Pool Nation Cheat Table

Pool Nation Cheat Table 2020-07-23

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Pool Nation Cheat Table

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Features
  • Infinite flashbacks
  • points hack

Cheat Scripts
infinite flashbacks cheat:
{ Game   : Pool.exe
  Version:
  Date   : 2018-11-25
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(flbks,game.dll,8B 88 48 E6 05 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+0005E648],02
  mov ecx,[eax+0005E648]
  jmp return

flbks:
  jmp newmem
  nop
return:
registersymbol(flbks)

[DISABLE]

flbks:
  db 8B 88 48 E6 05 00

unregistersymbol(flbks)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+52C56B

"game.dll"+52C55A: 5D                    -  pop ebp
"game.dll"+52C55B: C3                    -  ret
"game.dll"+52C55C: CC                    -  int 3
"game.dll"+52C55D: CC                    -  int 3
"game.dll"+52C55E: CC                    -  int 3
"game.dll"+52C55F: CC                    -  int 3
"game.dll"+52C560: 55                    -  push ebp
"game.dll"+52C561: 8B EC                 -  mov ebp,esp
"game.dll"+52C563: 83 EC 08              -  sub esp,08
"game.dll"+52C566: A1 90 33 A5 10        -  mov eax,[game.dll+A53390]
// ---------- INJECTING HERE ----------
"game.dll"+52C56B: 8B 88 48 E6 05 00     -  mov ecx,[eax+0005E648]
// ---------- DONE INJECTING  ----------
"game.dll"+52C571: 89 4D FC              -  mov [ebp-04],ecx
"game.dll"+52C574: 8B 55 FC              -  mov edx,[ebp-04]
"game.dll"+52C577: 52                    -  push edx
"game.dll"+52C578: 8B 4D 0C              -  mov ecx,[ebp+0C]
"game.dll"+52C57B: E8 90 5D AF FF        -  call game.dll+22310
"game.dll"+52C580: 8B E5                 -  mov esp,ebp
"game.dll"+52C582: 5D                    -  pop ebp
"game.dll"+52C583: C3                    -  ret
"game.dll"+52C584: CC                    -  int 3
"game.dll"+52C585: CC                    -  int 3
}
match points address getter:
[ENABLE]

aobscanmodule(mtch_pnts,game.dll,8B 04 0A 89 45 8C 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(mpoints)
registersymbol(mpoints)

newmem:
cmp [edx+460],00
jne code
mov [mpoints],edx

code:

  mov eax,[edx+ecx]
  mov [ebp-74],eax
  jmp return

  mpoints:
  dd 0

mtch_pnts:
  jmp newmem
  nop
return:
registersymbol(mtch_pnts)

[DISABLE]

mtch_pnts:
  db 8B 04 0A 89 45 8C

unregistersymbol(mtch_pnts)
unregistersymbol(mpoints)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+543084

