Mafia II Definitive Edition Cheat Table +16

Mafia II Definitive Edition Cheat Table +16 v1.21

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Mafia II Definitive Edition Cheat Table +16

1595882856854.png


Features
  • Vitality
  • Infinite Health
  • Pointer
  • Health
  • Health Max
  • Weapon
  • Infinite Ammo
  • Rapid Fire
  • Removements
  • No Reload
  • No Spread
  • No Recoil
  • Pointer
  • Inventory
  • Infinite Money (Press TAB)
  • Pointer
  • Money
  • World
  • Infinite Mission Time
  • Police Ignore You
  • Pointer
  • Police Chasing Flag
  • Mission Time - Max
  • Mission Time - Current
  • Enemy
  • One Hit Kills
  • Disarm Enemys
  • Enemys Can Fire Only One Bullet
  • Vehicle
  • No Car Engine Damage (WIP)
  • Super Vehicle Engines
  • DEBUG
  • WeaponBasePlayer
  • Patch IsDebuggerPresent
Cheat Scripts
Main Script:
[ENABLE]
aobscanmodule(_Money,Mafia II Definitive Edition.exe,48 8B 40 10 C3 CC CC CC CC CC CC CC 8B)
aobscanmodule(_NoReload,Mafia II Definitive Edition.exe,01 50 10 48 8B 01)
aobscanmodule(_Health,Mafia II Definitive Edition.exe,F3 0F 10 8E 48 01 00 00 48 8B D8)
aobscanmodule(_PoliceIgnoreYou,Mafia II Definitive Edition.exe,44 8B 71 0C 48 8D 54 24 30)
aobscanmodule(_MissionTimer,Mafia II Definitive Edition.exe,F3 0F 10 41 7C 41 0F 2F)
aobscanmodule(_EnemyHealth,Mafia II Definitive Edition.exe,F3 0F 10 86 48 01 00 00 48 8D 8B)
aobscanmodule(_NoSpread,Mafia II Definitive Edition.exe,F3 0F 10 B1 38 02 00 00)
aobscanmodule(_NoRecoil,Mafia II Definitive Edition.exe,F3 0F 10 80 90 00 00 00 F3 0F 58)
aobscanmodule(_RapidFire,Mafia II Definitive Edition.exe,F3 0F 10 81 34 02 00 00 48)
aobscanmodule(_InfiniteAmmo,Mafia II Definitive Edition.exe,8B 48 10 33 C0 85)
aobscanmodule(_GetPlrWeaponBase,Mafia II Definitive Edition.exe,F3 0F 58 80 90 00 00 00)
aobscanmodule(_EnemyFireRateMod,Mafia II Definitive Edition.exe,F3 0F 11 81 34 02 00 00)
aobscanmodule(_SuperCarEnginePower,Mafia II Definitive Edition.exe,F3 41 0F 10 78 4C F3)
aobscanmodule(_NoCarEngineDamage,Mafia II Definitive Edition.exe,F3 0F 10 53 30 0F 2F)
alloc(_MoneyMem,$1000,Mafia II Definitive Edition.exe)
alloc(_pMoney,8)
alloc(_GetMMoney,8)
alloc(_enableNoReload,8)
alloc(_pHealth,8)
alloc(_enableInfiniteHealth,8)
alloc(_enableDisarmEnemys,8)
alloc(_enablePoliceIgnoreYou,8)
alloc(_pPoliceChasingFlag,8)
alloc(_pMissionTimer,8)
alloc(_enableInfiniteMissionTime,8)
alloc(_enableOneHitKills,8)
alloc(_enableNoSpread,8)
alloc(_enableNoRecoil,8)
alloc(_enableRapidFire,8)
alloc(_enableInfiniteAmmo,8)
alloc(_pWeaponBasePlayer,8)
alloc(_enableEnemysCanFireOnlyOneBullet,8)
alloc(_enableSuperCarEnginePower,8)
alloc(_enableNoCarEngineDamage,8)
registersymbol(_enableNoCarEngineDamage)
registersymbol(_NoCarEngineDamage)
registersymbol(_enableSuperCarEnginePower)
registersymbol(_SuperCarEnginePower)
registersymbol(_enableEnemysCanFireOnlyOneBullet)
registersymbol(_pWeaponBasePlayer)
registersymbol(_GetPlrWeaponBase)
registersymbol(_enableInfiniteAmmo)
registersymbol(_InfiniteAmmo)
registersymbol(_enableRapidFire)
registersymbol(_RapidFire)
registersymbol(_enableNoRecoil)
registersymbol(_NoRecoil)
registersymbol(_enableNoSpread)
registersymbol(_NoSpread)
registersymbol(_enableOneHitKills)
registersymbol(_EnemyHealth)
registersymbol(_pMissionTimer)
registersymbol(_enableInfiniteMissionTime)
registersymbol(_MissionTimer)
registersymbol(_pPoliceChasingFlag)
registersymbol(_enablePoliceIgnoreYou)
registersymbol(_PoliceIgnoreYou)
registersymbol(_enableDisarmEnemys)
registersymbol(_enableNoReload)
registersymbol(_NoReload)
registersymbol(_GetMMoney)
registersymbol(_pMoney)
registersymbol(_Money)
registersymbol(_Health)
registersymbol(_enableInfiniteHealth)
registersymbol(_pHealth)
registersymbol(_EnemyFireRateMod)

