Ori Will of the Wisps Cheats

Ori Will of the Wisps Cheats 2020-07-23

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Ori Will of the Wisps Cheats
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Features
  • God mode
  • one hit kills
  • infinite air
  • infinite jumps
  • extra spirit light
Cheat Scripts
Health lookup:
[ENABLE]

aobscanmodule(healthaddy1,GameAssembly.dll,8B 40 10 89 43 2C C6)
alloc(newmem,$1000,"GameAssembly.dll"+122FC75)
alloc(health,8)

label(code)
label(return)
registersymbol(health)

health:
dd 0

newmem:
{fild dword ptr [rax+14]
fstp dword ptr [rax+10]}

code:
mov [health],rax
  mov eax,[rax+10]
  mov [rbx+2C],eax
  jmp return

healthaddy1:
  jmp newmem
  nop
return:
registersymbol(healthaddy1)

[DISABLE]

healthaddy1:
  db 8B 40 10 89 43 2C

unregistersymbol(healthaddy1)
unregistersymbol(health)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+122FC75

"GameAssembly.dll"+122FC57: 48 8B 48 18                 -  mov rcx,[rax+18]
"GameAssembly.dll"+122FC5B: 48 85 C9                    -  test rcx,rcx
"GameAssembly.dll"+122FC5E: 74 2A                       -  je GameAssembly.dll+122FC8A
"GameAssembly.dll"+122FC60: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+122FC62: E8 39 DC 17 00              -  call GameAssembly.dll+13AD8A0
"GameAssembly.dll"+122FC67: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+122FC6A: 74 30                       -  je GameAssembly.dll+122FC9C
"GameAssembly.dll"+122FC6C: 48 8B 40 28                 -  mov rax,[rax+28]
"GameAssembly.dll"+122FC70: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+122FC73: 74 21                       -  je GameAssembly.dll+122FC96
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+122FC75: 8B 40 10                    -  mov eax,[rax+10]
"GameAssembly.dll"+122FC78: 89 43 2C                    -  mov [rbx+2C],eax
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+122FC7B: C6 43 28 00                 -  mov byte ptr [rbx+28],00
"GameAssembly.dll"+122FC7F: F3 0F 10 43 2C              -  movss xmm0,[rbx+2C]
"GameAssembly.dll"+122FC84: 48 83 C4 40                 -  add rsp,40
"GameAssembly.dll"+122FC88: 5B                          -  pop rbx
"GameAssembly.dll"+122FC89: C3                          -  ret
"GameAssembly.dll"+122FC8A: E8 D1 FE 03 FF              -  call GameAssembly.dll+26FB60
"GameAssembly.dll"+122FC8F: CC                          -  int 3
"GameAssembly.dll"+122FC90: E8 CB FE 03 FF              -  call GameAssembly.dll+26FB60
"GameAssembly.dll"+122FC95: CC                          -  int 3
"GameAssembly.dll"+122FC96: E8 C5 FE 03 FF              -  call GameAssembly.dll+26FB60
}
One Hit Kills:
{ Game   : oriwotw.exe
  Version:
  Date   : 2020-04-16
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(one_hit,GameAssembly.dll,F3 0F 5C CA 4C 8B 80 80 02 00 00) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+B1DBBA)

label(code)
label(return)

newmem:

code:
  subss xmm1,xmm1
  mov r8,[rax+00000280]
  jmp return

one_hit:
  jmp newmem
  nop 6
return:
registersymbol(one_hit)

[DISABLE]

one_hit:
  db F3 0F 5C CA 4C 8B 80 80 02 00 00

unregistersymbol(one_hit)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+B1DBBA

"GameAssembly.dll"+B1DB91: F3 0F 10 D0              -  movss xmm2,xmm0
"GameAssembly.dll"+B1DB95: 0F C6 D2 C9              -  shufps xmm2,xmm2,-37
"GameAssembly.dll"+B1DB99: 0F 11 13                 -  movups [rbx],xmm2
"GameAssembly.dll"+B1DB9C: 0F 10 43 10              -  movups xmm0,[rbx+10]
"GameAssembly.dll"+B1DBA0: 0F 11 45 E7              -  movups [rbp-19],xmm0
"GameAssembly.dll"+B1DBA4: F2 0F 10 4B 20           -  movsd xmm1,[rbx+20]
"GameAssembly.dll"+B1DBA9: F2 0F 11 4D F7           -  movsd [rbp-09],xmm1
"GameAssembly.dll"+B1DBAE: 48 8B 07                 -  mov rax,[rdi]
"GameAssembly.dll"+B1DBB1: F3 0F 10 4F 28           -  movss xmm1,[rdi+28]
"GameAssembly.dll"+B1DBB6: 0F C6 D2 AA              -  shufps xmm2,xmm2,-56
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+B1DBBA: F3 0F 5C CA              -  subss xmm1,xmm2
"GameAssembly.dll"+B1DBBE: 4C 8B 80 80 02 00 00     -  mov r8,[rax+00000280]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+B1DBC5: 48 8B CF                 -  mov rcx,rdi
"GameAssembly.dll"+B1DBC8: FF 90 78 02 00 00        -  call qword ptr [rax+00000278]
"GameAssembly.dll"+B1DBCE: 4C 8B 77 48              -  mov r14,[rdi+48]
"GameAssembly.dll"+B1DBD2: 48 8B 0D 57 C5 8B 03     -  mov rcx,[GameAssembly.dll+43DA130]
"GameAssembly.dll"+B1DBD9: F6 81 27 01 00 00 02     -  test byte ptr [rcx+00000127],02
"GameAssembly.dll"+B1DBE0: 74 0E                    -  je GameAssembly.dll+B1DBF0
"GameAssembly.dll"+B1DBE2: 83 B9 D8 00 00 00 00     -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+B1DBE9: 75 05                    -  jne GameAssembly.dll+B1DBF0
"GameAssembly.dll"+B1DBEB: E8 E0 19 73 FF           -  call GameAssembly.dll+24F5D0
"GameAssembly.dll"+B1DBF0: 45 33 C0                 -  xor r8d,r8d
}
Infinite Jumps:
{ Game   : oriwotw.exe
  Version:
  Date   : 2020-03-31
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(inf_jump,GameAssembly.dll,F3 0F 5C F0 F3 0F 11 B3 C0 00 00 00 48) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+489365)
aobscanmodule(inf_jump2,GameAssembly.dll,89 83 C0 00 00 00 F3 0F 10 B3) // should be unique
alloc(newmema,$1000,"GameAssembly.dll"+4893C8)
aobscanmodule(inf_jump3,GameAssembly.dll,44 89 A3 C0 00 00 00 48 8B 05) // should be unique
alloc(newmemb,$1000,"GameAssembly.dll"+48AEC0)
alloc(jump_var,8)

