Ori and the Blind Forest Definitive Edition Cheats

Ori and the Blind Forest Definitive Edition Cheats 2020-07-23

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Ori and the Blind Forest Definitive Edition Cheats
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Features
  • Experience hack
  • abilities
  • infinite breath
  • infinite souls
  • unlimited jumps
  • Kuro owl can't see you
  • teleporter
  • check in range
  • Map stones
  • keystones

Cheat Scripts
Experience hack:
{ Game   : oriDE.exe
  Version:
  Date   : 2019-03-28
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

//aobscan(xp1,03 45 0C 89 46 2C) // should be unique
define(xp1,SeinLevel:GainExperience+d)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
push ebx
mov ebx,[ebp+0C]
shl ebx,8
  add eax,ebx
  pop ebx
  //add eax,[esi+2C]
  mov [esi+2C],eax
  jmp return

xp1:
  jmp newmem
  nop
return:
registersymbol(xp1)

[DISABLE]

xp1:
  db 03 45 0C 89 46 2C

unregistersymbol(xp1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 414D8C15

""+414D8BFA: 00 00              -  add [eax],al
""+414D8BFC: 68 E0 08 E2 10     -  push 10E208E0
""+414D8C01: E9 22 74 42 C3     -  jmp 04900028
""+414D8C06: 00 00              -  add [eax],al
""+414D8C08: 55                 -  push ebp
""+414D8C09: 8B EC              -  mov ebp,esp
""+414D8C0B: 56                 -  push esi
""+414D8C0C: 83 EC 04           -  sub esp,04
""+414D8C0F: 8B 75 08           -  mov esi,[ebp+08]
""+414D8C12: 8B 46 2C           -  mov eax,[esi+2C]
// ---------- INJECTING HERE ----------
""+414D8C15: 03 45 0C           -  add eax,[ebp+0C]
""+414D8C18: 89 46 2C           -  mov [esi+2C],eax
// ---------- DONE INJECTING  ----------
""+414D8C1B: 50                 -  push eax
""+414D8C1C: DB 04 24           -  fild dword ptr [esp]
""+414D8C1F: D9 1C 24           -  fstp dword ptr [esp]
""+414D8C22: D9 04 24           -  fld dword ptr [esp]
""+414D8C25: 83 C4 04           -  add esp,04
""+414D8C28: D9 5E 34           -  fstp dword ptr [esi+34]
""+414D8C2B: 8D 65 FC           -  lea esp,[ebp-04]
""+414D8C2E: 5E                 -  pop esi
""+414D8C2F: C9                 -  leave
""+414D8C30: C3                 -  ret
}
Infinite underwater breath:
{ Game   : oriDE.exe
  Version:
  Date   : 2019-03-29
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

//aobscan(breath1,D9 80 EC 00 00 00 D9 5D) // should be unique
define(breath1,SeinBreathRemainingValueProvider:GetFloatValue+16)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov dword ptr [eax+000000EC],(float)16
  fld dword ptr [eax+000000EC]
  jmp return

breath1:
  jmp newmem
  nop
return:
registersymbol(breath1)

[DISABLE]

breath1:
  db D9 80 EC 00 00 00

unregistersymbol(breath1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 05E5EC96

""+5E5EC7C: 00 00                 -  add [eax],al
""+5E5EC7E: 00 00                 -  add [eax],al
""+5E5EC80: 55                    -  push ebp
""+5E5EC81: 8B EC                 -  mov ebp,esp
""+5E5EC83: 83 EC 08              -  sub esp,08
""+5E5EC86: 8B 05 28 EE 71 05     -  mov eax,[0571EE28]
""+5E5EC8C: 8B 40 10              -  mov eax,[eax+10]
""+5E5EC8F: 8B 40 3C              -  mov eax,[eax+3C]
""+5E5EC92: 8B C8                 -  mov ecx,eax
""+5E5EC94: 39 09                 -  cmp [ecx],ecx
// ---------- INJECTING HERE ----------
""+5E5EC96: D9 80 EC 00 00 00     -  fld dword ptr [eax+000000EC]
// ---------- DONE INJECTING  ----------
""+5E5EC9C: D9 5D FC              -  fstp dword ptr [ebp-04]
""+5E5EC9F: D9 45 FC              -  fld dword ptr [ebp-04]
""+5E5ECA2: 8B 05 28 EE 71 05     -  mov eax,[0571EE28]
""+5E5ECA8: 8B 40 10              -  mov eax,[eax+10]
""+5E5ECAB: 8B 40 3C              -  mov eax,[eax+3C]
""+5E5ECAE: D9 40 7C              -  fld dword ptr [eax+7C]
""+5E5ECB1: DE F9                 -  fdivp st(1),st(0)
""+5E5ECB3: C9                    -  leave
""+5E5ECB4: C3                    -  ret
""+5E5ECB5: 00 00                 -  add [eax],al
}
Infinite Souls:
{ Game   : oriDE.exe
  Version:
  Date   : 2019-03-29
  Author : ChrisFaytePC

  This script does blah blah blah
}

[ENABLE]

aobscan(soul_cost2,D9 80 B0 00 00 00 D9 5D) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov dword ptr [eax+000000B0],(float)00
  fld dword ptr [eax+000000B0]
  jmp return

soul_cost2:
  jmp newmem
  nop
return:
registersymbol(soul_cost2)

[DISABLE]

soul_cost2:
  db D9 80 B0 00 00 00

unregistersymbol(soul_cost2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 04EE7E5B

""+4EE7E43: 3D 10 E9 DE 81        -  cmp eax,81DEE910
""+4EE7E48: AA                    -  stosb
""+4EE7E49: FF 00                 -  inc [eax]
""+4EE7E4B: 00 00                 -  add [eax],al
""+4EE7E4D: 00 00                 -  add [eax],al
""+4EE7E4F: 00 55 8B              -  add [ebp-75],dl
""+4EE7E52: EC                    -  in al,dx
""+4EE7E53: 83 EC 08              -  sub esp,08
""+4EE7E56: D9 E8                 -  fld1
""+4EE7E58: 8B 45 08              -  mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
""+4EE7E5B: D9 80 B0 00 00 00     -  fld dword ptr [eax+000000B0]
// ---------- DONE INJECTING  ----------
""+4EE7E61: D9 5D FC              -  fstp dword ptr [ebp-04]
""+4EE7E64: D9 45 FC              -  fld dword ptr [ebp-04]
""+4EE7E67: DE E9                 -  fsubp st(1),st(0)
""+4EE7E69: D9 E8                 -  fld1
""+4EE7E6B: D9 80 94 00 00 00     -  fld dword ptr [eax+00000094]
""+4EE7E71: DE E9                 -  fsubp st(1),st(0)
""+4EE7E73: DE C9                 -  fmulp st(1),st(0)
""+4EE7E75: C9                    -  leave
""+4EE7E76: C3                    -  ret
""+4EE7E77: 00 55 8B              -  add [ebp-75],dl
}
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Author
ChrisFayte
Downloads
1
Views
48
First release
Last update
Rating
0.00 star(s) 0 ratings

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