_MoneyMem:
  mov [_pMoney],rax
  cmp [_GetMMoney],1
  jne codeMoney
  mov [rax+10],#999999999
codeMoney:
  mov rax,[rax+10]
  ret
  jmp returnMoney


ReloadMem:
codeReload:
  cmp [_enableNoReload],1
  jne EnemyReload
  cmp r15,10
  je PlayerReload
  cmp r13,2
  je PlayerReload
  jmp EnemyReload
PlayerReload:
  mov [rax+10],#1000
  jmp RtnNoReload


RtnNoReload:
  add [rax+10],edx
  mov rax,[rcx]
  jmp returnReload

EnemyReload:
  cmp [_enableEnemysCanFireOnlyOneBullet],1
  jne RtnNoReload
  cmp r15,10
  je RtnNoReload
  cmp r13,2
  je RtnNoReload
  mov [rax+10],0
  jmp RtnNoReload


HealthMem:
  mov [_pHealth],rsi
  cmp [_enableInfiniteHealth],1
  jne codeHealth
  mov [rsi+00000148],(float)999999
  mov [rsi+0000014c],(float)999999
codeHealth:
  movss xmm1,[rsi+00000148]
  jmp returnHealth

PoliceMem:
  mov [_pPoliceChasingFlag],rcx
  cmp [_enablePoliceIgnoreYou],1
  jne codePolice
  mov [rcx+0C],0

codePolice:
  mov r14d,[rcx+0C]
  lea rdx,[rsp+30]
  jmp returnPolice


MissionTimerMem:
  push rbx
  mov [_pMissionTimer],rcx
  cmp [_enableInfiniteMissionTime],1
  jne codeMissionTimer
  mov rbx,[rcx+78]
  mov [rcx+7C],rbx
codeMissionTimer:
  pop rbx
  movss xmm0,[rcx+7C]
  jmp returnMissionTimer

EnemyHealthMem:
  cmp [_enableOneHitKills],1
  jne codeEnemyHealth
  cmp r13,1
  je codeEnemyHealth
  cmp [rsi+00000148],(float)1
  jle codeEnemyHealth
  mov [rsi+00000148],(float)1
codeEnemyHealth:
  movss xmm0,[rsi+00000148]
  jmp returnEnemyHealth

NoSpreadMem:
  cmp [_enableNoSpread],1
  jne codeNoSpread
  mov [rcx+00000238],0
  jmp returnNoSpread
codeNoSpread:
  movss xmm6,[rcx+00000238]
  jmp returnNoSpread

