Hexui Undetected CSGO Cheats PUBG Accounts
Nox is a creation of WestWood Pacific and was released in the early 2000. It's basically an action packed role playing video game featuring an oblique perspective. The player is given control of the protagonist Jack who is in the fictional land of Nox. Jack’s mission is to defeat the evil sorceress Hecubah and stop her ferocious army of Necromancers from returning home. As the game begins, the player is prompted to choose between the three categories or character classes namely the Warrior, the Conjurer and the Wizard. Each character class takes the player to a completely different story. The game features both single player and multiplayer modes.

Nox Cheat Table
1595270049863.png


Nobody said you can’t use cheats in the parallel world! If you want to level up your game and are desperate to conquer the game then you are at the right place. Here, we have formulated a cheat engine for Nox which you can download with just a few clicks. You can hack your way through like a pro and outsmart the creators themselves. These cheat codes are for warriors who do not accept defeat at any cost! So if you happen to be one of them, then download our Nox Cheat Table right away.

You can become immortal and deny death right on its face with the use of the infinite health cheat code. Players can get cash whenever they want by using the money hack. Adding more to your convenience, you can prolong the lock pick timer by enabling the infinite lock pick timer hack at any point in the game. The list does not end here, our Nox Cheat Table also features shield cells, infinite bouge, hero XP and hero level hacks. Just download the Nox Cheat Table and try them all.

Cheat Trainer Features
  • Infinite Health
  • Infinite Bouge
  • Shield Cells
  • Hero XP
  • Hero Level
  • Money
  • Infinite Lock Pick Timer


Example Cheat Engine Scripts
Hero Stats:
[ENABLE]

aobscanmodule(hero_stats,NoxGame.dll,D9 5A 24 8B 45 10) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(hero_base)
registersymbol(hero_base)

newmem:

code:
mov [hero_base],edx
  fstp dword ptr [edx+24]
  mov eax,[ebp+10]
  jmp return

hero_base:
dd 0

hero_stats:
  jmp newmem
  nop
return:
registersymbol(hero_stats)

[DISABLE]

hero_stats:
  db D9 5A 24 8B 45 10

unregistersymbol(hero_stats)
unregistersymbol(hero_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NoxGame.dll"+80F16

"NoxGame.dll"+80EF8: 8B 42 10              -  mov eax,[edx+10]
"NoxGame.dll"+80EFB: 89 41 04              -  mov [ecx+04],eax
"NoxGame.dll"+80EFE: 8B 4D 10              -  mov ecx,[ebp+10]
"NoxGame.dll"+80F01: 8B 55 10              -  mov edx,[ebp+10]
"NoxGame.dll"+80F04: 8B 42 14              -  mov eax,[edx+14]
"NoxGame.dll"+80F07: 89 41 08              -  mov [ecx+08],eax
"NoxGame.dll"+80F0A: DB 45 FC              -  fild dword ptr [ebp-04]
"NoxGame.dll"+80F0D: 8B 4D 10              -  mov ecx,[ebp+10]
"NoxGame.dll"+80F10: D8 69 20              -  fsubr dword ptr [ecx+20]
"NoxGame.dll"+80F13: 8B 55 10              -  mov edx,[ebp+10]
// ---------- INJECTING HERE ----------
"NoxGame.dll"+80F16: D9 5A 24              -  fstp dword ptr [edx+24]
"NoxGame.dll"+80F19: 8B 45 10              -  mov eax,[ebp+10]
// ---------- DONE INJECTING  ----------
"NoxGame.dll"+80F1C: D9 40 24              -  fld dword ptr [eax+24]
"NoxGame.dll"+80F1F: D8 1D 34 D2 40 07     -  fcomp dword ptr [NoxGame.dll+9D234]
"NoxGame.dll"+80F25: DF E0                 -  fnstsw ax
"NoxGame.dll"+80F27: F6 C4 05              -  test ah,05
"NoxGame.dll"+80F2A: 7A 0A                 -  jp NoxGame.dll+80F36
"NoxGame.dll"+80F2C: 8B 4D 10              -  mov ecx,[ebp+10]
"NoxGame.dll"+80F2F: C7 41 24 00 00 80 3F  -  mov [ecx+24],3F800000
"NoxGame.dll"+80F36: 8B 55 10              -  mov edx,[ebp+10]
"NoxGame.dll"+80F39: C7 42 30 00 00 00 00  -  mov [edx+30],00000000
"NoxGame.dll"+80F40: 83 7D 0C 00           -  cmp dword ptr [ebp+0C],00
}
Money Lookup:
[ENABLE]

aobscanmodule(money1,NoxGame.dll,8B 42 0C 50 68 78 EB ?? 07) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(money_base)
registersymbol(money_base)
newmem:

code:
mov [money_base],edx
  mov eax,[edx+0C]
  push eax
  push NoxGame.dll+AEB78
  jmp return

money_base:
dd 0

money1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(money1)

[DISABLE]

money1:
  db 8B 42 0C 50 68 78 EB 40 07

unregistersymbol(money1)
unregistersymbol(money_base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NoxGame.dll"+475BC

