Mass Effect Cheats

Mass Effect Cheats 2020-07-23

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Mass Effect Cheats
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Features
  • God mode
  • infinite grenades
  • disable overheating
  • infinite talent points
  • infinite stamina points
  • Max level experience
  • infinite omni coins
Cheat Scripts
god mode:
{ Game   : MassEffect.exe
  Version:
  Date   : 2017-09-05
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health1,MassEffect.exe,D9 5E 48 5E 5D 8B) // should be unique
alloc(newmem,$1000)
alloc(health,4)

label(code)
label(return)
registersymbol(health)

newmem:
cmp [esi+58],0
je code
//cmp [esi+30],3
//jne code
mov [health],esi
{mov [esi+48],
pop esi
pop ebp
  jmp return}
code:
fstp dword ptr [esi+48]
pop esi
pop ebp
  jmp return

health1:
  jmp newmem
return:
registersymbol(health1)



[DISABLE]

health1:
  db D9 5E 48 5E 5D

unregistersymbol(health1)
unregistersymbol(health)
dealloc(newmem)
dealloc(health)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffect.exe"+BBD2D4

"MassEffect.exe"+BBD2B4: D9 5E 48                 -  fstp dword ptr [esi+48]
"MassEffect.exe"+BBD2B7: D9 46 48                 -  fld dword ptr [esi+48]
"MassEffect.exe"+BBD2BA: DD 5C 24 14              -  fstp qword ptr [esp+14]
"MassEffect.exe"+BBD2BE: E8 BF 78 45 FF           -  call MassEffect.exe+14B82
"MassEffect.exe"+BBD2C3: DD 44 24 14              -  fld qword ptr [esp+14]
"MassEffect.exe"+BBD2C7: DF F1                    -  fcomip st(0),st(1)
"MassEffect.exe"+BBD2C9: DD D8                    -  fstp st(0)
"MassEffect.exe"+BBD2CB: 76 0A                    -  jna MassEffect.exe+BBD2D7
"MassEffect.exe"+BBD2CD: 8B CD                    -  mov ecx,ebp
"MassEffect.exe"+BBD2CF: E8 AE 78 45 FF           -  call MassEffect.exe+14B82
// ---------- INJECTING HERE ----------
"MassEffect.exe"+BBD2D4: D9 5E 48                 -  fstp dword ptr [esi+48]
"MassEffect.exe"+BBD2D7: 5E                       -  pop esi
"MassEffect.exe"+BBD2D8: 5D                       -  pop ebp
// ---------- DONE INJECTING  ----------
"MassEffect.exe"+BBD2D9: 8B 4C 24 20              -  mov ecx,[esp+20]
"MassEffect.exe"+BBD2DD: 5F                       -  pop edi
"MassEffect.exe"+BBD2DE: 5B                       -  pop ebx
"MassEffect.exe"+BBD2DF: 64 89 0D 00 00 00 00     -  mov fs:[00000000],ecx
"MassEffect.exe"+BBD2E6: 83 C4 24                 -  add esp,24
"MassEffect.exe"+BBD2E9: C2 0C 00                 -  ret 000C
"MassEffect.exe"+BBD2EC: CC                       -  int 3
"MassEffect.exe"+BBD2ED: CC                       -  int 3
"MassEffect.exe"+BBD2EE: CC                       -  int 3
"MassEffect.exe"+BBD2EF: CC                       -  int 3
}
no weapon overheating:
{ Game   : MassEffect.exe
  Version:
  Date   : 2017-09-05
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(overheat1,MassEffect.exe,D9 96 90 02 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  //fst dword ptr [esi+00000290]
mov [esi+00000290],(float)0
  jmp return

overheat1:
  jmp newmem
  nop
return:
registersymbol(overheat1)

[DISABLE]

overheat1:
  db D9 96 90 02 00 00

unregistersymbol(overheat1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffect.exe"+392D7F