RecoilMem:
  cmp [_enableNoRecoil],1
  jne codeNoRecoil
  mov [rax+00000090],0
  mov [rax+00000094],0
  jmp returnNoRecoil

codeNoRecoil:
movss xmm0,[rax+00000090]
  jmp returnNoRecoil

RapidFireMem:
  cmp [_enableRapidFire],1
  jne codeRapidFire
  //cmp [rcx+1DC],1
  //jne codeRapidFire
  cmp rcx,[_pWeaponBasePlayer]
  jne codeRapidFire
  mov [rcx+00000234],BC23D70A
  jmp returnRapidFire

codeRapidFire:
  movss xmm0,[rcx+00000234]
  jmp returnRapidFire

AmmoMem:
  cmp [_enableInfiniteAmmo],1
  jne codeAmmo
  mov [rax+10],#999
codeAmmo:
  mov ecx,[rax+10]
  xor eax,eax
  jmp returnAmmo

PlayerWeaponBaseMem:
  mov [_pWeaponBasePlayer],rax
codePlayerWeapon:
  addss xmm0,[rax+00000090]
  jmp returnPlayerWeapon

EnemyFireRateModMem:

codeEnemyFireRateMod:
  cmp [_enableDisarmEnemys],1
  jne VitoCheck
  //cmp [rcx+1DC],1
  //je VitoCheck
  cmp rcx,[_pWeaponBasePlayer]
  je VitoCheck
  mov [rcx+00000234],0
  jmp returnEnemyFireRateMod

Normal:
  movss [rcx+00000234],xmm0
  jmp returnEnemyFireRateMod

 VitoCheck:
 cmp [_enableRapidFire],1
  jne Normal
  //cmp [rcx+1DC],1
  //jne Normal
  cmp rcx,[_pWeaponBasePlayer]
  jne Normal
  mov [rcx+00000234],BC23D70A
  jmp returnEnemyFireRateMod

CarEnginePowerMem:
  cmp [_enableSuperCarEnginePower],1
  jne codeCarEnginePower
  mov [r8+4C],(float)3000
    //mov [r8+6C],(float)3000
codeCarEnginePower:
  movss xmm7,[r8+4C]
  jmp returnCarEnginePower

CarEngineMem:
  cmp [_enableNoCarEngineDamage],1
  jne codeCarEngineDamage
  cmp [rax+14],0
  je codeCarEngineDamage
  mov [rbx+30],(float)1

codeCarEngineDamage:
  movss xmm2,[rbx+30]
  jmp returnCarEngineDamage

_Money:
  jmp _MoneyMem
returnMoney:

_NoReload:
  jmp ReloadMem
  nop
returnReload:

_Health:
  jmp HealthMem
  nop 3
returnHealth:

_PoliceIgnoreYou:
  jmp PoliceMem
  nop 4
returnPolice:

_MissionTimer:
  jmp MissionTimerMem
returnMissionTimer:

_EnemyHealth:
  jmp EnemyHealthMem
  nop 3
returnEnemyHealth:

_NoSpread:
  jmp NoSpreadMem
  nop 3
returnNoSpread:

_NoRecoil:
  jmp RecoilMem
  nop 3
returnNoRecoil:

_RapidFire:
  jmp RapidFireMem
  nop 3
returnRapidFire:

_InfiniteAmmo:
  jmp AmmoMem
returnAmmo:

_GetPlrWeaponBase:
  jmp PlayerWeaponBaseMem
  nop 3
returnPlayerWeapon:


_EnemyFireRateMod:
  jmp EnemyFireRateModMem
  nop 3
returnEnemyFireRateMod:

_SuperCarEnginePower:
  jmp CarEnginePowerMem
  nop
returnCarEnginePower:

_NoCarEngineDamage:
  jmp CarEngineMem
returnCarEngineDamage:


