Prey 2017 Cheat Table

Prey 2017 Cheat Table 2020-07-23

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Prey a 2017 arrival. The game is based upon the historical references of the space race; in literal words, it’s the competition between the USA and USSR to be the first one to accomplish the spaceflight capability. The game usually proceeds in the space station-T entitled as Talos I. This game is really long, make it shorter and more fun by using Cheat Engine.

As Morgan Yu, you will be part of a scientific research team that’ll be exploring the alien Force collectively classified as Typhon possessing mystical power, albeit knowing that they can be driven away from life. The player is issued multiple options to select from that can prove worthy during the game’s course. The presence of mind and alertness is the main attribute that the player must possess to subdue any of the incoming hazards. Along with good shooting skills, the player must saturate himself with some detective skills to collect and explore the space objects. On the other hand, the player can access some of the aliens’ supernatural powers through a device known as Psychoscope. The latest upgrades bring about the Mooncrash expansion and Typhon Hunter expansion Modes to further branch out the game’s authenticity and enlarge its domain. The ending purely depends upon the player’s behavior throughout the game. It’s all up to you to end it well.

Prey 2017 Cheat Table

You might be very firm with your grip over the game but remember, there lies multiple other issues and problems that need to solve as well. To tighten your grip and intensify your skills you must use our Prey 2017 cheat table. This will further be of your help, confining you under the fences of triumph. As a shooting game, ammo is one of the basic requirements and you'll extensive amounts. You can use “infinite gloo gun ammo” for quick ammo installation without any real effort. Similarly, other cheats such as “infinite stamina” and “infinite health” will be your assistant. Download the Cheat table to never stray out of the game.

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Cheat Trainer Features
  • God mode
  • infinite stamina
  • infinite gloo gun ammo

Cheat Engine Scripts
god mode cheat:
{ Game   : Prey.exe
  Version:
  Date   : 2018-03-30
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health1,Prey.exe,F3 44 0F 10 48 40 41)
aobscanmodule(health2,Prey.exe,F3 0F 11 73 40 48 8B 05)
alloc(newmema,$100,"Prey.exe"+15EEF1A)
alloc(newmem,$100,"Prey.exe"+15EF2E6)

label(code)
label(return)
label(codea)
label(returna)

newmem:

code:
movss xmm9,[rax+44]
movss [rax+40],xmm9
  movss xmm9,[rax+40]
  jmp return

health1:
  jmp newmem
  nop
return:
registersymbol(health1)

newmema:

codea:
  //movss [rbx+40],xmm6
  jmp returna

health2:
  jmp newmema
returna:
registersymbol(health2)

[DISABLE]

health1:
  db F3 44 0F 10 48 40
health2:
  db F3 0F 11 73 40

unregistersymbol(health2)
unregistersymbol(health1)
dealloc(newmem)
dealloc(newmema)

{
// ORIGINAL CODE - INJECTION POINT: "Prey.exe"+15EF2E6

"Prey.exe"+15EF2B9: 0F 28 F1                 -  movaps xmm6,xmm1
"Prey.exe"+15EF2BC: 0F 85 90 01 00 00        -  jne Prey.exe+15EF452
"Prey.exe"+15EF2C2: 48 89 58 08              -  mov [rax+08],rbx
"Prey.exe"+15EF2C6: 0F 29 78 D8              -  movaps [rax-28],xmm7
"Prey.exe"+15EF2CA: 44 0F 29 40 C8           -  movaps [rax-38],xmm8
"Prey.exe"+15EF2CF: 44 0F 29 48 B8           -  movaps [rax-48],xmm9
"Prey.exe"+15EF2D4: 44 0F 29 50 A8           -  movaps [rax-58],xmm10
"Prey.exe"+15EF2D9: E8 B2 17 FF FF           -  call Prey.exe+15E0A90
"Prey.exe"+15EF2DE: 48 8B C8                 -  mov rcx,rax
"Prey.exe"+15EF2E1: E8 0A 62 E9 FF           -  call Prey.exe+14854F0
// ---------- INJECTING HERE ----------
"Prey.exe"+15EF2E6: F3 44 0F 10 48 40        -  movss xmm9,[rax+40]
// ---------- DONE INJECTING  ----------
"Prey.exe"+15EF2EC: 41 0F 28 F9              -  movaps xmm7,xmm9
"Prey.exe"+15EF2F0: E8 9B 17 FF FF           -  call Prey.exe+15E0A90
"Prey.exe"+15EF2F5: 48 8B C8                 -  mov rcx,rax
"Prey.exe"+15EF2F8: E8 F3 61 E9 FF           -  call Prey.exe+14854F0
"Prey.exe"+15EF2FD: 45 0F 57 C0              -  xorps xmm8,xmm8
"Prey.exe"+15EF301: 44 0F 2F 40 40           -  comiss xmm8,[rax+40]
"Prey.exe"+15EF306: 72 1B                    -  jb Prey.exe+15EF323
"Prey.exe"+15EF308: E8 83 17 FF FF           -  call Prey.exe+15E0A90
"Prey.exe"+15EF30D: 48 8D 15 3C 47 DD 00     -  lea rdx,[Prey.exe+23C3A50]
"Prey.exe"+15EF314: 48 8D 88 B0 07 00 00     -  lea rcx,[rax+000007B0]
}
infinite stamina:
[ENABLE]

aobscanmodule(stamina1,Prey.exe,19 F3 0F 58 09 F3 0F 10 41 04) // should be unique
alloc(newmem,$100,"Prey.exe"+1298D08)

label(code)
label(return)

newmem:

code:
mov [rcx],00
  movss xmm1,[rcx]
  movss xmm0,[rcx+04]
  jmp return

stamina1+01:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(stamina1)

