Pool Nation Cheat Table

Pool Nation Cheat Table 2020-07-23

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Game Description





Pool Nation is developed and published by Cherry Pop games. It is a community’s pool game released in 2013. It almost serves a real life experience as it uses a Physics engine to move the balls in the pool. The game is taken to the next level by turning off the aiming assist. The players indulge in a serious pool game and then before they know it, they are addicted to Pool Nation. Pool Nation features eleven mind blowing game modes including Endurance, New Speed Pool, several career modes and seven thrilling online modes for the pool addicts. You can give a shot with all your outlandish tricks and use the ultimate box of tricks to thunderbolt the other opponents. There are a variety of objects to play with, try the ramps, pikes, loop the loops and speed up strips.

There is no end to creativity, it is even more satisfying than the real life play! You have the ability to pull off shots in the most amazing manner possible. The game also features a super slow mo so that you can view your awesomeness unleashed in every shot. Moreover, the graphics of the game will spellbound you. The players can also customize balls, cues and table decals to create their own pool playing environment. Play Pool nation and knock them out!

Pool Nation Cheat Engine Table

Hacks in pool games must be very cleverly designed. A single hack can win you a whole match! It is only the right use of the hack which can exalt your gaming experience in Pool Nation. You can download the Pool Nation Cheat Table and use the ultimate points hack. The game is all yours, once you start using this. The points hack will give you the ability to outdistance opponents in both offline and online matches. This Cheat Engine enhancement also features an infinite flashbacks hack to assist you in your game. Just download our Pool Nation Cheat Table and use them both.

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Cheat Trainer Features
  • Infinite flashbacks
  • points hack
Cheat Engine Scripts
infinite flashbacks cheat:
{ Game   : Pool.exe
  Version:
  Date   : 2018-11-25
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(flbks,game.dll,8B 88 48 E6 05 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+0005E648],02
  mov ecx,[eax+0005E648]
  jmp return

flbks:
  jmp newmem
  nop
return:
registersymbol(flbks)

[DISABLE]

flbks:
  db 8B 88 48 E6 05 00

unregistersymbol(flbks)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+52C56B

"game.dll"+52C55A: 5D                    -  pop ebp
"game.dll"+52C55B: C3                    -  ret
"game.dll"+52C55C: CC                    -  int 3
"game.dll"+52C55D: CC                    -  int 3
"game.dll"+52C55E: CC                    -  int 3
"game.dll"+52C55F: CC                    -  int 3
"game.dll"+52C560: 55                    -  push ebp
"game.dll"+52C561: 8B EC                 -  mov ebp,esp
"game.dll"+52C563: 83 EC 08              -  sub esp,08
"game.dll"+52C566: A1 90 33 A5 10        -  mov eax,[game.dll+A53390]
// ---------- INJECTING HERE ----------
"game.dll"+52C56B: 8B 88 48 E6 05 00     -  mov ecx,[eax+0005E648]
// ---------- DONE INJECTING  ----------
"game.dll"+52C571: 89 4D FC              -  mov [ebp-04],ecx
"game.dll"+52C574: 8B 55 FC              -  mov edx,[ebp-04]
"game.dll"+52C577: 52                    -  push edx
"game.dll"+52C578: 8B 4D 0C              -  mov ecx,[ebp+0C]
"game.dll"+52C57B: E8 90 5D AF FF        -  call game.dll+22310
"game.dll"+52C580: 8B E5                 -  mov esp,ebp
"game.dll"+52C582: 5D                    -  pop ebp
"game.dll"+52C583: C3                    -  ret
"game.dll"+52C584: CC                    -  int 3
"game.dll"+52C585: CC                    -  int 3
}
match points address getter:
[ENABLE]

aobscanmodule(mtch_pnts,game.dll,8B 04 0A 89 45 8C 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(mpoints)
registersymbol(mpoints)

newmem:
cmp [edx+460],00
jne code
mov [mpoints],edx

code:

  mov eax,[edx+ecx]
  mov [ebp-74],eax
  jmp return

  mpoints:
  dd 0

mtch_pnts:
  jmp newmem
  nop
return:
registersymbol(mtch_pnts)

[DISABLE]

mtch_pnts:
  db 8B 04 0A 89 45 8C

unregistersymbol(mtch_pnts)
unregistersymbol(mpoints)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+543084