label(codea)
label(returna)
label(codeb)
label(returnb)
label(code)
label(return)

jump_var:
dd (float)0.1000000015

newmem:

code:
  movss xmm6,[jump_var]
  movss [rbx+000000C0],xmm6
  jmp return

inf_jump:
  jmp newmem
  nop 7
return:
registersymbol(inf_jump)

newmema:

codea:
mov eax,[jump_var]
  mov [rbx+000000C0],eax
  jmp returna

inf_jump2:
  jmp newmema
  nop
returna:
registersymbol(inf_jump2)

newmemb:

codeb:
mov r12,[jump_var]
  mov [rbx+000000C0],r12d
  jmp returnb

inf_jump3:
  jmp newmemb
  nop 2
returnb:
registersymbol(inf_jump3)


[DISABLE]

inf_jump:
  db F3 0F 5C F0 F3 0F 11 B3 C0 00 00 00
inf_jump2:
  db 89 83 C0 00 00 00
  inf_jump3:
  db 44 89 A3 C0 00 00 00

unregistersymbol(inf_jump3)
unregistersymbol(inf_jump2)
unregistersymbol(inf_jump)
dealloc(newmem)
dealloc(newmema)
dealloc(newmemb)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+489365

"GameAssembly.dll"+489339: 76 36                          -  jna GameAssembly.dll+489371
"GameAssembly.dll"+48933B: 48 8B 05 26 26 FB 03           -  mov rax,[GameAssembly.dll+443B968]
"GameAssembly.dll"+489342: 48 85 C0                       -  test rax,rax
"GameAssembly.dll"+489345: 75 1C                          -  jne GameAssembly.dll+489363
"GameAssembly.dll"+489347: 48 8D 0D CA 73 36 03           -  lea rcx,[GameAssembly.dll+37F0718]
"GameAssembly.dll"+48934E: E8 DD E8 E1 FF                 -  call GameAssembly.dll+2A7C30
"GameAssembly.dll"+489353: 48 85 C0                       -  test rax,rax
"GameAssembly.dll"+489356: 0F 84 AD 02 00 00              -  je GameAssembly.dll+489609
"GameAssembly.dll"+48935C: 48 89 05 05 26 FB 03           -  mov [GameAssembly.dll+443B968],rax
"GameAssembly.dll"+489363: FF D0                          -  call rax
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+489365: F3 0F 5C F0                    -  subss xmm6,xmm0
"GameAssembly.dll"+489369: F3 0F 11 B3 C0 00 00 00        -  movss [rbx+000000C0],xmm6
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+489371: 48 8B 43 58                    -  mov rax,[rbx+58]
"GameAssembly.dll"+489375: 48 85 C0                       -  test rax,rax
"GameAssembly.dll"+489378: 0F 84 6D 02 00 00              -  je GameAssembly.dll+4895EB
"GameAssembly.dll"+48937E: 48 8B 88 98 00 00 00           -  mov rcx,[rax+00000098]
"GameAssembly.dll"+489385: 48 85 C9                       -  test rcx,rcx
"GameAssembly.dll"+489388: 0F 84 57 02 00 00              -  je GameAssembly.dll+4895E5
"GameAssembly.dll"+48938E: 48 8B 41 18                    -  mov rax,[rcx+18]
"GameAssembly.dll"+489392: 48 85 C0                       -  test rax,rax
"GameAssembly.dll"+489395: 0F 84 22 03 00 00              -  je GameAssembly.dll+4896BD
"GameAssembly.dll"+48939B: 48 8B 40 28                    -  mov rax,[rax+28]
}
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Author
ChrisFayte
Downloads
0
Views
23
First release
Last update
Rating
0.00 star(s) 0 ratings

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