[DISABLE]

stamina1+01:
  db F3 0F 58 09 F3 0F 10 41 04

unregistersymbol(stamina1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Prey.exe"+1298D08

"Prey.exe"+1298CEC: 44 88 41 08           -  mov [rcx+08],r8l
"Prey.exe"+1298CF0: 48 8B C1              -  mov rax,rcx
"Prey.exe"+1298CF3: F3 0F 11 41 10        -  movss [rcx+10],xmm0
"Prey.exe"+1298CF8: F3 0F 11 59 0C        -  movss [rcx+0C],xmm3
"Prey.exe"+1298CFD: C3                    -  ret
"Prey.exe"+1298CFE: CC                    -  int 3
"Prey.exe"+1298CFF: CC                    -  int 3
"Prey.exe"+1298D00: 0F 57 D2              -  xorps xmm2,xmm2
"Prey.exe"+1298D03: 0F 2F CA              -  comiss xmm1,xmm2
"Prey.exe"+1298D06: 76 19                 -  jna Prey.exe+1298D21
// ---------- INJECTING HERE ----------
"Prey.exe"+1298D08: F3 0F 58 09           -  addss xmm1,[rcx]
"Prey.exe"+1298D0C: F3 0F 10 41 04        -  movss xmm0,[rcx+04]
// ---------- DONE INJECTING  ----------
"Prey.exe"+1298D11: 0F 2F C8              -  comiss xmm1,xmm0
"Prey.exe"+1298D14: F3 0F 11 09           -  movss [rcx],xmm1
"Prey.exe"+1298D18: 72 28                 -  jb Prey.exe+1298D42
"Prey.exe"+1298D1A: F3 0F 11 01           -  movss [rcx],xmm0
"Prey.exe"+1298D1E: B0 01                 -  mov al,01
"Prey.exe"+1298D20: C3                    -  ret
"Prey.exe"+1298D21: F3 0F 10 01           -  movss xmm0,[rcx]
"Prey.exe"+1298D25: 0F 57 0D 14 D4 D3 00  -  xorps xmm1,[Prey.exe+1FD6140]
"Prey.exe"+1298D2C: F3 0F 5C C1           -  subss xmm0,xmm1
"Prey.exe"+1298D30: 0F 2F C2              -  comiss xmm0,xmm2
}
Infinite gloo gun ammo:
{ Game   : Prey.exe
  Version:
  Date   : 2018-03-30
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(gloo_gun,Prey.exe,8B 81 E4 03 00 00) // should be unique
alloc(newmem,$1000,"Prey.exe"+144F350)

label(code)
label(return)

newmem:

code:
mov [rcx+000003E4],63
  mov eax,[rcx+000003E4]
  jmp return

gloo_gun:
  jmp newmem
  nop
return:
registersymbol(gloo_gun)

[DISABLE]

gloo_gun:
  db 8B 81 E4 03 00 00

unregistersymbol(gloo_gun)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Prey.exe"+144F350

"Prey.exe"+144F33C: CC                    -  int 3
"Prey.exe"+144F33D: CC                    -  int 3
"Prey.exe"+144F33E: CC                    -  int 3
"Prey.exe"+144F33F: CC                    -  int 3
"Prey.exe"+144F340: 48 81 C1 50 04 00 00  -  add rcx,00000450
"Prey.exe"+144F347: E9 D4 A7 EE FF        -  jmp Prey.exe+1339B20
"Prey.exe"+144F34C: CC                    -  int 3
"Prey.exe"+144F34D: CC                    -  int 3
"Prey.exe"+144F34E: CC                    -  int 3
"Prey.exe"+144F34F: CC                    -  int 3
// ---------- INJECTING HERE ----------
"Prey.exe"+144F350: 8B 81 E4 03 00 00     -  mov eax,[rcx+000003E4]
// ---------- DONE INJECTING  ----------
"Prey.exe"+144F356: C3                    -  ret
"Prey.exe"+144F357: CC                    -  int 3
"Prey.exe"+144F358: CC                    -  int 3
"Prey.exe"+144F359: CC                    -  int 3
"Prey.exe"+144F35A: CC                    -  int 3
"Prey.exe"+144F35B: CC                    -  int 3
"Prey.exe"+144F35C: CC                    -  int 3
"Prey.exe"+144F35D: CC                    -  int 3
"Prey.exe"+144F35E: CC                    -  int 3
"Prey.exe"+144F35F: CC                    -  int 3
}
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