Mark of the Ninja Cheats

Mark of the Ninja Cheats 2020-07-23

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Mark of the Ninja Cheats
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Features
  • God mode
  • permanent darkness
  • infinite upgrade points
  • unlimited items
  • super jump

Cheat Scripts
god mode:
[ENABLE]

aobscanmodule(health1,Game.exe,D9 53 78 8B 88 A8 03 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
cmp edx,2710
jle code

fld dword ptr [ebx+7C]

code:
  fst dword ptr [ebx+78]
  mov ecx,[eax+000003A8]
  jmp return

health1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(health1)

[DISABLE]

health1:
  db D9 53 78 8B 88 A8 03 00 00

unregistersymbol(health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.exe"+11D0BD

"Game.exe"+11D098: 8B F0                 -  mov esi,eax
"Game.exe"+11D09A: E9 46 FF FF FF        -  jmp Game.exe+11CFE5
"Game.exe"+11D09F: D9 45 84              -  fld dword ptr [ebp-7C]
"Game.exe"+11D0A2: 8B 43 04              -  mov eax,[ebx+04]
"Game.exe"+11D0A5: D8 4D 0C              -  fmul dword ptr [ebp+0C]
"Game.exe"+11D0A8: 8D B5 64 FF FF FF     -  lea esi,[ebp-0000009C]
"Game.exe"+11D0AE: DD 95 6C FF FF FF     -  fst qword ptr [ebp-00000094]
"Game.exe"+11D0B4: D8 6B 78              -  fsubr dword ptr [ebx+78]
"Game.exe"+11D0B7: D9 5D 84              -  fstp dword ptr [ebp-7C]
"Game.exe"+11D0BA: D9 45 84              -  fld dword ptr [ebp-7C]
// ---------- INJECTING HERE ----------
"Game.exe"+11D0BD: D9 53 78              -  fst dword ptr [ebx+78]
"Game.exe"+11D0C0: 8B 88 A8 03 00 00     -  mov ecx,[eax+000003A8]
// ---------- DONE INJECTING  ----------
"Game.exe"+11D0C6: 8B B8 4C 02 00 00     -  mov edi,[eax+0000024C]
"Game.exe"+11D0CC: D9 5D 80              -  fstp dword ptr [ebp-80]
"Game.exe"+11D0CF: 8B 40 04              -  mov eax,[eax+04]
"Game.exe"+11D0D2: 89 45 84              -  mov [ebp-7C],eax
"Game.exe"+11D0D5: E8 66 DA FB FF        -  call Game.exe+DAB40
"Game.exe"+11D0DA: 8B 4D 84              -  mov ecx,[ebp-7C]
"Game.exe"+11D0DD: C7 45 8C AC 1C 3E 01  -  mov [ebp-74],Game.exe+321CAC
"Game.exe"+11D0E4: 89 4D 90              -  mov [ebp-70],ecx
"Game.exe"+11D0E7: 89 7D 94              -  mov [ebp-6C],edi
"Game.exe"+11D0EA: D9 00                 -  fld dword ptr [eax]
}
Infinite upgrade points:
{ Game   : Game.exe
  Version:
  Date   : 2018-08-11
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(points2,Game.exe,01 50 44 3B F7) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
shl edx,5
  add [eax+44],edx
  cmp esi,edi
  jmp return

points2:
  jmp newmem
return:
registersymbol(points2)

[DISABLE]

points2:
  db 01 50 44 3B F7

unregistersymbol(points2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.exe"+E4C45

