NieR Automata Cheat Table

NieR Automata Cheat Table 2020-07-23

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NieR Automata is Platinum Games’ sequel to the cult hit, it is a finely tuned action RPG with each mechanic balanced in harmony with each other. What you genuinely need to brutally destroy your opponents is some cheats. You can download the cheat table by clicking the green button at the top right of the page.

Our Automata Cheats Table gives you multiple abilities to aid you in combat. Skills come as chips that occupy valuable space. Shockingly, this is valid for even essential capacities, for example, health status and the markers for mission destinations on the guide, implying that there are some genuine compromises while picking between these chips. So, there is one relief in that You have the ability to save numerous chip designs, but people figured out the best thing to do is to have one spare chip setup for battle and one limited chip arrangement for exploration. Suffice to say that this makes your play experience much smoother than otherwise possible.​

NieR Automata Cheat Table
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NieR Automata Cheat table features:
  • God Mode​
  • Max Experience​
  • No laser cooldown​
Purchase Trophies Secret Cheat: When you have total three playthroughs (the whole Nier Automata story) you get the alternative to purchase prizes from the Strange Resistance Woman in the Resistance Camp. Either start another game or go into part choose and go to her area. Converse with her and select the "Request Unlocking You-Know-What" alternative. The prizes are costly, going from 50,000G to 200,000G. On the off chance that you needed to get them all, and need more cash to do as such, at that point, you can back your set aside to the cloud or a USB stick. You'll be able to redownload your save then purchase each trophy, reloading each time you run out of money.​

Maximum Experience Cheat: This cheat will show you the quickest method to get to level 99. This strategy possibly works productively on the off chance that you are as of now between Level 55-70 in your game if you face and an enemy that is Level 80 while at a low level, you will do almost no damage to it through hacking. Its highly advised that you fill all of your plugin chips with EXP levelling modifiers to make this faster.​

Cheat Engine Scripts
Infinite Health:
[ENABLE]

aobscanmodule(health2,NieRAutomata.exe,29 BB 68 06 01 00 8B 83 * * * * 41) // should be unique
alloc(newmem,$100,"NieRAutomata.exe"+1FA423)

label(code)
label(return)

newmem:

code:
mov edi,[rbx+0000085C]
  mov [rbx+00010668],edi
  jmp return

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 29 BB 68 06 01 00

unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NieRAutomata.exe"+1FA423

"NieRAutomata.exe"+1FA402: 48 8B 03                       -  mov rax,[rbx]
"NieRAutomata.exe"+1FA405: 48 8B CB                       -  mov rcx,rbx
"NieRAutomata.exe"+1FA408: FF 90 50 03 00 00              -  call qword ptr [rax+00000350]
"NieRAutomata.exe"+1FA40E: 85 C0                          -  test eax,eax
"NieRAutomata.exe"+1FA410: 74 11                          -  je NieRAutomata.exe+1FA423
"NieRAutomata.exe"+1FA412: 85 FF                          -  test edi,edi
"NieRAutomata.exe"+1FA414: 7E 0D                          -  jle NieRAutomata.exe+1FA423
"NieRAutomata.exe"+1FA416: BA 05 00 00 00                 -  mov edx,00000005
"NieRAutomata.exe"+1FA41B: 48 8B CB                       -  mov rcx,rbx
"NieRAutomata.exe"+1FA41E: E8 2D 70 FF FF                 -  call NieRAutomata.exe+1F1450
// ---------- INJECTING HERE ----------
"NieRAutomata.exe"+1FA423: 29 BB 68 06 01 00              -  sub [rbx+00010668],edi
// ---------- DONE INJECTING  ----------
"NieRAutomata.exe"+1FA429: 8B 83 68 06 01 00              -  mov eax,[rbx+00010668]
"NieRAutomata.exe"+1FA42F: 41 0F 48 C5                    -  cmovs eax,r13d
"NieRAutomata.exe"+1FA433: 89 83 68 06 01 00              -  mov [rbx+00010668],eax
"NieRAutomata.exe"+1FA439: 45 85 FF                       -  test r15d,r15d
"NieRAutomata.exe"+1FA43C: 75 12                          -  jne NieRAutomata.exe+1FA450
"NieRAutomata.exe"+1FA43E: 44 39 AB B0 6F 01 00           -  cmp [rbx+00016FB0],r13d
"NieRAutomata.exe"+1FA445: 75 09                          -  jne NieRAutomata.exe+1FA450
"NieRAutomata.exe"+1FA447: 83 BB 7C 74 01 00 01           -  cmp dword ptr [rbx+0001747C],01
"NieRAutomata.exe"+1FA44E: 75 0C                          -  jne NieRAutomata.exe+1FA45C
"NieRAutomata.exe"+1FA450: 41 3B C5                       -  cmp eax,r13d
}
Max level Experience:
[ENABLE]

aobscanmodule(xp1,NieRAutomata.exe,89 0D BB E4 3E 01) // should be unique
alloc(newmem,$1000,"NieRAutomata.exe"+5961AF)

label(code)
label(return)

newmem:

code:
  mov [NieRAutomata.exe+1984670],eax
  jmp return

xp1:
  jmp newmem
  nop
return:
registersymbol(xp1)

[DISABLE]

xp1:
  db 89 0D BB E4 3E 01

unregistersymbol(xp1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NieRAutomata.exe"+5961AF