_GetMMoney:
dd 0
_pMoney:
dq 0
_enableNoReload:
dd 0
_enableInfiniteHealth:
dd 0
_pHealth:
dq 0
_enableDisarmEnemys:
dd 0
_enablePoliceIgnoreYou:
dd 0
_pPoliceChasingFlag:
dq 0
_enableInfiniteMissionTime:
dd 0
_pMissionTimer:
dq 0
_enableOneHitKills:
dd 0
_enableNoSpread:
dd 0
_enableNoRecoil:
dd 0
_enableRapidFire:
dd 0
_enableInfiniteAmmo:
dd 0
_pWeaponBasePlayer:
dq 0
_enableEnemysCanFireOnlyOneBullet:
dd 0
_enableSuperCarEnginePower:
dd 0
_enableNoCarEngineDamage:
dd 0
[DISABLE]

_Money:
  db 48 8B 40 10 C3
_NoReload:
  db 01 50 10 48 8B 01
_Health:
  db F3 0F 10 8E 48 01 00 00
_PoliceIgnoreYou:
  db 44 8B 71 0C 48 8D 54 24 30
_MissionTimer:
  db F3 0F 10 41 7C
_EnemyHealth:
  db F3 0F 10 86 48 01 00 00
_NoSpread:
  db F3 0F 10 B1 38 02 00 00
_NoRecoil:
  db F3 0F 10 80 90 00 00 00
_RapidFire:
  db F3 0F 10 81 34 02 00 00
_InfiniteAmmo:
  db 8B 48 10 33 C0
_GetPlrWeaponBase:
  db F3 0F 58 80 90 00 00 00
_EnemyFireRateMod:
  db F3 0F 11 81 34 02 00 00
_SuperCarEnginePower:
  db F3 41 0F 10 78 4C
_NoCarEngineDamage:
  db F3 0F 10 53 30



unregistersymbol(_Money)
unregistersymbol(_GetMMoney)
unregistersymbol(_pMoney)
unregistersymbol(_NoReload)
unregistersymbol(_enableNoReload)
unregistersymbol(_Health)
unregistersymbol(_enableInfiniteHealth)
unregistersymbol(_pHealth)
unregistersymbol(_enableDisarmEnemys)
unregistersymbol(_PoliceIgnoreYou)
unregistersymbol(_enablePoliceIgnoreYou)
unregistersymbol(_pPoliceChasingFlag)
unregistersymbol(_enableInfiniteMissionTime)
unregistersymbol(_pMissionTimer)
unregistersymbol(_MissionTimer)
unregistersymbol(_EnemyHealth)
unregistersymbol(_enableOneHitKills)
unregistersymbol(_NoSpread)
unregistersymbol(_enableNoSpread)
unregistersymbol(_NoRecoil)
unregistersymbol(_enableNoRecoil)
unregistersymbol(_RapidFire)
unregistersymbol(_enableRapidFire)
unregistersymbol(_InfiniteAmmo)
unregistersymbol(_enableInfiniteAmmo)
unregistersymbol(_GetPlrWeaponBase)
unregistersymbol(_pWeaponBasePlayer)
unregistersymbol(_enableEnemysCanFireOnlyOneBullet)
unregistersymbol(_SuperCarEnginePower)
unregistersymbol(_enableSuperCarEnginePower)
unregistersymbol(_EnemyFireRateMod)
unregistersymbol(_NoCarEngineDamage)
unregistersymbol(_enableNoCarEngineDamage)
dealloc(_enableNoCarEngineDamage)
dealloc(_enableEnemysCanFireOnlyOneBullet)
dealloc(_enableSuperCarEnginePower)
dealloc(_pWeaponBasePlayer)
dealloc(_enableInfiniteAmmo)
dealloc(_enableRapidFire)
dealloc(_enableNoRecoil)
dealloc(_enableNoSpread)
dealloc(_enableOneHitKills)
dealloc(_enableInfiniteMissionTime)
dealloc(_pMissionTimer)
dealloc(_enableDisarmEnemys)
dealloc(_enableNoReload)
dealloc(_MoneyMem)
dealloc(_pMoney)
dealloc(_GetMMoney)
dealloc(_pHealth)
dealloc(_enableInfiniteHealth)
dealloc(_enablePoliceIgnoreYou)
dealloc(_pPoliceChasingFlag)
dealloc(HealthMem)