"Game.exe"+E4C31: 5F                    -  pop edi
"Game.exe"+E4C32: 89 48 44              -  mov [eax+44],ecx
"Game.exe"+E4C35: 5E                    -  pop esi
"Game.exe"+E4C36: 8B E5                 -  mov esp,ebp
"Game.exe"+E4C38: 5D                    -  pop ebp
"Game.exe"+E4C39: C3                    -  ret
"Game.exe"+E4C3A: 8B 48 48              -  mov ecx,[eax+48]
"Game.exe"+E4C3D: 8B D1                 -  mov edx,ecx
"Game.exe"+E4C3F: 0F AF D6              -  imul edx,esi
"Game.exe"+E4C42: 8B 70 50              -  mov esi,[eax+50]
// ---------- INJECTING HERE ----------
"Game.exe"+E4C45: 01 50 44              -  add [eax+44],edx
"Game.exe"+E4C48: 3B F7                 -  cmp esi,edi
// ---------- DONE INJECTING  ----------
"Game.exe"+E4C4A: 74 4B                 -  je Game.exe+E4C97
"Game.exe"+E4C4C: 01 50 4C              -  add [eax+4C],edx
"Game.exe"+E4C4F: 8B 56 04              -  mov edx,[esi+04]
"Game.exe"+E4C52: 2B 16                 -  sub edx,[esi]
"Game.exe"+E4C54: C1 FA 02              -  sar edx,02
"Game.exe"+E4C57: 3B CA                 -  cmp ecx,edx
"Game.exe"+E4C59: 73 3C                 -  jae Game.exe+E4C97
"Game.exe"+E4C5B: 8B 3E                 -  mov edi,[esi]
"Game.exe"+E4C5D: 8B 76 04              -  mov esi,[esi+04]
"Game.exe"+E4C60: 2B F7                 -  sub esi,edi
}
Super jump:
{ Game   : Game.exe
  Version:
  Date   : 2018-08-11
  Author : ChrisPC

  This script does blah blah blah
}

[ENABLE]

//aobscanmodule(sp_jump,Game.exe,ERROR: Could not find unique AOB, tried code "D9 43 04 D9 58 04") // should be unique
define(sp_jump,"Game.exe"+215679)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [ebx+04],(float)500
  fld dword ptr [ebx+04]
  fstp dword ptr [eax+04]
  jmp return

sp_jump:
  jmp newmem
  nop
return:
registersymbol(sp_jump)

[DISABLE]

sp_jump:
  db D9 43 04 D9 58 04

unregistersymbol(sp_jump)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.exe"+215679

"Game.exe"+21565A: 8B CE                 -  mov ecx,esi
"Game.exe"+21565C: E8 9F FD FF FF        -  call Game.exe+215400
"Game.exe"+215661: 8B 46 04              -  mov eax,[esi+04]
"Game.exe"+215664: 89 45 10              -  mov [ebp+10],eax
"Game.exe"+215667: 89 45 F0              -  mov [ebp-10],eax
"Game.exe"+21566A: C7 45 FC 00 00 00 00  -  mov [ebp-04],00000000
"Game.exe"+215671: 85 C0                 -  test eax,eax
"Game.exe"+215673: 74 16                 -  je Game.exe+21568B
"Game.exe"+215675: 8B 0B                 -  mov ecx,[ebx]
"Game.exe"+215677: 89 08                 -  mov [eax],ecx
// ---------- INJECTING HERE ----------
"Game.exe"+215679: D9 43 04              -  fld dword ptr [ebx+04]
"Game.exe"+21567C: D9 58 04              -  fstp dword ptr [eax+04]
// ---------- DONE INJECTING  ----------
"Game.exe"+21567F: D9 43 08              -  fld dword ptr [ebx+08]
"Game.exe"+215682: D9 58 08              -  fstp dword ptr [eax+08]
"Game.exe"+215685: D9 43 0C              -  fld dword ptr [ebx+0C]
"Game.exe"+215688: D9 58 0C              -  fstp dword ptr [eax+0C]
"Game.exe"+21568B: C7 45 FC FF FF FF FF  -  mov [ebp-04],FFFFFFFF
"Game.exe"+215692: 83 46 04 10           -  add dword ptr [esi+04],10
"Game.exe"+215696: 8B 56 04              -  mov edx,[esi+04]
"Game.exe"+215699: 8B 0E                 -  mov ecx,[esi]
"Game.exe"+21569B: 83 E7 F0              -  and edi,-10
"Game.exe"+21569E: 8D 42 F0              -  lea eax,[edx-10]
}
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Author
ChrisFayte
Downloads
0
Views
52
First release
Last update
Rating
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