Praey for the Gods Cheat Table

Praey for the Gods Cheat Table 2020-07-23

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Praey for the Gods is a survival game featuring action and adventure on a bleak frozen island. It is developed by No matter studios and released in 2021. The main character is a female survival stranded on an unknown frozen island, struggling to survive with the help of ressources she manages to find. After exhausting long searches, the player familiarized with ‘Gods’ who are her opponents. She takes down each unique God one by one using hints from the cave drawings.

The player has to keep us with the stamina and hunger levels to keep himself from starving to death. Therefore, it is necessary to look for portions, hunt animals, gather resources, find the glowing totems and rest.

Praey for the Gods Cheat Table

You are not alone on this brutal desolated frozen island. You have your very own cheat engine to help you along your slippery pathway. You can keep some ingenious hacks up your sleeve to help you in times of need. Hacks and cheat codes not only assist the player in difficult situations and combats but also exalt the gaming experience for you. Here, you can download the Praey for the Gods Cheat Table for free! This trainer is specially formulated, created with Cheat Engine, to put up with the needs of the Praey for the Gods fans.

This cheat features super awesome hacks like invincibility, weapon address stats, misc player attributes and God vision. Moreover, you can become the mightiest player by enabling the God mode hack. You can also choose to have an unlimited supply of ammo during fierce combats by using the infinite ammo cheat code. Players can even have the ability to modify gravity strength by using the gravity modifier cheat code. Just download the Praey for the Gods Cheat Table and get them all!

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Cheat Trainer Features
  • Invincibility
  • unlimited ammo
  • gravity modifer
  • god vision
  • misc player attributes / stats
  • weapon address stats
Cheat Engine Scripts
get invincibility address:
{ Game   : PFTG.exe
  Version:
  Date   : 2019-02-18
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

//aobscan(invinc1,0F B6 86 D8 01 00 00 85 C0 0F 84 53) // should be unique
define(invinc1,Player:set_Stamina+40)
alloc(newmem,$1000)
alloc(invin,8)

label(code)
label(return)
registersymbol(invin)

invin:
dq 0

newmem:

code:
mov [invin],rsi
  movzx eax,byte ptr [rsi+000001D8]
  jmp return

invinc1:
  jmp newmem
  nop
  nop
return:
registersymbol(invinc1)

[DISABLE]

invinc1:
  db 0F B6 86 D8 01 00 00

unregistersymbol(invinc1)
unregistersymbol(invin)
dealloc(newmem)
dealloc(invin)

{
// ORIGINAL CODE - INJECTION POINT: 2ACCB5015A0

2ACCB501571: 33 D2                          -  xor edx,edx
2ACCB501573: 48 83 EC 20                    -  sub rsp,20
2ACCB501577: 49 BB A0 FC 3D 8E AC 02 00 00  -  mov r11,000002AC8E3DFCA0
2ACCB501581: 41 FF D3                       -  call r11
2ACCB501584: 48 83 C4 20                    -  add rsp,20
2ACCB501588: 85 C0                          -  test eax,eax
2ACCB50158A: 0F 85 50 04 00 00              -  jne 2ACCB5019E0
2ACCB501590: 48 8B 86 C8 05 00 00           -  mov rax,[rsi+000005C8]
2ACCB501597: 48 85 C0                       -  test rax,rax
2ACCB50159A: 0F 84 40 04 00 00              -  je 2ACCB5019E0
// ---------- INJECTING HERE ----------
2ACCB5015A0: 0F B6 86 D8 01 00 00           -  movzx eax,byte ptr [rsi+000001D8]
// ---------- DONE INJECTING  ----------
2ACCB5015A7: 85 C0                          -  test eax,eax
2ACCB5015A9: 0F 84 53 00 00 00              -  je 2ACCB501602
2ACCB5015AF: 48 8B 86 C8 05 00 00           -  mov rax,[rsi+000005C8]
2ACCB5015B6: 48 89 45 E0                    -  mov [rbp-20],rax
2ACCB5015BA: 48 8B CE                       -  mov rcx,rsi
2ACCB5015BD: 48 83 EC 20                    -  sub rsp,20
2ACCB5015C1: 49 BB 21 71 EB CB AC 02 00 00  -  mov r11,000002ACCBEB7121
2ACCB5015CB: 41 FF D3                       -  call r11
2ACCB5015CE: 48 83 C4 20                    -  add rsp,20
2ACCB5015D2: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
}
get grapple base address:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,GrapplingHookLogic:AutoAim+1ee)
alloc(grapple_base,8)
label(returnhere)
label(originalcode)
label(exit)

registersymbol(grapple_base)

grapple_base:
dq 0

newmem:

originalcode:
mov [grapple_base],rax
movss xmm1,[rax+00000138]

exit:
jmp returnhere

GrapplingHookLogic:AutoAim+1ee:
jmp newmem
nop
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(grapple_base)
unregistersymbol(grapple_base)
GrapplingHookLogic:AutoAim+1ee:
movss xmm1,[rax+00000138]
//Alt: db F3 0F 10 88 38 01 00 00
player base address lookup script:
{ Game   : PFTG.exe
  Version:
  Date   : 2019-02-18
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

//aobscan(char_base,F3 0F 10 80 E0 01 00 00 F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 6C) // should be unique
define(char_base,Player:get_Stamina+24)
alloc(newmem,$1000)
alloc(char,8)

label(code)
label(return)
registersymbol(char)

char:
dq 0

newmem:
xorps xmm0,xmm0
movss [rax+000001EC],xmm0
movss [rax+000001F0],xmm0
movss [rax+000001F4],xmm0

code:
mov [char],rax
  movss xmm0,[rax+000001E0]
  jmp return

char_base:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(char_base)

[DISABLE]

char_base:
  db F3 0F 10 80 E0 01 00 00

unregistersymbol(char_base)
unregistersymbol(char)
dealloc(newmem)
dealloc(char)

{
// ORIGINAL CODE - INJECTION POINT: 287A5902CE4

287A5902CC2: EC                             -  in al,dx
287A5902CC3: 18 48 89                       -  sbb [rax-77],cl
287A5902CC6: 34 24                          -  xor al,24
287A5902CC8: 48 8B F1                       -  mov rsi,rcx
287A5902CCB: 48 8B 86 C8 05 00 00           -  mov rax,[rsi+000005C8]
287A5902CD2: 48 85 C0                       -  test rax,rax
287A5902CD5: 74 35                          -  je 287A5902D0C
287A5902CD7: 48 8B 86 C8 05 00 00           -  mov rax,[rsi+000005C8]
287A5902CDE: 48 8B C8                       -  mov rcx,rax
287A5902CE1: 83 39 00                       -  cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
287A5902CE4: F3 0F 10 80 E0 01 00 00        -  movss xmm0,[rax+000001E0]
// ---------- DONE INJECTING  ----------
287A5902CEC: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
287A5902CF0: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0
287A5902CF4: F3 0F 11 6C 24 10              -  movss [rsp+10],xmm5
287A5902CFA: F3 0F 10 44 24 10              -  movss xmm0,[rsp+10]
287A5902D00: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0
287A5902D04: F2 0F 11 44 24 08              -  movsd [rsp+08],xmm0
287A5902D0A: EB 0A                          -  jmp 287A5902D16
287A5902D0C: 66 0F 57 C0                    -  xorpd xmm0,xmm0
287A5902D10: F2 0F 11 44 24 08              -  movsd [rsp+08],xmm0
287A5902D16: F2 0F 10 44 24 08              -  movsd xmm0,[rsp+08]
}
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ChrisFayte
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