"game.dll"+543061: 8B 82 6C 72 07 00     -  mov eax,[edx+0007726C]
"game.dll"+543067: 89 45 94              -  mov [ebp-6C],eax
"game.dll"+54306A: 8B 4D E8              -  mov ecx,[ebp-18]
"game.dll"+54306D: 8B 55 94              -  mov edx,[ebp-6C]
"game.dll"+543070: 8B 44 8A 08           -  mov eax,[edx+ecx*4+08]
"game.dll"+543074: 05 C8 00 00 00        -  add eax,000000C8
"game.dll"+543079: 89 45 90              -  mov [ebp-70],eax
"game.dll"+54307C: 33 C9                 -  xor ecx,ecx
"game.dll"+54307E: C1 E1 02              -  shl ecx,02
"game.dll"+543081: 8B 55 90              -  mov edx,[ebp-70]
// ---------- INJECTING HERE ----------
"game.dll"+543084: 8B 04 0A              -  mov eax,[edx+ecx]
"game.dll"+543087: 89 45 8C              -  mov [ebp-74],eax
// ---------- DONE INJECTING  ----------
"game.dll"+54308A: 8B 4D 0C              -  mov ecx,[ebp+0C]
"game.dll"+54308D: 8B 55 0C              -  mov edx,[ebp+0C]
"game.dll"+543090: 03 91 4C 09 00 00     -  add edx,[ecx+0000094C]
"game.dll"+543096: 89 55 88              -  mov [ebp-78],edx
"game.dll"+543099: 8B 45 0C              -  mov eax,[ebp+0C]
"game.dll"+54309C: 8B 88 48 09 00 00     -  mov ecx,[eax+00000948]
"game.dll"+5430A2: 8B 55 0C              -  mov edx,[ebp+0C]
"game.dll"+5430A5: 8B 45 0C              -  mov eax,[ebp+0C]
"game.dll"+5430A8: 8B 80 4C 09 00 00     -  mov eax,[eax+0000094C]
"game.dll"+5430AE: 89 84 8A 00 09 00 00  -  mov [edx+ecx*4+00000900],eax
}
add extra points on win:
{ Game   : Pool.exe
  Version:
  Date   : 2018-11-25
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(incrpnts,game.dll,89 04 8A 83 7D 0C 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp [edx+460],0
jne code
add eax,3E8

code:
  mov [edx+ecx*4],eax
  cmp dword ptr [ebp+0C],00
  jmp return

incrpnts:
  jmp newmem
  nop
  nop
return:
registersymbol(incrpnts)

[DISABLE]

incrpnts:
  db 89 04 8A 83 7D 0C 00

unregistersymbol(incrpnts)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.dll"+4C7B23

"game.dll"+4C7B02: 8B 55 EC           -  mov edx,[ebp-14]
"game.dll"+4C7B05: 8B 44 8A 08        -  mov eax,[edx+ecx*4+08]
"game.dll"+4C7B09: 05 C8 00 00 00     -  add eax,000000C8
"game.dll"+4C7B0E: 89 45 F4           -  mov [ebp-0C],eax
"game.dll"+4C7B11: 8B 4D 0C           -  mov ecx,[ebp+0C]
"game.dll"+4C7B14: 8B 55 F4           -  mov edx,[ebp-0C]
"game.dll"+4C7B17: 8B 04 8A           -  mov eax,[edx+ecx*4]
"game.dll"+4C7B1A: 03 45 F0           -  add eax,[ebp-10]
"game.dll"+4C7B1D: 8B 4D 0C           -  mov ecx,[ebp+0C]
"game.dll"+4C7B20: 8B 55 F4           -  mov edx,[ebp-0C]
// ---------- INJECTING HERE ----------
"game.dll"+4C7B23: 89 04 8A           -  mov [edx+ecx*4],eax
"game.dll"+4C7B26: 83 7D 0C 00        -  cmp dword ptr [ebp+0C],00
// ---------- DONE INJECTING  ----------
"game.dll"+4C7B2A: 75 32              -  jne game.dll+4C7B5E
"game.dll"+4C7B2C: 8B 45 F4           -  mov eax,[ebp-0C]
"game.dll"+4C7B2F: 83 C0 24           -  add eax,24
"game.dll"+4C7B32: 89 45 F8           -  mov [ebp-08],eax
"game.dll"+4C7B35: 8B 4D F8           -  mov ecx,[ebp-08]
"game.dll"+4C7B38: 8B 11              -  mov edx,[ecx]
"game.dll"+4C7B3A: 3B 55 F0           -  cmp edx,[ebp-10]
"game.dll"+4C7B3D: 73 08              -  jae game.dll+4C7B47
"game.dll"+4C7B3F: 8D 45 F0           -  lea eax,[ebp-10]
"game.dll"+4C7B42: 89 45 E8           -  mov [ebp-18],eax
}
Author
ChrisFayte
Downloads
1
Views
150
First release
Last update
Rating
0.00 star(s) 0 ratings

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