"game.dll"+543061: 8B 82 6C 72 07 00     -  mov eax,[edx+0007726C]
"game.dll"+543067: 89 45 94              -  mov [ebp-6C],eax
"game.dll"+54306A: 8B 4D E8              -  mov ecx,[ebp-18]
"game.dll"+54306D: 8B 55 94              -  mov edx,[ebp-6C]
"game.dll"+543070: 8B 44 8A 08           -  mov eax,[edx+ecx*4+08]
"game.dll"+543074: 05 C8 00 00 00        -  add eax,000000C8
"game.dll"+543079: 89 45 90              -  mov [ebp-70],eax
"game.dll"+54307C: 33 C9                 -  xor ecx,ecx
"game.dll"+54307E: C1 E1 02              -  shl ecx,02
"game.dll"+543081: 8B 55 90              -  mov edx,[ebp-70]
// ---------- INJECTING HERE ----------
"game.dll"+543084: 8B 04 0A              -  mov eax,[edx+ecx]
"game.dll"+543087: 89 45 8C              -  mov [ebp-74],eax
// ---------- DONE INJECTING  ----------
"game.dll"+54308A: 8B 4D 0C              -  mov ecx,[ebp+0C]
"game.dll"+54308D: 8B 55 0C              -  mov edx,[ebp+0C]
"game.dll"+543090: 03 91 4C 09 00 00     -  add edx,[ecx+0000094C]
"game.dll"+543096: 89 55 88              -  mov [ebp-78],edx
"game.dll"+543099: 8B 45 0C              -  mov eax,[ebp+0C]
"game.dll"+54309C: 8B 88 48 09 00 00     -  mov ecx,[eax+00000948]
"game.dll"+5430A2: 8B 55 0C              -  mov edx,[ebp+0C]
"game.dll"+5430A5: 8B 45 0C              -  mov eax,[ebp+0C]
"game.dll"+5430A8: 8B 80 4C 09 00 00     -  mov eax,[eax+0000094C]
"game.dll"+5430AE: 89 84 8A 00 09 00 00  -  mov [edx+ecx*4+00000900],eax
}
add extra points on win:
{ Game   : Pool.exe
  Version:
  Date   : 2018-11-25
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(incrpnts,game.dll,89 04 8A 83 7D 0C 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp [edx+460],0
jne code
add eax,3E8

code:
  mov [edx+ecx*4],eax
  cmp dword ptr [ebp+0C],00
  jmp return

incrpnts:
  jmp newmem
  nop
  nop
return:
registersymbol(incrpnts)

[DISABLE]

incrpnts:
  db 89 04 8A 83 7D 0C 00

unregistersymbol(incrpnts)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+4C7B23

"game.dll"+4C7B02: 8B 55 EC           -  mov edx,[ebp-14]
"game.dll"+4C7B05: 8B 44 8A 08        -  mov eax,[edx+ecx*4+08]
"game.dll"+4C7B09: 05 C8 00 00 00     -  add eax,000000C8
"game.dll"+4C7B0E: 89 45 F4           -  mov [ebp-0C],eax
"game.dll"+4C7B11: 8B 4D 0C           -  mov ecx,[ebp+0C]
"game.dll"+4C7B14: 8B 55 F4           -  mov edx,[ebp-0C]
"game.dll"+4C7B17: 8B 04 8A           -  mov eax,[edx+ecx*4]
"game.dll"+4C7B1A: 03 45 F0           -  add eax,[ebp-10]
"game.dll"+4C7B1D: 8B 4D 0C           -  mov ecx,[ebp+0C]
"game.dll"+4C7B20: 8B 55 F4           -  mov edx,[ebp-0C]
// ---------- INJECTING HERE ----------
"game.dll"+4C7B23: 89 04 8A           -  mov [edx+ecx*4],eax
"game.dll"+4C7B26: 83 7D 0C 00        -  cmp dword ptr [ebp+0C],00
// ---------- DONE INJECTING  ----------
"game.dll"+4C7B2A: 75 32              -  jne game.dll+4C7B5E
"game.dll"+4C7B2C: 8B 45 F4           -  mov eax,[ebp-0C]
"game.dll"+4C7B2F: 83 C0 24           -  add eax,24
"game.dll"+4C7B32: 89 45 F8           -  mov [ebp-08],eax
"game.dll"+4C7B35: 8B 4D F8           -  mov ecx,[ebp-08]
"game.dll"+4C7B38: 8B 11              -  mov edx,[ecx]
"game.dll"+4C7B3A: 3B 55 F0           -  cmp edx,[ebp-10]
"game.dll"+4C7B3D: 73 08              -  jae game.dll+4C7B47
"game.dll"+4C7B3F: 8D 45 F0           -  lea eax,[ebp-10]
"game.dll"+4C7B42: 89 45 E8           -  mov [ebp-18],eax
}
Author
ChrisFayte
Downloads
1
Views
76
First release
Last update
Rating
0.00 star(s) 0 ratings

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