nop
  nop
return:
registersymbol(time_const2)

[DISABLE]

time_const2:
  db F3 0F 10 2B 0F 2F EE

unregistersymbol(time_const2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "QuantumBreak.exe"+2F9840

"QuantumBreak.exe"+2F980C: EB 26                    -  jmp QuantumBreak.exe+2F9834
"QuantumBreak.exe"+2F980E: F3 0F 10 05 82 36 E7 00  -  movss xmm0,[QuantumBreak.exe+116CE98]
"QuantumBreak.exe"+2F9816: EB 1C                    -  jmp QuantumBreak.exe+2F9834
"QuantumBreak.exe"+2F9818: F3 0F 10 05 D8 42 E7 00  -  movss xmm0,[QuantumBreak.exe+116DAF8]
"QuantumBreak.exe"+2F9820: EB 12                    -  jmp QuantumBreak.exe+2F9834
"QuantumBreak.exe"+2F9822: F3 0F 10 05 9E 3A E7 00  -  movss xmm0,[QuantumBreak.exe+116D2C8]
"QuantumBreak.exe"+2F982A: EB 08                    -  jmp QuantumBreak.exe+2F9834
"QuantumBreak.exe"+2F982C: F3 0F 10 05 E4 3D E7 00  -  movss xmm0,[QuantumBreak.exe+116D618]
"QuantumBreak.exe"+2F9834: F3 0F 11 43 04           -  movss [rbx+04],xmm0
"QuantumBreak.exe"+2F9839: C7 43 10 05 00 00 00     -  mov [rbx+10],00000005
// ---------- INJECTING HERE ----------
"QuantumBreak.exe"+2F9840: F3 0F 10 2B              -  movss xmm5,[rbx]
"QuantumBreak.exe"+2F9844: 0F 2F EE                 -  comiss xmm5,xmm6
// ---------- DONE INJECTING  ----------
"QuantumBreak.exe"+2F9847: 0F 86 D7 00 00 00        -  jbe QuantumBreak.exe+2F9924
"QuantumBreak.exe"+2F984D: F3 0F 10 43 F4           -  movss xmm0,[rbx-0C]
"QuantumBreak.exe"+2F9852: 0F 2F C6                 -  comiss xmm0,xmm6
"QuantumBreak.exe"+2F9855: 0F 86 C9 00 00 00        -  jbe QuantumBreak.exe+2F9924
"QuantumBreak.exe"+2F985B: E9 01 FF FF FF           -  jmp QuantumBreak.exe+2F9761
"QuantumBreak.exe"+2F9860: F3 0F 10 43 04           -  movss xmm0,[rbx+04]
"QuantumBreak.exe"+2F9865: F3 41 0F 5C C0           -  subss xmm0,xmm8
"QuantumBreak.exe"+2F986A: 0F 2F F0                 -  comiss xmm6,xmm0
"QuantumBreak.exe"+2F986D: F3 0F 11 43 04           -  movss [rbx+04],xmm0
"QuantumBreak.exe"+2F9872: 0F 82 AC 00 00 00        -  jb QuantumBreak.exe+2F9924
}
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