"MassEffect.exe"+392D4F: 8D 8B 20 09 00 00        -  lea ecx,[ebx+00000920]
"MassEffect.exe"+392D55: 83 E7 01                 -  and edi,01
"MassEffect.exe"+392D58: E8 25 1E C8 FF           -  call MassEffect.exe+14B82
"MassEffect.exe"+392D5D: D9 5C 24 20              -  fstp dword ptr [esp+20]
"MassEffect.exe"+392D61: 8D 8B C4 08 00 00        -  lea ecx,[ebx+000008C4]
"MassEffect.exe"+392D67: E8 16 1E C8 FF           -  call MassEffect.exe+14B82
"MassEffect.exe"+392D6C: D8 86 90 02 00 00        -  fadd dword ptr [esi+00000290]
"MassEffect.exe"+392D72: B9 02 00 00 00           -  mov ecx,00000002
"MassEffect.exe"+392D77: D9 5C 24 0C              -  fstp dword ptr [esp+0C]
"MassEffect.exe"+392D7B: D9 44 24 0C              -  fld dword ptr [esp+0C]
// ---------- INJECTING HERE ----------
"MassEffect.exe"+392D7F: D9 96 90 02 00 00        -  fst dword ptr [esi+00000290]
// ---------- DONE INJECTING  ----------
"MassEffect.exe"+392D85: D9 44 24 20              -  fld dword ptr [esp+20]
"MassEffect.exe"+392D89: D9 C9                    -  fxch st(1)
"MassEffect.exe"+392D8B: DF F1                    -  fcomip st(0),st(1)
"MassEffect.exe"+392D8D: DD D8                    -  fstp st(0)
"MassEffect.exe"+392D8F: 72 16                    -  jb MassEffect.exe+392DA7
"MassEffect.exe"+392D91: F3 0F 10 44 24 20        -  movss xmm0,[esp+20]
"MassEffect.exe"+392D97: 09 8E 88 02 00 00        -  or [esi+00000288],ecx
"MassEffect.exe"+392D9D: F3 0F 11 86 90 02 00 00  -  movss [esi+00000290],xmm0
"MassEffect.exe"+392DA5: EB 07                    -  jmp MassEffect.exe+392DAE
"MassEffect.exe"+392DA7: 83 A6 88 02 00 00 FD     -  and dword ptr [esi+00000288],-03
}
infinite grenades cheat:
[ENABLE]

aobscanmodule(grenade1,MassEffect.exe,8B 41 64 C2 04 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
//mov [ecx+64],63
  //mov eax,[ecx+64]
  ret 0004
  jmp return

grenade1:
  jmp newmem
  nop
return:
registersymbol(grenade1)

[DISABLE]

grenade1:
  db 8B 41 64 C2 04 00

unregistersymbol(grenade1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffect.exe"+B0EE37

"MassEffect.exe"+B0EE1C: CC                    -  int 3
"MassEffect.exe"+B0EE1D: CC                    -  int 3
"MassEffect.exe"+B0EE1E: CC                    -  int 3
"MassEffect.exe"+B0EE1F: CC                    -  int 3
"MassEffect.exe"+B0EE20: 0F B6 44 24 04        -  movzx eax,byte ptr [esp+04]
"MassEffect.exe"+B0EE25: 83 F8 03              -  cmp eax,03
"MassEffect.exe"+B0EE28: 77 23                 -  ja MassEffect.exe+B0EE4D
"MassEffect.exe"+B0EE2A: FF 24 85 54 EE 40 11  -  jmp dword ptr [eax*4+MassEffect.exe+B0EE54]
"MassEffect.exe"+B0EE31: 8B 41 60              -  mov eax,[ecx+60]
"MassEffect.exe"+B0EE34: C2 04 00              -  ret 0004
// ---------- INJECTING HERE ----------
"MassEffect.exe"+B0EE37: 8B 41 64              -  mov eax,[ecx+64]
"MassEffect.exe"+B0EE3A: C2 04 00              -  ret 0004
// ---------- DONE INJECTING  ----------
"MassEffect.exe"+B0EE3D: F3 0F 2C 41 68        -  cvttss2si eax,[ecx+68]
"MassEffect.exe"+B0EE42: C2 04 00              -  ret 0004
"MassEffect.exe"+B0EE45: F3 0F 2C 41 6C        -  cvttss2si eax,[ecx+6C]
"MassEffect.exe"+B0EE4A: C2 04 00              -  ret 0004
"MassEffect.exe"+B0EE4D: 33 C0                 -  xor eax,eax
"MassEffect.exe"+B0EE4F: C2 04 00              -  ret 0004
"MassEffect.exe"+B0EE52: 8B FF                 -  mov edi,edi
"MassEffect.exe"+B0EE54: 31 EE                 -  xor esi,ebp
"MassEffect.exe"+B0EE56: 40                    -  inc eax
"MassEffect.exe"+B0EE57: 11 3D EE 40 11 45     -  adc [451140EE],edi
}
  • Like
Reactions: Kleon742
Author
ChrisFayte
Downloads
1
Views
68
First release
Last update
Rating
0.00 star(s) 0 ratings

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