"NieRAutomata.exe"+596184: 48 8B F0                 -  mov rsi,rax
"NieRAutomata.exe"+596187: 48 85 C0                 -  test rax,rax
"NieRAutomata.exe"+59618A: 0F 84 EE 00 00 00        -  je NieRAutomata.exe+59627E
"NieRAutomata.exe"+596190: 83 3D 25 D8 22 01 00     -  cmp dword ptr [NieRAutomata.exe+17C39BC],00
"NieRAutomata.exe"+596197: 0F 85 E1 00 00 00        -  jne NieRAutomata.exe+59627E
"NieRAutomata.exe"+59619D: 8B 0D CD E4 3E 01        -  mov ecx,[NieRAutomata.exe+1984670]
"NieRAutomata.exe"+5961A3: 03 CF                    -  add ecx,edi
"NieRAutomata.exe"+5961A5: B8 7F 96 98 00           -  mov eax,0098967F
"NieRAutomata.exe"+5961AA: 3B C8                    -  cmp ecx,eax
"NieRAutomata.exe"+5961AC: 0F 4F C8                 -  cmovg ecx,eax
// ---------- INJECTING HERE ----------
"NieRAutomata.exe"+5961AF: 89 0D BB E4 3E 01        -  mov [NieRAutomata.exe+1984670],ecx
// ---------- DONE INJECTING  ----------
"NieRAutomata.exe"+5961B5: 33 ED                    -  xor ebp,ebp
"NieRAutomata.exe"+5961B7: 8B 05 2F 45 FF 00        -  mov eax,[NieRAutomata.exe+158A6EC]
"NieRAutomata.exe"+5961BD: 89 44 24 70              -  mov [rsp+70],eax
"NieRAutomata.exe"+5961C1: 48 8D 4C 24 70           -  lea rcx,[rsp+70]
"NieRAutomata.exe"+5961C6: E8 A5 7D B2 FF           -  call NieRAutomata.exe+BDF70
"NieRAutomata.exe"+5961CB: 48 85 C0                 -  test rax,rax
"NieRAutomata.exe"+5961CE: 74 0A                    -  je NieRAutomata.exe+5961DA
"NieRAutomata.exe"+5961D0: 48 8B C8                 -  mov rcx,rax
"NieRAutomata.exe"+5961D3: E8 18 9B C6 FF           -  call NieRAutomata.exe+1FFCF0
"NieRAutomata.exe"+5961D8: 8B E8                    -  mov ebp,eax
}
No laser cooldown:
[ENABLE]

aobscanmodule(cooldown_laser,NieRAutomata.exe,F3 0F 11 0A 73 03) // should be unique
alloc(newmem,$1000,"NieRAutomata.exe"+25B9DC)

label(code)
label(return)

newmem:
cmp [rdx+68],(float)1
jne code
movss [rdx],xmm5
  jae NieRAutomata.exe+25B9E5
  jmp return

code:
  movss [rdx],xmm1
  jae NieRAutomata.exe+25B9E5
  jmp return

cooldown_laser:
  jmp newmem
  nop
return:
registersymbol(cooldown_laser)

[DISABLE]

cooldown_laser:
  db F3 0F 11 0A 73 03

unregistersymbol(cooldown_laser)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "NieRAutomata.exe"+25B9DC

"NieRAutomata.exe"+25B9B4: F3 41 0F 10 81 A4 00 00 00  -  movss xmm0,[r9+000000A4]
"NieRAutomata.exe"+25B9BD: EB 05                       -  jmp NieRAutomata.exe+25B9C4
"NieRAutomata.exe"+25B9BF: F3 0F 10 40 1C              -  movss xmm0,[rax+1C]
"NieRAutomata.exe"+25B9C4: F3 0F 10 0A                 -  movss xmm1,[rdx]
"NieRAutomata.exe"+25B9C8: 0F 2F CF                    -  comiss xmm1,xmm7
"NieRAutomata.exe"+25B9CB: 72 15                       -  jb NieRAutomata.exe+25B9E2
"NieRAutomata.exe"+25B9CD: F3 0F 59 C3                 -  mulss xmm0,xmm3
"NieRAutomata.exe"+25B9D1: F3 0F 59 C2                 -  mulss xmm0,xmm2
"NieRAutomata.exe"+25B9D5: F3 0F 5C C8                 -  subss xmm1,xmm0
"NieRAutomata.exe"+25B9D9: 0F 2F CF                    -  comiss xmm1,xmm7
// ---------- INJECTING HERE ----------
"NieRAutomata.exe"+25B9DC: F3 0F 11 0A                 -  movss [rdx],xmm1
"NieRAutomata.exe"+25B9E0: 73 03                       -  jae NieRAutomata.exe+25B9E5
// ---------- DONE INJECTING  ----------
"NieRAutomata.exe"+25B9E2: 44 89 12                    -  mov [rdx],r10d
"NieRAutomata.exe"+25B9E5: 48 83 C2 08                 -  add rdx,08
"NieRAutomata.exe"+25B9E9: 49 FF C8                    -  dec r8
"NieRAutomata.exe"+25B9EC: 75 A2                       -  jne NieRAutomata.exe+25B990
"NieRAutomata.exe"+25B9EE: 44 0F 28 44 24 20           -  movaps xmm8,[rsp+20]
"NieRAutomata.exe"+25B9F4: 0F 28 7C 24 30              -  movaps xmm7,[rsp+30]
"NieRAutomata.exe"+25B9F9: 44 39 93 A4 14 00 00        -  cmp [rbx+000014A4],r10d
"NieRAutomata.exe"+25BA00: 74 0C                       -  je NieRAutomata.exe+25BA0E
"NieRAutomata.exe"+25BA02: 8B 83 14 6A 01 00           -  mov eax,[rbx+00016A14]
"NieRAutomata.exe"+25BA08: 89 83 18 6A 01 00           -  mov [rbx+00016A18],eax
}
Author
ChrisFayte
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