"NoxGame.dll"+4758E: 8B 8D 1C FF FF FF  -  mov ecx,[ebp-000000E4]
"NoxGame.dll"+47594: 83 C1 02           -  add ecx,02
"NoxGame.dll"+47597: 51                 -  push ecx
"NoxGame.dll"+47598: E8 6D 34 00 00     -  call NoxGame.dll+4AA0A
"NoxGame.dll"+4759D: 83 C4 18           -  add esp,18
"NoxGame.dll"+475A0: 8B 15 78 E6 43 07  -  mov edx,[NoxGame.dll+DE678]
"NoxGame.dll"+475A6: 8B 85 20 FF FF FF  -  mov eax,[ebp-000000E0]
"NoxGame.dll"+475AC: 8D 4C 10 01        -  lea ecx,[eax+edx+01]
"NoxGame.dll"+475B0: 89 8D 20 FF FF FF  -  mov [ebp-000000E0],ecx
"NoxGame.dll"+475B6: 8B 15 80 A5 42 07  -  mov edx,[NoxGame.dll+CA580]
// ---------- INJECTING HERE ----------
"NoxGame.dll"+475BC: 8B 42 0C           -  mov eax,[edx+0C]
"NoxGame.dll"+475BF: 50                 -  push eax
"NoxGame.dll"+475C0: 68 78 EB 40 07     -  push NoxGame.dll+AEB78
// ---------- DONE INJECTING  ----------
"NoxGame.dll"+475C5: 8D 4D 80           -  lea ecx,[ebp-80]
"NoxGame.dll"+475C8: 51                 -  push ecx
"NoxGame.dll"+475C9: FF 15 B4 D0 3F 07  -  call dword ptr [NoxGame.dll+9D0B4]
"NoxGame.dll"+475CF: 83 C4 0C           -  add esp,0C
"NoxGame.dll"+475D2: 68 00 F0 FF FF     -  push FFFFF000
"NoxGame.dll"+475D7: 6A 00              -  push 00
"NoxGame.dll"+475D9: 6A FF              -  push -01
"NoxGame.dll"+475DB: 8B 95 1C FF FF FF  -  mov edx,[ebp-000000E4]
"NoxGame.dll"+475E1: 2B 95 28 FF FF FF  -  sub edx,[ebp-000000D8]
"NoxGame.dll"+475E7: 52                 -  push edx
}
Infinite Lock Pick Timer:
[ENABLE]

aobscanmodule(timer2_lock,ui.dll,89 81 0C 01 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp [ecx+10],#110
jne code
jmp return

code:
  mov [ecx+0000010C],eax
  jmp return

timer2_lock:
  jmp newmem
  nop
return:
registersymbol(timer2_lock)

[DISABLE]

timer2_lock:
  db 89 81 0C 01 00 00

unregistersymbol(timer2_lock)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ui.dll"+17DDE

"ui.dll"+17DBE: 8B 45 08              -  mov eax,[ebp+08]
"ui.dll"+17DC1: 50                    -  push eax
"ui.dll"+17DC2: FF 15 2C F0 40 08     -  call dword ptr [ui.dll+1F02C]
"ui.dll"+17DC8: 83 C4 08              -  add esp,08
"ui.dll"+17DCB: 85 C0                 -  test eax,eax
"ui.dll"+17DCD: 75 1C                 -  jne ui.dll+17DEB
"ui.dll"+17DCF: 8B 4D FC              -  mov ecx,[ebp-04]
"ui.dll"+17DD2: 8B 55 0C              -  mov edx,[ebp+0C]
"ui.dll"+17DD5: 89 91 08 01 00 00     -  mov [ecx+00000108],edx
"ui.dll"+17DDB: 8B 45 10              -  mov eax,[ebp+10]
// ---------- INJECTING HERE ----------
"ui.dll"+17DDE: 89 81 0C 01 00 00     -  mov [ecx+0000010C],eax
// ---------- DONE INJECTING  ----------
"ui.dll"+17DE4: B8 01 00 00 00        -  mov eax,00000001
"ui.dll"+17DE9: EB 7F                 -  jmp ui.dll+17E6A
"ui.dll"+17DEB: EB AD                 -  jmp ui.dll+17D9A
"ui.dll"+17DED: 68 99 01 00 00        -  push 00000199
"ui.dll"+17DF2: 68 18 01 00 00        -  push 00000118
"ui.dll"+17DF7: 6A 01                 -  push 01
"ui.dll"+17DF9: FF 15 C4 1A 4E 08     -  call dword ptr [ui.dll+F1AC4]
"ui.dll"+17DFF: 83 C4 0C              -  add esp,0C
"ui.dll"+17E02: 89 45 FC              -  mov [ebp-04],eax
"ui.dll"+17E05: 8B 4D FC              -  mov ecx,[ebp-04]
}
  • Like
Reactions: Kleon742
Author
ChrisFayte
Downloads
1
Views
227
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from ChrisFayte

Community Mods