{
// ORIGINAL CODE - INJECTION POINT: "Mafia II Definitive Edition.exe"+D7ECC4

"Mafia II Definitive Edition.exe"+D7ECB7: C3                 -  ret
"Mafia II Definitive Edition.exe"+D7ECB8: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECB9: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBA: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBB: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBC: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBD: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBE: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECBF: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECC0: 48 8B 41 10        -  mov rax,[rcx+10]
// ---------- INJECTING HERE ----------
"Mafia II Definitive Edition.exe"+D7ECC4: 48 8B 40 10        -  mov rax,[rax+10]
"Mafia II Definitive Edition.exe"+D7ECC8: C3                 -  ret
// ---------- DONE INJECTING  ----------
"Mafia II Definitive Edition.exe"+D7ECC9: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCA: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCB: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCC: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCD: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCE: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECCF: CC                 -  int 3
"Mafia II Definitive Edition.exe"+D7ECD0: 8B 41 30           -  mov eax,[rcx+30]
"Mafia II Definitive Edition.exe"+D7ECD3: 8B D0              -  mov edx,eax
"Mafia II Definitive Edition.exe"+D7ECD5: 83 E2 C0           -  and edx,-40
}
Patch IsDebuggerPresent:
{ Game   : Mafia II Definitive Edition.exe
  Version:
  Date   : 2020-05-23
  Author : l0wb1

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,KERNELBASE.dll,0F B6 40 02 C3) // should be unique
alloc(newmem,$1000,"KERNELBASE.dll"+508E9)

label(code)
label(return)

newmem:

code:
  mov [rax+02],0
  ret
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 0F B6 40 02 C3

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "KERNELBASE.dll"+508E9

"KERNELBASE.dll"+508D7: CC                          -  int 3
"KERNELBASE.dll"+508D8: CC                          -  int 3
"KERNELBASE.dll"+508D9: CC                          -  int 3
"KERNELBASE.dll"+508DA: CC                          -  int 3
"KERNELBASE.dll"+508DB: CC                          -  int 3
"KERNELBASE.dll"+508DC: CC                          -  int 3
"KERNELBASE.dll"+508DD: CC                          -  int 3
"KERNELBASE.dll"+508DE: CC                          -  int 3
"KERNELBASE.dll"+508DF: CC                          -  int 3
"KERNELBASE.dll"+508E0: 65 48 8B 04 25 60 00 00 00  -  mov rax,gs:[00000060]
// ---------- INJECTING HERE ----------
"KERNELBASE.dll"+508E9: 0F B6 40 02                 -  movzx eax,byte ptr [rax+02]
"KERNELBASE.dll"+508ED: C3                          -  ret
// ---------- DONE INJECTING  ----------
"KERNELBASE.dll"+508EE: CC                          -  int 3
"KERNELBASE.dll"+508EF: CC                          -  int 3
"KERNELBASE.dll"+508F0: CC                          -  int 3
"KERNELBASE.dll"+508F1: CC                          -  int 3
"KERNELBASE.dll"+508F2: CC                          -  int 3
"KERNELBASE.dll"+508F3: CC                          -  int 3
"KERNELBASE.dll"+508F4: 40 53                       -  push rbx
"KERNELBASE.dll"+508F6: 48 83 EC 20                 -  sub rsp,20
"KERNELBASE.dll"+508FA: 48 83 21 00                 -  and qword ptr [rcx],00
"KERNELBASE.dll"+508FE: 48 8B D9                    -  mov rbx,rcx
}
Author
l0wb1t
Downloads
0
Views
40
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Last update
Rating
0.00 star(s) 0 ratings

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